So i've seen posts about quest difficulty or how easy certain quests are and so on.
Here's a couple of my thoughts on both sides of the coin.
Difficulty: Yes these quests are hard. They were built that way for a reason. This is not a single player module, nor was it intended to be. We can all agree on this.
Quests are designed to have teams with minimum requirements to be able to complete them. Doing a quest at the minimum requirements will always be tough.
Team imbalance will also play a part in how hard it is. A team of rogues, even 8 of them, will have problems with the Chosen quest, for example.
The quests are designed to scale up, so having more people isn't always the best bet. I've seen huge teams decimated by the scaling of quests.
Bigger isn't always better. So you feel confident about that half-orc fighter with 22 str in your group, right? well guess what? he's gonna drop in no time against mages and rogues.
Ease: Believe it or not, these quests aren't that hard at all. It all depends on how your team is built. Now granted you can't metagame the quests (well you can and lots of players do, but it's not supposed to be that way) so you can't powerbuild a team, but in some cases you can.
Fighting undead? You better bring a cleric....or paladin.....or both with you.
Fighting Giants? Hmmm...now wheres that dwarf that just ran off?
More important than class or build, is teamwork. Do the players your playing with jive with your play style? If you've got several people playing radically different styles of the game, you're going to have a dead or heavily wounded team because two people went in opposite directions and brought an army of people with them when they came running back.
Personally, I always try to make it clear what I'm doing and when I'm doing it so that at least my team knows OOC through my IC actions.
Having a single leader and/or collector. Having one person giving orders and a single person collecting the dropped gold and items makes questing easy early on. Don't go out of your way to declare who collects as that's really an OOC sorta need, but the first time a n item is dropped, the leader of the party should assign someone the task.
Also.....remember that little crown icon on your character portraits? yes that mark of the 'leader' of the party? Well in RP setting that person is leading, if you aren't or don't want to lead you need to transfer leadership to the person who is. Makes things much easier IC and OOC if only one person is in charge.
Just my thoughts............