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About toggleable combat feats

At the moment, when you toggle such a feat as Flurry of Blows, Rapid Shot, Power Attack, and similar, it switches itself off every time you take a step without klicking on an enemy, and as soon as you exit combat. And that, is extremely annoying. Is there any way to, via a script, add an option to enable these feats to stay toggled on until you klick them off? Personally, in the case of Flurry of Blows and Rapid Shot, I pretty much always use them, anyway, so a script for this would be such a relief when fighting. And I'm sure I'm not alone in thinking that.

Hear hear!

Agreed. Especially when you click the ground and move when you were simply trying to redirect an attack. Very annoying to have a power drop like that. If this is possible, it would be awesome.

Biggest concern: Expertise.

I bet we would have seen it before (on other servers or the NWN community) if it were possible.

If it is not possible, put the feat into your f1 quickslot and use clicking movement and hammer the f1 button everytime you move. Works well for running into or out of archer fire, or through a mob of baddies with the expertise feat.

I don't think this is possible to do via scripting.

If somebody would like to prove me wrong, though, please do!

If only. I've never heard of any modification which can do such a thing. At least they're fixing it in NWN 2.

It is entirly possible to do via scripting... turn them into emotes. typing *expertise*, activates it. When you say that, you get +5 ac and -5 ab. You keep that effect till you say *expertise* again. Its a bit of work, but totaly viable. It checks to see if you have the feat with a custom script, only needs to do it once, you get a token for that feat-heck, screw the text command, make it token activated. The only problem with this method is people might then use the feat, for a double effect. This could be circumvented by making it *VERY* clear in the rules, that doing this is a bannable offense. Make this information somewhere in the module that new players can not possibly miss it.

Is it possible to check if a feat, effect, or whatever has turned off or on? How so?

Vesa It is entirly possible to do via scripting... turn them into emotes. typing *expertise*, activates it. When you say that, you get +5 ac and -5 ab. You keep that effect till you say *expertise* again. Its a bit of work, but totaly viable. It checks to see if you have the feat with a custom script, only needs to do it once, you get a token for that feat-heck, screw the text command, make it token activated. The only problem with this method is people might then use the feat, for a double effect. This could be circumvented by making it *VERY* clear in the rules, that doing this is a bannable offense. Make this information somewhere in the module that new players can not possibly miss it.

And then when people use the actual feat, they get the benefits of improved expertise without paying for it. Further, I'd -far- rather force people to be awake and toggle their expertise accordingly than have yet another "IF YOU DO THIS WE BAN YOU" rule.

-Cross

I don't know how to check if the expertise feat is on, but i think you could whip up a script that reactivates it whenever it goes off.

However, what won't be possible is to keep it on all the time : that's core mechanics and unless you tamper with it heavily, you can't change it.

So what the script will have to do is turn it back on automatically, unless you do/say/something which stops it.

But then that might mess with your other actions : imagine you charge an enemy, your scripts fires and cancels all other actions : you end up unable to engage combat whatsoever. What would have to be done is trying it out.

However, I agree its a pain, but in the end, NWN isn't like counter strike : you always have a spare finger...unlike FPS, having a sixth finger doesn't make you the best player worldwide

Vesa You keep that effect till you say *expertise* again. Its a bit of work, but totaly viable.
Vesa The only problem with this method is people might then use the feat, for a double effect.
If saying *expertise* again removes the effect in case you already have it, how could you possibly make a double effect?

A bigger problem seems to be how "access" to these emotes is handed only to the people who've actually picked the appropriate feat.

I guess I really dont se the problem. Yeah, you might miss out on an oppurtunity to use a feat, But hey thats combat. You're not always on top of the best thing to do in a melee. The way it is now makes you more active as a player. If we automate everything, then whats the point?

Lag is part of the problem. I experience it often. You have now idea how many times my toons die because lag is delaying expertise or parry.

Personally I don't even use those feats unless it's a highly specialized character such as a heavy bow user. The attention required to activate and otherwise manage them is attention which could be better spent assessing the situation so I can be the first one to run when it's apparent we're all gonna die. :wink:

Yeah, it would be nice. It's kind of annoying when I'm parrying another PC, he takes a step back, disables my parry mode, and gets a sucker shot on me. I'm pretty sure that's due to NWN's engine, not any in-game excuse.

Maybe I'm missing something, but these feats are combat only, and not ICly or OOCly usable during movement, are they not?

Metro_Pack Maybe I'm missing something, but these feats are combat only, and not ICly or OOCly usable during movement, are they not?
They are if you klick on hostile enemies, or targetables. OOCly, that is. It's an interesting aspect of the defensive feats that I forgot about, though... Using expertise while moving might be wrong. But for feats such as Rapid Shot and Flurry of Blows, Powerattack, and so forth, you can't use them until you stand still again, anyway, so there would be no issues that I can see.

It's possible to click somewhere on the ground, run/walk there, and activate Parry/Expertise/etc. while you're moving.

This one definately isn't worth researching on the limited resources of the DM staff. If someone has a solution, feel free to contact us, but this really doesn't seem like something we'd want, or moreso, something we'd want to code.

Closing the thread.