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Animal Empathy

Just wondering if there is a way to dominate more than one animal at a time. I would think with enough points in animal empathy, and maybe even concentration, that one should be able to dominate more animals at a certain point. Even if it involved a lot of skill points for each.

How about, if you have skill focus: animal empathy, you can attune yourself to the feelings of 2 animals instead of 1? :D

arkov has a new ae system, but it's not working yet. And I think, that if you can really AE and control more than one creature, you could easily abuse that. Some creatures are... just too powerful.

Paha Poika And I think, that if you can really AE and control more than one creature, you could easily abuse that. Some creatures are... just too powerful.

Thrawn has stated that the reason for us being stuck at one summon at a time is balancing issues. I'm pretty sure that goes for AE, too, and, honestly, I'd hate to see if druids were able to AE more animals than a mage (at least a conjurer) can summon.

Snoteye
Paha Poika And I think, that if you can really AE and control more than one creature, you could easily abuse that. Some creatures are... just too powerful.

Thrawn has stated that the reason for us being stuck at one summon at a time is balancing issues. I'm pretty sure that goes for AE, too, and, honestly, I'd hate to see if druids were able to AE more animals than a mage (at least a conjurer) can summon.

I don't think that Animal Empathy is going to be changed to allow for more than one creature, even if it could, due to the balance concerns mentioned here. It's also a hard-coded engine skill, if I'm not mistaken.

Druids should presently roll automatic checks to "calm" hostile animals so that they don't attack automatically, but this is a little finicky particularly if multiple people are involved.

Arkov Druids should presently roll automatic checks to "calm" hostile animals so that they don't attack automatically, but this is a little finicky particularly if multiple people are involved.
Is this presently implemented, similar to what we tested a while back? Since if so, I don't think it's working - At least we haven't noticed much with Paha's druid. And, once again, I'd really like to petition this working with rangers too, past a certain level (to bypass all those pesky multiclasses).

You were testing on the real module, Wrex. :)

I never really got the bugs worked out, sadly, which may mean that you wouldn't notice it -- I will look into it further.

Arkov You were testing on the real module, Wrex. :)

I never really got the bugs worked out, sadly, which may mean that you wouldn't notice it -- I will look into it further.

Oh. :oops:

It's great that it's so close to working - I honestly can't think of any single implementation that would be more useful for rangers and druids at the moment.

Arkov Druids should presently roll automatic checks to "calm" hostile animals so that they don't attack automatically, but this is a little finicky particularly if multiple people are involved.
This is really a different suggestion, but is it possible to make it so that if you successfully AE an animal, once it is released from domination it will be neutral to you rather than hostile? (Or at least hostile in the, er, non-hostile way you describe)

I know from experience that nothing sucks as much as having a supposedly dominated animal suddenly turn on you and attack when the duration of 1 turn / level is over. I witnessed a mid-level druid get killed this way on another server right in the midst of some friendly chatting. It felt so awfully OOC.

at the moment it is like so. When ever you see hostile enemy, you roll automaticly AE roll. Even if you release AE'd animal. Atleast was on the test module we tested.

Multiple AE's would be a major balance issue, just like multiple summons. IF I was to support multiple AE, the approach I'd likely look at is that while you have a creature AE'd, it subtracts it's DC from your skill.

So for example, druid has AE 12. He AE's a lizard which is DC 22, by rolling a 10+ on his check. The Druid now has a -10 skill, but would be free to try and AE other creatures. If there was a creature with a 10 DC, a roll of 20 would still succeed.

I'm really trying to come up with a system for summons that works on a simiar system, and keeps balance.

If you can get creature HD, you could possibly do it in the pnp sense by allowing the druid to AE an ammount of creatures up to his HD. Not sure, HD may equate to "levels" for the animal in nwn, but it May work. I can't see that bieng too bad. It'd allow someone to AE at level 4, 1 dire rat, 2 rats or somesuch which wouldn't be that bad.

I may be wrong on it bieng a pnp sense. I've been away from my phb for a year :(

Would also mean no more deep lizards until level 8.

However, like it was said earlier, this is a very unlikely change.

You need to maintain direct contact with the animal's primary sensory device (99% of the time sight) to empathize and animal, so unless you're going to train yourself to go walleyed, this won't be happening.