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Raise Dead and Counterspells

I'm not much of an engine buff, so I've got a few questions:

Does Raise Dead, the spell, require a corpse to be cast?

Can Raise Dead be cast on PC corpses, and if so, will the undead creature be more or less powerful than the normal zombie, depending on PC level?

When I've cast Raise Dead before, even though I've been Level 6 and higher, I still get the basic tyrantfrog zombie, instead of the skeletal warrior that the spell description denotes I should get. Is this intentional, or a bug?

What bonuses does Spell Focus in Necromancy and GSF in Necromancy add, if anything?

Counterspelling. I have no idea on how it works, and as I plan on creating my first PW Wizard, I'd like some help.

Do you have to have the counterspells memorized?

How does Spellcraft affect counterspelling?

Can it be quickslotted?

Thanks in advance :D

-MadCads

I think you mean "ANIMATE DEAD", which is a totally different thing.

We haven't got any custom necromancy scripts... YET. There will be in future though, plans are afoot to do it, once we've decided what we want.

Counterspelling - you do need certain spells memorised to effectively counterspell. You can't quickslot because there are some serious exploits.

Er, yeh, Animate Dead I mean. That was pretty stupid :shock:

If we replace wherever I said 'Raise Dead' with 'Animate Dead', that'd be great! :oops:

No custom necromancy scripts yet, but in the making. Cool. :lol:

Still, could anyone answer the questions on 'Animate Dead' as they are, in terms of the current effects?

Many thanks.

The forms for Animate Dead have been modified at this time, and the script will indeed be further customized at some point. The default bioware forms for Animate Dead are extremely over-powered, so they were weakened substantially for our server. I don't remember off hand what the customized forms are.

Counter-spelling can't be quickslotted (this was a Bioware decision, and yes largely to prevent exploits). Basically you click on the target you want to counter-spell and use the radial menu to go into counterspell mode. If you pass the spellcraft check and identify what spell the target casts, you will counterspell if your PC has a spell able to do so -- dispel magic allows you to counterspell most things.

It's a difficult thing to get right, but I've seen it used pretty effectively before in situational use.

Read the forum rules.

Thanks Howland. Two more though...

To cast the spell without a corpse in sight would be frowned upon, would it not? As I understand it, 'animate' means you're actually using negative energy to raise and fuel a corpse again. Thus ICly you would actually *need* one, right?

Also, is casting it on PC corpses applicable at the moment, or will this be implemented in the upcoming custom script?

Cheers.

You can cast without a corpse, just like a summoning spell basically. That may change when we redo it. It's likely it would require you to cast it on a corpse.

Right now, it doesn't use a corpse at all. In the future, we hope to have it cast on PC corpses.