On several of the last quests, I've noticed wands or rods of arcane healing on treasure drops, and very little in the way of divine healing for clerics specifically. Most healing items are usable by all classes, unless I'm just not paying close enough attention.
These arcane rods new? I play a healer slanted cleric, and I must admit I'm a bit disappointed to see them. It seems a bit odd to me, and I don't understand their existance. I'm always hoping to see a healer based item for clerics and they seem pretty rare. Yet there are a SLEW of books, rings, belts and armor that allow anyone to be a healer.
There is a strong consensus that clerics are the most powerful class, perhaps too powerful...is this an attempt to balance this?
I can see that battle-oriented, high level clerics with a high STR, CON and sweet buffs are wicked tough in combat and PvP. But one designed primarily for support purposes requires more RP in my opninion and more thought/creativity. I'm not sure I'm doing a good job of it, but it's tough to stand in the back and chuck crossbow bolts at hook horrors instead of charging/hacking/slaying or casting sweet offensive magics.
Do all of these "other" forms of healing effectively weaken the market value and need for a healer/cleric? I do like the cure minor rods for low level characters because I see the reason why, but an 8th level fighter with his trusty nearly limitless herb pouch with his heal slots maxed out doesn't have much need for a healer cleric after he gets his buffs early in the quest/adventure.
I understand the coolness and appeal of a low magic world, but sometimes it seems that the literally dozens of ways anyone can get magical healing cheapens the efforts of PCs to do so. This probably seems like I'm bitching, and I really don't mean to do so, but I'm concerned that this may dissuade people from playing a more RP based class and character.
Healers should be highly sought after in this type of harsh atmosphere and survivalist camp, and it doesn't seem that they are.
Just wondering if they glut of healing items reduces the need for that role?
Seriously, how many of your characters have a whole bag or box of glands/rings/books/ and various other hoo-has for healing?
Just wondering the rationale here, and am actually quite happy with the low magic nature.....but the "arcane healing wands" seemed to really underscore this point.
Or DMs, can you add some wands of Divine Fireballs for clerics? :-)