Staring Death
2006-06-06 06:36:47 UTC
#23300
I tried using a silverfin skeleton as a reagent (as the conjurative sand indicated that is was one)
The first time, it consumed a knuckle to create a lesser ghost.
I dropped all knuckles to see if it would do the same; instead it consumed a goblin ear charm, and summoned again a lesser ghost. I take it's bugged as it should have used the silverfin skeleton instead of some random object.
Arkov
2006-06-06 07:09:46 UTC
#23307
This isn't really as much of a bug as it may appear -- reagents that have the same effect are consumed interchangeably. I am going to revise the system to not do this, but it's not a high priority issue (consuming random objects would be a high priority issue).
Staring Death
2006-06-06 16:16:36 UTC
#23362
Are goblin ear charms reagents? If not, then it seems to be consuming random objects instead of the reagent.
Howland
2006-06-07 18:54:00 UTC
#23556
I suspect the goblin ear charm simply (unintentionally) shares a tag, since the way most loot gets made is editing items. So this is sort of a bug, but not a huge one.
Arkov
2006-06-08 07:46:48 UTC
#23665
Fixed. Reagents are no longer selected by tag.
On a sidenote, this means that reagent choice will no longer persist over resets -- but that wasn't a major feature (and could potentially be confusing).