A tiresome dialog: Mark: "Gah I am so dead" *mark dies* Bryce: "*sighs* Cory, grab the body **Cory grabs the body and the party begins on their way back to town.** **A few moments later** Cory: "Um....the body just....disappeared...." Bryce : "how odd" **the party is slightly confused but continues back** **half way to the city, Mark runs up, naked** Mark: "hey" Cory: "didn't you...die?" Mark: "I don't know, I blacked out and woke up in the temple. Who has my stuff?" -------------------------------------------------------------------------------------
wouldn't be so bad, if it didn't happen all the time, hence I offer this alternative ((without DMs that is))
Mark: "gah! ARROWED!" *mark dies* Bryce: "Damn!" Cory: "I'll get his body and you get his things, we should take him to the temple." Bryce: "right" **Bryce begins to gather Mark's things, it takes a moment as some smaller objects, such as arrows have fallen loose from the bag** ((this is my view on death drops as just grabbing the pack would take only a second, and all items, including the arrows that are always left behind would be taken)) **Cory leans in to pick up the body, but just before lifting it up, Mark's eyes open and he glances side to side with an expression of shock** Cory: "Hells!" Bryce: "we thought you were done for!" Mark: "what happened?" Cory: "you were hit in the neck with an arrow *points the arrow now laying near him on the floor* it looks as if **insert deity name here** has spared you, I advise you offer a considerable amount of time in prayer, to show appreciation...but for now, let's get you back to town." **Cory helps Mark to stand and they head back to find an inn for much needed rest** -------------------------------------------------------------------------------------
The idea here is a respawn option that allows one to respawn at their corpse. This way, instead of the body effectively being teleported to the temple, then raised, It would simply appear as life rushing back into the body, like in a normal raise.
I haven't had to respawn on the server yet so I don't know the way the dialog goes but all it would take is one extra line to the effect of "You may choose to simply return to your body, or I may send you to a safe place were you will have time to regain your strength."
I fully understand that players being able to respawn in a quest may allow the players an edge, but this may be countered through penalties to stats. -------------------------------------------------------------------------------------
A body has been lifeless while, upon one returning to it, it is perfectly understandable that they would not be combat ready for a decent amount of time. I propose that upon respawn players have strength and dexterity severely weakened, and all spells wiped, and perhaps being slowed (thought with the lessened strength they will likely become encumbered). of course there is plenty of room for variation on the actually status effects, this is just the basic idea.