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Quest difficulty - a balanced argument

So i've seen posts about quest difficulty or how easy certain quests are and so on.

Here's a couple of my thoughts on both sides of the coin.

Difficulty: Yes these quests are hard. They were built that way for a reason. This is not a single player module, nor was it intended to be. We can all agree on this.

Quests are designed to have teams with minimum requirements to be able to complete them. Doing a quest at the minimum requirements will always be tough.

Team imbalance will also play a part in how hard it is. A team of rogues, even 8 of them, will have problems with the Chosen quest, for example.

The quests are designed to scale up, so having more people isn't always the best bet. I've seen huge teams decimated by the scaling of quests.

Bigger isn't always better. So you feel confident about that half-orc fighter with 22 str in your group, right? well guess what? he's gonna drop in no time against mages and rogues.

Ease: Believe it or not, these quests aren't that hard at all. It all depends on how your team is built. Now granted you can't metagame the quests (well you can and lots of players do, but it's not supposed to be that way) so you can't powerbuild a team, but in some cases you can.

Fighting undead? You better bring a cleric....or paladin.....or both with you.

Fighting Giants? Hmmm...now wheres that dwarf that just ran off?

More important than class or build, is teamwork. Do the players your playing with jive with your play style? If you've got several people playing radically different styles of the game, you're going to have a dead or heavily wounded team because two people went in opposite directions and brought an army of people with them when they came running back.

Personally, I always try to make it clear what I'm doing and when I'm doing it so that at least my team knows OOC through my IC actions.

Having a single leader and/or collector. Having one person giving orders and a single person collecting the dropped gold and items makes questing easy early on. Don't go out of your way to declare who collects as that's really an OOC sorta need, but the first time a n item is dropped, the leader of the party should assign someone the task.

Also.....remember that little crown icon on your character portraits? yes that mark of the 'leader' of the party? Well in RP setting that person is leading, if you aren't or don't want to lead you need to transfer leadership to the person who is. Makes things much easier IC and OOC if only one person is in charge.

Just my thoughts............

No offence intended at all, but what is this post about? From what I can gather its OOC advice on how to quest?

I think things like who is leading, who collects the spoils and what characters do while on the quest should all be left up to IC happenings and decisions. Some of the most interactive and enjoyable quests I've been on have been where people are unsure of who is collecting, leadership of the group changing mid-quest, etc.

If he wants to give advice to people, let him do it. Its rather good advice too for those who are new.

MadCaddies No offence intended at all, but what is this post about? From what I can gather its OOC advice on how to quest?

It was really a response to a post made in the suggestions forum about how quests were. I was just kinda summing up some of the responses from there plus added a couple of my own. I just didn't want to go through the hassle of references every quote from it.

MadCaddies I think things like who is leading, who collects the spoils and what characters do while on the quest should all be left up to IC happenings and decisions. Some of the most interactive and enjoyable quests I've been on have been where people are unsure of who is collecting, leadership of the group changing mid-quest, etc.

I actually did say to do this IC. But often people will say it before any loot is dropped and I guess I always saw it as an OOC request made in a weak IC manner. Mainly because when a quest starts out, loot isn't the goal (unless your character is greedy by nature), it's the job itself or the coin being paid for it. So to declare a 'collector' before the first enemy is even encountered is kinda metagaming in the fact that we know as players that they'll drop something, but ICly the characters probably wont.

I hope that clears it up.

Sure thing. Its basic advice, but it is good. Particularly the point that a big huge party is not always the safest option.

But again, I'll just say that parties structured and ordered by OOC norms or unspoken rules (such as having a single leader and a designated collector all the time) can sometimes subdue potential RP and conflict, which makes the game even more entertaining.

If this is indeed a 'questing advice' thread, be sure no quest spoilers are included!

:)

MadCaddies But again, I'll just say that parties structured and ordered by OOC norms or unspoken rules (such as having a single leader and a designated collector all the time) can sometimes subdue potential RP and conflict, which makes the game even more entertaining.

No doubt, I was just trying to counter some comments that other forum posters had stated about frustrations with quests and so on. But RP sometimes is unavoidable and players, especially new ones should be aware of this and that it's nothing personal from player to player, but it might be between character and character.

MadCaddies If this is indeed a 'questing advice' thread, be sure no quest spoilers are included!

I won't be doing that. Made the mistake of that once, so I'm trying to be careful this time around. My comment about the Chosen didn't give anything away, I hope.

My post was a repsonse to Aekula's mostly, but didnt get it in before your second one. Oh, and I wasn't saying that you let out a spoiler either. Was more or a general comment to everyone, if this thread does indeed turn into a questing advice one. :D