Anonymous
2005-11-11 04:32:42 UTC
#2798
I have read that there is a server out there that allows you to change your character name as it appears to other people. It would be interesting to implement a form of disguise through a spell, skill, and/or ability for appropriate classes (druid / shifter / rogue / assassin).
Relevant links
http://www.d20srd.org/srd/spells/disguiseSelf.htm
http://www.d20srd.org/srd/spells/alterSelf.htm
http://www.d20srd.org/srd/skills/disguise.htm
http://www.d20srd.org/srd/classes/druid.htm#aThousandFaces
http://www.d20srd.org/srd/prestigeClasses/assassin.htm#spells
Arkov
2005-11-11 04:37:52 UTC
#2799
Could you get me a link to some information about this server? :)
_Nightfire_
2005-11-11 04:50:44 UTC
#2800
Perhaps an item, like a mask, that changes your head to a mask somehow? I think that requires a hak though, but don't take my word for it.
Random_White_Guy
2005-11-11 04:52:57 UTC
#2801
You could have an item that is like a mask, which polymorphs you into an NPC apperance of your race.
_Nightfire_
2005-11-11 05:01:13 UTC
#2805
Wouldn't that also change up your clothing? That might go well with a diguise kit item perhaps.
colinpoh
2005-11-11 12:26:47 UTC
#2814
What about the floaty name above the PCs head? :?
White Cross
2005-11-11 12:48:21 UTC
#2815
I don't think there is any way to change the name on the fly, without a hak (and even then, I didn't know it was possible at all).
A disguise kit using SetCreatureAppearance function and attached to an item ("disguise kit") is possible though.
Sturmer
2005-11-11 13:36:55 UTC
#2819
I've made a disguise kit and they're quite effective. A halfling could even disguise as a gnome, etc... The only problem you run into is that you must make sure the kit saves your real appearance throughout crashes resets and the like. If it doesn't save the original appearance you'll lose it forever.
Ladocicea
2005-11-11 16:44:17 UTC
#2826
The diguise kit is a really great idea.
I guess there's a danger that it can be used in questionable ways within the game, but I've every faith in the EFU player base not to find disagreeable uses for it.
Fish
2005-11-11 17:15:40 UTC
#2828
Sturmer, as to storing the origional appearance, store it on the disguise kit, but as a safety fallback, store it on the character token, whereby if it is bugged and/or you loose your disguise kit, using the character token resets the appearance.
White Cross
2005-11-11 17:51:17 UTC
#2832
Fish
Sturmer, as to storing the origional appearance, store it on the disguise kit, but as a safety fallback, store it on the character token, whereby if it is bugged and/or you loose your disguise kit, using the character token resets the appearance.
Or make the "disguise kit" a helmet, or something, that restores the appearance on unequip.
socialmisfit
2005-11-11 18:20:54 UTC
#2833
Here is where I saw the statement that it was implimented:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=456402&forum=95&sp=0
I have posted there to inquire about the name of the server.
An outdated google search yielded this as a server that uses some kind of disguise:
http://www.dragonwell.org/
Other...
http://nwvault.ign.com/View.php?view=prefabs.Detail&id=711
Haks...
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=875
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=3086
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=5962
Fish
2005-11-11 18:22:36 UTC
#2834
White Cross
Fish
Sturmer, as to storing the origional appearance, store it on the disguise kit, but as a safety fallback, store it on the character token, whereby if it is bugged and/or you loose your disguise kit, using the character token resets the appearance.
Or make the "disguise kit" a helmet, or something, that restores the appearance on unequip.
You need more than one safety check with something like appearances. Scripts can have a tendancy not to fire
_Nightfire_
2005-11-11 22:58:50 UTC
#2843
AHA!
You can change the name of PCs by implementing NWNX and some sort of Letoscript into your module.
IF I'M RIGHT***
Implementing these DOES NOT require a hakpak, override, or any client-side modifications.
HOW to do it though, I don't know. If LETO has a forum board or NWNX, someone should make an inquiry.
Draon17
2005-11-12 00:33:33 UTC
#2853
i like the idea of the mask item changing the charecters head to the masked modle, though from what i hear, it does need a HAK, if not....i would love to see it implemented.
Draon17
2005-11-12 00:46:49 UTC
#2854
oh....one of those links makes me think, any way to alter the charecter's Portrait? seeing as how with custome Portraits there will likely be some players useing one that no one else (or at least no one at their level) uses. also, since this is normaly a skill... how will the rolls be affected to show what charecter are proficent at this, perhaps replace a feat for it or use a similar skill (Bluff maybe?). also,Would a player be able to use a kit on another PC? either to help disguise an ally, or to dress up a corpse, or unconcius person forvwhatever reason. one last thing; this skill should be viewed as makeing ones face look different, not simply concealing it, seeing as how skill or no skill one can simply slip on a pot helm.
Fish
2005-11-12 09:51:24 UTC
#2880
_Nightfire_
AHA!You can change the name of PCs by implementing NWNX and some sort of Letoscript into your module.
IF I'M RIGHT***
Implementing these DOES NOT require a hakpak, override, or any client-side modifications.
HOW to do it though, I don't know. If LETO has a forum board or NWNX, someone should make an inquiry.
Can't be done at all. Sorry that's just not true, I believe you've misread it else this would have been done a long time ago. There is no SetName command and that would be the only way to do it. NwN2 may have it but not currently and thats not confirmed either. I dont even think dynamic PC naming can be done with haks either.
_Nightfire_
2005-11-12 17:40:04 UTC
#2909
Aww, well I'm no expert. :) Just said what I heard.
Sturmer
2005-11-12 20:22:57 UTC
#2920
i like the idea of the mask item changing the charecters head to the masked modle, though from what i hear, it does need a HAK, if not....i would love to see it implemented.
Not true, I've created one myself with out the use of a hak.
Draon17
2005-11-12 20:30:57 UTC
#2921
why can i not wear one yet then?! I want it now! XD
Blast9thewarrior
2005-11-13 17:29:37 UTC
#2997
I believe the server City of Splendors/City of Waterdeep uses disguise kits, the last time I checked.
Sassy Storm
2005-11-13 18:05:51 UTC
#2999
Blast9thewarrior
I believe the server City of Splendors/City of Waterdeep uses disguise kits, the last time I checked.
It's true! And after five seconds, they turn you into a naked headless dwarf!
(Please don't use that script. Oh god, please.)
Ladocicea
2005-11-14 00:33:28 UTC
#3014
Sturmer
i like the idea of the mask item changing the charecters head to the masked modle, though from what i hear, it does need a HAK, if not....i would love to see it implemented.
Not true, I've created one myself with out the use of a hak.
Indeed.
Pot Helms are a life saver.
:lol:
Winston Martin
2006-01-02 19:43:02 UTC
#5341
Havent heard much on this recently. Just an unequipable item called "mask" or "cowl" or something of that nature would be nice. Or make them helmets that are called "mask" that don't give the +1 concentration. At the very least we can shoot a tell to the person letting them know we're in disguise and have something in our inventory to back it up. Pot helmets are fine, but I find it kind of silly for two or more conspirators to conduct business in helmets which probably muffle sound a bit. We can rp well enough here to not need something to actually change the avatars appearence I would think.
I know one or two merchants that could feasibly carry this sort of thing in Sanctuary.
Also, how about a blindfold?
Draon17
2006-01-16 20:27:35 UTC
#6383
/o chant for masks
blindfolds are an interestin idea though. an item used somewhat like the shackles but inflicts blindness, to bad there is no escape artist skill to be used on either above metioned objects though.
on the other hand... a blindfold could be made of near anything, and that aspect may be better left to simply RPing blindness, which shouldn't be a problem on this server.