Arkov
2006-06-08 07:54:55 UTC
#23669
Known Issues
For whatever reason, these low-priority bugs don't admit a trivial solution. They are thus listed as "known issues" until I can finally get around to fixing them.
- Training dummies can fight back when disarmed.
- "Might be a bug, but when using a scroll of Burning Hands and faililng, the visual effects still take place, but no damage is done. I don't know if this applies to other kind of scrolls."
- "Currently +1 vs shapechanger items have no effect on the shapechanger subrace."
- Losing buffs, stat decreases or diseases on subdual is a bug, and remains a known issue.
- Issues with interaction between subdual and shackles remain a known issue.
- Wrong description on the rothe companion.
- Boggs and other undead who spawn loot can use healing items on themselves.
- Jail timers sometimes don't count down properly (lag issue, mainly).
- "Hold the point" quests need specialized spawn scripts.
Dr Breen
2006-06-08 12:01:46 UTC
#23695
Just an FYI - Everything gets an AOO when you attempt a regular disarm. i dont know if youll be able to get around that. You need improved disarm to eliminate those AOOs. If youre a non monk without improved unarmed strike, it will AOO you, and in fact i have seen lvl 1 wizards get killed by training dummies when they attack unarmed.
Fish
2006-06-08 12:46:17 UTC
#23698
Would it be worth using the training dummy placeable rather than the monster? These can't possibly attack back.
chaosprism
2006-10-08 03:11:32 UTC
#45318
You could make the training dummy so weak that even if it attacks it deals 0 damage.
If the training dummies are anything like one of those kung-fu wooden dummy things that spin, then the dummy can indeed spin and hit you!!. But dieing from it is a bit much. :D
HoMeWrEaKeR
2007-09-23 18:31:59 UTC
#106109
I would just make it a placeable with 999 hardness. Should fix that.
Sternhund
2007-09-23 20:59:34 UTC
#106134
This was fixed over a year ago.