Although I'm not going to discuss specific incidents in a public thread (happy to do so privately), I will say that as a very general rule I think it's a good thing for the server that a week old character has the possibility of killing a nine month old character.
This thread has gone off topic a bit, but I will say that I appreciate some of the insights here. At some point, probably a few months ago, the server changed from a point where I (or other DMs) were pretty much aware of every character and virtually everything important that happened, to a point now where there's a huge amount I'm simply unaware of. It's gone from the classic DnD campaign, to a beast of its own.
I do, however, think the server is fundamentally better every day that passes. The thing that really keeps me energized about EfU is that there are still tons of new players who join who are just awesome, and whose comments and RP remind me of that feeling of excitement from that first night of DM'ing I had in early alpha.
There is definitely an issue with min-maxed characters, but I do think there is a way to handle it -
(1) Enforce characters playing their stats, and politely and respectfully point out to players when they don't (i.e. low cha/int/wis)
(2) Do our best to reward characters who do not min-max and who RP interesting characters
(3) If chronic, politely and respectfully talk with the player about why they feel the need to play a totally min-maxed character.
The issue (and this is a separate issue) that really gets me is the occasional player who logs on and just really doesn't seem interested in RP at all, and maybe border-line cheats/metagames, and is just sort of trashy in their play-style in general -- players like these usually get bored and find somewhere else to play, or slip up and end up getting banned. However, it is certainly true that we have more of these type-players now that the server isn't password protected, but I don't know what more we can do about it. That's actually probably the biggest issue for me as a DM, it isn't the blatant griefers/cheaters (I can just ban them) but the players who manage to linger on with their trashy play-style. Anyway, off topic!
As the summer progresses, I do hope to really invest some serious DM energy and time into renewing some of the initial early alpha intimate feel, working on some enjoyable plots, and figuring out ever more ways to help players have their great characters do awesome, memorable things and reward them for it.