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Sendings in IRC

Hey, I'm still new to the server, but I thought it might be a cool idea for Sendings to be broadcast in the IRC channel as well. This way if you're just hanging out in IRC, but not IG, you can log in for stuff you might like to join in, like auctions or quests.

I'm not sure of the coding and stuff, but it's an idea. After all, our characters are still in Sanctuary, even when we aren't logged in.

I think this would be cool, but I have no idea how this could be implemented. More importantly, would it cause large amounts of lag?

I'm a bit dubious as to whether it could be implemented as well, considering that IRC and NWN are completely separate programs, but if it could somehow be done, the I think its an awesome idea.

I was going to say that this might result in unwanted spammage in IRC for people who are not going to log in anyways, but... hey, that's what goes on in IRC all the time in any case :roll:

This is a great idea! And I'm sure it can be done if the nwn server and irc server are on the same machine. But I don't think they are. : ( Oh, and it's hardly spam as the sendings are made like once per hour.

Why not just alt tab and write it in IRC?

Efu_Darkness2 Why not just alt tab and write it in IRC?

I think the point is that people not IG want to be able to hear sendings in IRC without the sender even having to be in IRC.

There are both good and bad sides to this, I'm undecided.

How about if you want to hear a sending, you log in game and play?

Confident this could be done, but the chance is huge that Howland would need to change IRC clients, so let's not go there! =]

I agree with Oro 100%

I disagree with Naga and Oro 100%. You might as well stop using the forums to make sure people don't miss events as well then.

This would be yet another tool to allow people that aren't IG, due to various reasons including that when they -were- IG there just wasn't anything interesting going on, to catch onto something interesting going on and jump IG to take part of the intrigue!

As previously stated, your characters are in Sanctuary even though you aren't and if you're hanging on IRC and not IG I don't see a problem with your character, sitting in his room at an inn, hearing something about somekind of mission into the Ruins of Dunwarren and thus promptly leaving his room to partake in said mission.

If its really that important, just jump into IRC and say "Hey! I'm going into the ruins wanna come with?!"

What would bug me would being in IRC and people who aren't in game suddenly leaping in when someone makes a sending about a DM event. You went from two to four volunteers to 30 all of a sudden.

For the above concerns, I think this is probably a bad idea.

As stated, you can just tell people on IRC if you need them to log on, as many of you have done already.

There's also technical scripting issues. It may not even be possible.

One thing that would be awkward are the strange sendings that get sent; not all of them are neat quests/adventures/jobs/tasks/make a coin/work/employment. Perhaps comedy could ensue...

..I guess.

Oroborous What would bug me would being in IRC and people who aren't in game suddenly leaping in when someone makes a sending about a DM event. You went from two to four volunteers to 30 all of a sudden.

This was my concern, too. We'd risk a number of DM event leeches, which would really spoil the fun for all others.

Oroborous If its really that important, just jump into IRC and say "Hey! I'm going into the ruins wanna come with?!"

What would bug me would being in IRC and people who aren't in game suddenly leaping in when someone makes a sending about a DM event. You went from two to four volunteers to 30 all of a sudden.

DM events aren't generally "announced" via the sending system. When they are, it's something big enough that having many participants is only a good thing -- say, when the town is under attack.

Your first comment misses its mark because there are many players who don't use IRC.

-- > I agree with DruQks 100%

Anthee Your first comment misses its mark because there are many players who don't use IRC.

And almost just as many that don't use the forums, registered or not.

DruQks I disagree with Naga and Oro 100%. You might as well stop using the forums to make sure people don't miss events as well then.

This would be yet another tool to allow people that aren't IG, due to various reasons including that when they -were- IG there just wasn't anything interesting going on, to catch onto something interesting going on and jump IG to take part of the intrigue!

As previously stated, your characters are in Sanctuary even though you aren't and if you're hanging on IRC and not IG I don't see a problem with your character, sitting in his room at an inn, hearing something about somekind of mission into the Ruins of Dunwarren and thus promptly leaving his room to partake in said mission.

Just wait in irc till somebody make a sending, log in, play through that qeust, maybe suggest another log out, log back in next sending rinse repeat.

I really think this would be the case. Which is why I'd prefer if sendings can only be heard while your ig. Its okay if somebody logs in five seconds after a sending and you say "just made a sending about x incase your interested" sure I supose you could even go as far to posting it on irc. But if it was always definitly going to be on irc then why log in at all when you can wait for qeust sendings in irc.

Naga Just wait in irc till somebody make a sending, log in, play through that qeust, maybe suggest another log out, log back in next sending rinse repeat.

I really think this would be the case.

Ah, I see your point, Naga.

Once people had the option of waiting in IRC to see interesting sendings and not playing at all unless they saw one, they would of course rather hang out in IRC.

Of course people play EfU to be able to do as many scripted quests as possible. It's obvious that if we so much as give people the opportunity to know of events out-of-game (*gasp!*), they will maximize the time they spend in IRC -- since #EfU, as everyone surely is aware, is by far better entertainment than EfU.

Wait, what was that I heard? "Sendings not related to scripted quests"? Sorry, I don't understand.

Now that we agree on these fundamental principles of what makes EfU enjoyable, and the necessary measures to keep the already-dwindling playerbase from shrinking even further, let's get rid of this horrific nest of out-of-game information called EfU forums. Schedule your events in game, bitches! You might accidentally get more people if you don't!

No apologies. Sometimes it's good to do some thinking before posting. Please!

Don't try to belittle others opinions.

Perhaps you should think before you post things that others may find extremly insulting PLEASE.

You brutally underestimated both the playerbase of EfU and the module itself as a persistent world, offering nothing but baseless pessimistic speculation. In this case, every word said was warranted.

Alright I'll explain it to you in terms you'll understand anthee. You cannot just pretend every single player is perfect. Everything that is implemented into a server must be exploit proof. I would not want to see anything implimented that could be so easily exploited.

You cannot assume you know everybody who on the server at present nor can you say you know the ones who have not joined yet.

When anything is considered to be added to a server the first thing that is asked is "could this be exploited"

I'm not saying it will be exploited by everyone.

I'll say the same thing to you. Think before you post.

Whoa, keep it civil folks.

I have to say that I'm with Nightfire on this one.

_Nightfire_ I think this would be cool, but I have no idea how this could be implemented. More importantly, would it cause large amounts of lag?

I don't think that it would really be "exploitable" or lead to a lot of the dire effects that have been predicted, but due to technical complications and lag issues (a middleman program would have to constantly query the server to check for new sendings) it's not something that can be done at the moment.

The key issue is that it would require a complicated apparatus running to pick up messages from the server and redirect them to IRC, which would both cause lag and just generally make things more complicated for Howland. Such an apparatus could be constructed (and goodness knows I like building complicated things) but it would be unwieldly and have the issues mentioned above. That's the same reason why we don't have scripts in-game that can post things (like letters or court transcripts) directly to the forums.

As such, I don't think that this will happen anytime soon, but I don't believe that it's really objectionable in the way that it has been characterized here.

Arkov As such, I don't think that this will happen anytime soon, but I don't believe that it's really objectionable in the way that it has been characterized here.

Phew. I was scared this suggestion was going to make me unpopular. :oops:

Sendings are an IC tool. Not even everyone IG can hear sendings. You have to have certain things for that. OOC sendings to IRC would not be something we want.

I'll have to disagree with Arkov on that one. I am not a fan of quests being set up in the IRC channel instead of with RP in game.

I will agree with thrawn. You need to be in certain area if you want to hear it, and when you log out with your character, how can you define where he/she/it is?

Also, if you are planning to send a message and think some people would be interested but they are not IG and can not maybe hear it because of that, let them know in IRC if they are able to log in.

My opinion.

Thrawn I'll have to disagree with Arkov on that one. I am not a fan of quests being set up in the IRC channel instead of with RP in game.
Example sendings:

"A Watch officer is needed in the Seeker Hall to discuss an important issue, as soon as possible."

"Could an available Councillor please come to the Watch House to judge a case. Thank you."

"Sergeant Greyward is teaching dueling tactics at the Arena in 15 minutes. Everyone interested is welcome to attend. Bring your own weapon, armor and healing supplies."

"The Spellguard will be holding in a moment a series of lectures on the duties of an Agent! Join us in the basement of the Spellguard Tower to hear about the stalwart defenders of our beloved Sanctuary. Among our topics are 'The Intricacies Of Sexual Harassment' by Agent de la Rey and 'Grave Robbing And You: How To Get Away With It' by Agent Apep."

And so on...

So although I can see your point of view, better not get too attached to it before fully thinking what all the sending system can be used for.

If this becomes technically viable, I will tell you, so that you can resume discussing it. Until then, it is pointless to do so. Go spend your time figuring out other cool things that I -can- script, please! :)

Anthee, you forgot:

The intricacies of being a jerk, by Operative Delgado

Anthee offers his most humble apologies and makes sure Delgado's jerkiness isn't forgotten in the future.

*nod*

Anthee A couple of examples.

Mind you, sendings like these are oftentimes posted in IRC, too. It still remains a fact, however, that the system is used mainly for quest related sendings, or sendings that likewise don't belong in IRC, simply because they would serve no purpose there.

The Beggar announced his tenday services several times prior to them taking place, Coldburn did it for his lectures on counterspelling, and I'm sure there are many more that have done so, just as I'm sure many more will continue to do so.

I still say the sending system already has two limitations: 1) You have to be in certain areas to hear sendings. 2) You have to carry an item to hear sendings.

IRC sendings wouldn't take either into account.