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Disguise

I have read that there is a server out there that allows you to change your character name as it appears to other people. It would be interesting to implement a form of disguise through a spell, skill, and/or ability for appropriate classes (druid / shifter / rogue / assassin).

Relevant links

http://www.d20srd.org/srd/spells/disguiseSelf.htm

http://www.d20srd.org/srd/spells/alterSelf.htm

http://www.d20srd.org/srd/skills/disguise.htm

http://www.d20srd.org/srd/classes/druid.htm#aThousandFaces

http://www.d20srd.org/srd/prestigeClasses/assassin.htm#spells

Could you get me a link to some information about this server? :)

Perhaps an item, like a mask, that changes your head to a mask somehow? I think that requires a hak though, but don't take my word for it.

You could have an item that is like a mask, which polymorphs you into an NPC apperance of your race.

Wouldn't that also change up your clothing? That might go well with a diguise kit item perhaps.

What about the floaty name above the PCs head? :?

I don't think there is any way to change the name on the fly, without a hak (and even then, I didn't know it was possible at all).

A disguise kit using SetCreatureAppearance function and attached to an item ("disguise kit") is possible though.

I've made a disguise kit and they're quite effective. A halfling could even disguise as a gnome, etc... The only problem you run into is that you must make sure the kit saves your real appearance throughout crashes resets and the like. If it doesn't save the original appearance you'll lose it forever.

The diguise kit is a really great idea.

I guess there's a danger that it can be used in questionable ways within the game, but I've every faith in the EFU player base not to find disagreeable uses for it.

Sturmer, as to storing the origional appearance, store it on the disguise kit, but as a safety fallback, store it on the character token, whereby if it is bugged and/or you loose your disguise kit, using the character token resets the appearance.

Fish Sturmer, as to storing the origional appearance, store it on the disguise kit, but as a safety fallback, store it on the character token, whereby if it is bugged and/or you loose your disguise kit, using the character token resets the appearance.
Or make the "disguise kit" a helmet, or something, that restores the appearance on unequip.

Here is where I saw the statement that it was implimented:

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=456402&forum=95&sp=0

I have posted there to inquire about the name of the server.

An outdated google search yielded this as a server that uses some kind of disguise: http://www.dragonwell.org/

Other... http://nwvault.ign.com/View.php?view=prefabs.Detail&id=711

Haks... http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=875

http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=3086

http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=5962

White Cross
Fish Sturmer, as to storing the origional appearance, store it on the disguise kit, but as a safety fallback, store it on the character token, whereby if it is bugged and/or you loose your disguise kit, using the character token resets the appearance.
Or make the "disguise kit" a helmet, or something, that restores the appearance on unequip.

You need more than one safety check with something like appearances. Scripts can have a tendancy not to fire

AHA!

You can change the name of PCs by implementing NWNX and some sort of Letoscript into your module.

IF I'M RIGHT*** Implementing these DOES NOT require a hakpak, override, or any client-side modifications.

HOW to do it though, I don't know. If LETO has a forum board or NWNX, someone should make an inquiry.

i like the idea of the mask item changing the charecters head to the masked modle, though from what i hear, it does need a HAK, if not....i would love to see it implemented.

oh....one of those links makes me think, any way to alter the charecter's Portrait? seeing as how with custome Portraits there will likely be some players useing one that no one else (or at least no one at their level) uses. also, since this is normaly a skill... how will the rolls be affected to show what charecter are proficent at this, perhaps replace a feat for it or use a similar skill (Bluff maybe?). also,Would a player be able to use a kit on another PC? either to help disguise an ally, or to dress up a corpse, or unconcius person forvwhatever reason. one last thing; this skill should be viewed as makeing ones face look different, not simply concealing it, seeing as how skill or no skill one can simply slip on a pot helm.

_Nightfire_ AHA!

You can change the name of PCs by implementing NWNX and some sort of Letoscript into your module.

IF I'M RIGHT*** Implementing these DOES NOT require a hakpak, override, or any client-side modifications.

HOW to do it though, I don't know. If LETO has a forum board or NWNX, someone should make an inquiry.

Can't be done at all. Sorry that's just not true, I believe you've misread it else this would have been done a long time ago. There is no SetName command and that would be the only way to do it. NwN2 may have it but not currently and thats not confirmed either. I dont even think dynamic PC naming can be done with haks either.

Aww, well I'm no expert. :) Just said what I heard.

i like the idea of the mask item changing the charecters head to the masked modle, though from what i hear, it does need a HAK, if not....i would love to see it implemented.

Not true, I've created one myself with out the use of a hak.

why can i not wear one yet then?! I want it now! XD

I believe the server City of Splendors/City of Waterdeep uses disguise kits, the last time I checked.

Blast9thewarrior I believe the server City of Splendors/City of Waterdeep uses disguise kits, the last time I checked.

It's true! And after five seconds, they turn you into a naked headless dwarf!

(Please don't use that script. Oh god, please.)

Sturmer
i like the idea of the mask item changing the charecters head to the masked modle, though from what i hear, it does need a HAK, if not....i would love to see it implemented.

Not true, I've created one myself with out the use of a hak.

Indeed.

Pot Helms are a life saver.

:lol:

Havent heard much on this recently. Just an unequipable item called "mask" or "cowl" or something of that nature would be nice. Or make them helmets that are called "mask" that don't give the +1 concentration. At the very least we can shoot a tell to the person letting them know we're in disguise and have something in our inventory to back it up. Pot helmets are fine, but I find it kind of silly for two or more conspirators to conduct business in helmets which probably muffle sound a bit. We can rp well enough here to not need something to actually change the avatars appearence I would think.

I know one or two merchants that could feasibly carry this sort of thing in Sanctuary.

Also, how about a blindfold?

/o chant for masks

blindfolds are an interestin idea though. an item used somewhat like the shackles but inflicts blindness, to bad there is no escape artist skill to be used on either above metioned objects though.

on the other hand... a blindfold could be made of near anything, and that aspect may be better left to simply RPing blindness, which shouldn't be a problem on this server.