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Less corruption

The watch and tigereyes, mostly watch, as the tigereyes actually *Are* thugs. But the watch act like thugs, fining and arresting everything they dont like, just a thought. And you cant deny this, this is true.

thats what the council is for, if you dont think the council is doing a good job, run for it your self and if you become one, you can work your magic over them.

*Eyes dart quickly to the side, and you see him hand daz two hundred dollars* Brilliant..

EDIT: On second thought *Takes one hundred back* that hundred is just for the thought. Councilman isn't like mayor, changes alot, a mayor could do things a councilman couldn't. Council meetings would probably take place few and far between, and one councilman couldn't de-ubertize the watch and tigereyes.

How is this a suggestion?

i think the point was he wanted less corruption in the law enforcement factions.I think thats something the players, not the dms could sort out since the players are the ones who give the watch their reputation

It's definitely an issue to address in game. Find others who think like you, start a petition, run for council, hire assassins, whatever your character would do!

Not really, I'm asking that a DM appoint some kind of report or something, where morally correct watchmen etc. would be reinforced, also. My other point was that the laws in sanctuary be changed, most of them are an unrealistic, tit for tat style law system. I dont think so, DnD is mostly medieval? Medieval times, if you killed someone, you weren't likely to get killed in return. Thats what they did three thousand years ago. Just looking at it from a realistic point of view, most of the laws are crap, and to top it off watchmen are corrupt, which doesn't ease the situation.

A suggestion to my suggestion, although more like an addition, why not have trials? Where the guard-to-be is followed to see if he acts like a true guard.

Thoughts from the opressed, Smoogles.

EDIT: Cherry, were I to start a petition, I'd likely be thrown in jail, have all my items confiscated, and fined for all my worth. Sanctuary might proclaim to be free, but whoever let people like this on the streets, or designed the watch didn't have freedom in mind.

If you murdered someone, that's a quick trip right to the gallows to get your neck lengthened.

Alright I'm going to have to speak on this one. From what I can tell, you have had a few, small, similar experiences with Watchmen. This is Deffinately an IC issue really.

DnD Is Not Medevil. It looks it, perhaps it is based on in some ways, but it isn't. Local kings didn't have +1 weapons.

If you kill someone, you tend to pay for it one way or another eventually. The watch isn't corrupt (generally speaking), although it tend to look it. The people of the watch are still people. They have morals, and priorities in which they will generally act upon in their own way. Yes there are evil watchmen, yes there are good ones.

We have trials. The trials are run by the Council (neutral party) for nasty crimes such as murder. The watch don't run these, but the watch do punish for lesser crimes because it's not worth the time of a councillor for each crime.

Player of Sergeant Salina Marshall, Sanctuary Watch.

Definately something to persue in game if you are looking to change it. The setting and enviroment is like it is right now, because the players have made it that way. You can change it!

As said, this can be easilly debated over IG too. Keep in mind, the Council is half ran by players, and the Watch members who make these 'odd' arrests are most likely PCs too. So, the laws are partially set by players themselves, depending on the perks of their characters and the arrests are made, again, depending on the perks of the characters.

Sanctuary might be corrupted, and if your character sees it that way, he could start forming a group to change the way things are. Anything can be done. As for your comment about being thrown into the jail for this, you could for example make an underground character who doesn't like this corruption, and who's goal is to start taking the rotten apples down one by one. Chances are high that you'll get caught eventually, but hey, I would love the RP this would case.

As for reality, it wouldn't be very realistic if players who got in the Watch were somehow completely OOCly selected based on how fair and honest their concept is. That doesn't happen in real life either. Bluff exists both in real life and in this game.

This is all stuff handled IG. The council is there to do oversight, and to change laws. You can vote for someone who will support your view or run yourself. In one suggestion, you say there is no way to be evil. Then in the next, the watch is too evil? I'm really getting confused here.

I don't see why the Watchmen couldn't be corrupted. It happens in the real world. Why not here?

If folk're corrupt, it's "IC corrupt", and there are channels to handle this.

If we had an lawful good knighthood of Tyr, and they were taking bakchanders, this'd be a legitimate suggestion, but we don't. If the player has IC reasons to be corrupt - great. Handle it IC! Send a letter to the council, go to the Tigereyes, organise a petition - etc etc.

There's no rule saying the Watch can't be corrupt, that said, the Watch is infinitely less corrupt than the Tigereyes. I think currently, just about every PC member of the Watch is Lawful Neutral.

While some act like thugs, they don't all act that way, and drawing blanket statements like "Everyone is corrupt" or "there's no support for evil" is just silly.

Evil characters are some of the most powerful and wealthy, not to mention numerous characters on the server. Take my word for it, I've seen their inventories.

This thread is absurd.