Mornington Crescent
2006-06-27 08:41:49 UTC
#26878
After taking around two hundred damage trying to climb a rope near Sanctuary, I've come to the conclusion that changing how it's done may be an idea - basing it off tumble is fine, but does rather stop those classes who would traditionally manage to climb (barbarian, ranger, druids - wilderness based characters) from actually getting about as easily as they should IN the wilderness - the rogues scoring again.
Perhaps add in class modifiers, or just bonuses for certain classes, rather than a pure Tumble roll?
Thilodius
2006-06-27 09:43:35 UTC
#26882
The way I see it, you're suggestion entails strictly defining what each class should be rather than defining the character on their skillset. Anyone WITH tumble should be able to climb a rope; a druid, ranger or barbarian with little or no tumble shouldn't be able to climb a rope, despite being 'outdoorsy' classes.
I do agree that druids arent given enough skillpoints, but that's a totally different issue and I'm sure the DM's have done work to balance it in different areas of the server.
My solution: change the penalties on failing a rope save, or make longer but not TOO dangerous alternative routes for those who cant climb a rope. I still think specific skills should determine who can climb, however.
Dagam
2006-06-27 09:49:18 UTC
#26883
Is it possible that ropes/walls just aren't working, like UMD, craft armor, persuade/intimidate/bluff and other features that require custom skill rolls?
Oroborous
2006-06-27 11:37:53 UTC
#26888
Whether they are or not, there is no visible roll made.
Makes it really hard to tell if its just bad luck, or the system isn't working.
Fish
2006-06-27 13:25:00 UTC
#26892
I've got a pretty good tumble and I fail climb checks constantly. I think the DCs are a bit high, but I'd like to see the roll to be honest, since you Should, after trying, be able to gague just how hard a climb is, where the visual "rope" just won't cut it.
Howland
2006-06-27 14:15:17 UTC
#26894
It's just broken right now. All skill checks are broken. It needs to get fixed.
Crafting (changing appearance), scripted skill rolls, everything.
SanTelmo
2006-06-27 14:58:18 UTC
#26900
Even if it is broken now, I would like to suggest something.
In DnD, climbing is strenght based so It would be better if you could use either tumble check or discipline check. Discipline is not actually designed for anything like climbing, but it could do it for us when we do not have anything else.
Zaldar
2006-06-28 00:48:21 UTC
#26964
gaa another rogue skill I need to invest in..sigh
cawila
2006-06-28 05:53:29 UTC
#26984
I think the climbing rope DC is too high, especially when attempting it when not in combat.
They should work again though - see here
djspectre
2006-06-28 16:27:46 UTC
#27027
Zaldar
gaa another rogue skill I need to invest in..sigh
You haven't been already? Ya know it helps your AC for every 5 ranks you put, yeah?
Fish
2006-06-28 16:51:19 UTC
#27031
Thanks cawila, I always thought it was too high too. What was it? high 20s?
DruQks
2006-06-28 19:06:25 UTC
#27040
Has anyone seen The Princess Bride? I don't think Fezzik had all that many points in Tumble and he was able to climb up that long rope with two people on his back. The Dread Pirate Roberts on the other hand had loads of tumble, and soared up the rope at double or triple the speed Fezzik did but I'm almost sure he couldn't have done it with 2 people hanging onto his back.
There are other ways of climbing a rope than through dextrous means.
Just a thought.
Zaldar
2006-06-28 19:28:00 UTC
#27041
djspectre
Zaldar
gaa another rogue skill I need to invest in..sigh
You haven't been already? Ya know it helps your AC for every 5 ranks you put, yeah?
Nope move silently, hide, persuade, pick locks, spot, listen, and one or two others take all my skill points usually (and I still can't seem to hide worth crap...)
Fish
2006-06-28 22:26:14 UTC
#27051
Why not use a semi-pnp check system.
you want:
armour check penalty
AC
str
tumble
if AC is < 5 (light armour and chain shirts - i like chain shirts)
AND the character has tumble ranks > str bonus then Roll is Tumble based.
else
armour is not light and/or character has no ranks in tumble, then Roll is a (strenght check - Armour check penalty) vs DC X (which ultimately equates to a pnp rankless climb check, since climb is +str)
That'd mean that strenght based charatcers, in a fullplate could climb, with fun and have a Slightly better chance than because they have no tumble. Characters with no strenght and no tumble are as screwed as they are normally. Characters with high tumble climb more sucessfully than everyone else.
I like the idea, anyone else?
Skrillix
2006-06-28 22:27:59 UTC
#27052
Seems like a good one to me
ExileStrife
2006-06-28 23:25:49 UTC
#27059
Just like with heal, if something can be quickly equipted/unequipted to increase your chances of success, people will do just that.
DruQks
2006-06-29 11:44:57 UTC
#27115
Maybe base it off encumbrance instead of AC, that means if you're wearing a light or medium armor and want to be able to tumble all over the place. . . you shouldn't really have a 200lb backpack on your back anyways.
Encumbrance instead of AC FTW!
Kotenku
2006-06-29 21:28:45 UTC
#27175
Maybe- I can't say I like the idea, but it is that way in PnP. Although I still wouldn't like to see this happening in EfU at all. I'm already having a hard enough time with surviving without a movement speed reduction and a -6 check penalty.
Table: Carrying Capacity
Strength
Score Light Load Medium Load Heavy Load
18 100 lb. or less 101–200 lb. 201–300 lb.
Table: CARRYING LOADS
–—— Speed —–—
Load Max Dex Check Penalty (30 ft.)(20 ft.) Run
Medium +3 –3 20 ft. 15 ft. x4
Heavy +1 –6 20 ft. 15 ft. x3