lovethesuit
2006-06-03 06:13:11 UTC
#22808
Ideas for other items you'd like to see!
Some more OnHit weapons. I'd love a sword that dealt OnHit: Light or OnHit: Inflict Minor Wounds or even OnHit: Hellball. (A scythe that brings down a hellball on everything, including the caster. :D Apocalypse!) Actually, I'd give my right foot for a No Damage, Cure Light Wounds OnHit sword.
Some items that give boosts to one attribute while decreasing another. Belt of the Elf? +2 Dex, -2 Con. Librarian's Helm? +2 Int, -2 Str.
More Summoning focii; LOTS of 'em! How about an item that summons the ghost of dead citizens? Level 1: Earl Grugner, who lived 5 minutes in Sanctuary before walking off a cliff into Lower. Level 9: Ivandur Reynolt!
Remove the DC for Armor alterations, and make the skill bonus lower the cost of alterations proportionally. :D And maybe give permanent alterations a time cost as well.
Medicinal herb components in the wilderness that, when collected and combined, give you free medicine bags.
Howssat?
Arkov
2006-06-03 06:25:44 UTC
#22809
lovethesuit
Some items that give boosts to one attribute while decreasing another. Belt of the Elf? +2 Dex, -2 Con. Librarian's Helm? +2 Int, -2 Str.
I'm pretty sure there are some of these around.
lovethesuit
More Summoning focii; LOTS of 'em! How about an item that summons the ghost of dead citizens? Level 1: Earl Grugner, who lived 5 minutes in Sanctuary before walking off a cliff into Lower. Level 9: Ivandur Reynolt!
There are a bunch of summoning focii around. Reynolt is busy elsewhere.
lovethesuit
Remove the DC for Armor alterations, and make the skill bonus lower the cost of alterations proportionally. :D And maybe give permanent alterations a time cost as well.
Crafting is going to be completely reworked as soon as I get time to do that.
lovethesuit
Medicinal herb components in the wilderness that, when collected and combined, give you free medicine bags.
A major herbalism/alchemy system that will include this is already underway.
Naga
2006-06-03 14:58:07 UTC
#22845
_Nightfire_
Pfft, not theives?Not cool.
;)
At leastyou spelled theives right this time eh?
Wrexsoul
2006-06-03 15:55:39 UTC
#22852
Naga
_Nightfire_
Pfft, not theives?Not cool.
;)
At leastyou spelled theives right this time eh?
Mr. Qeust hath spoken.
On topic, the rat bag thingy could be real cool, but it'd have to be no-damage rats, or it would basically be like casting multiple first-circle summons at once.
OnHit items with spells that actually do useful stuff would probably be above the item power levels of the server for most things (even a cantrip weapon, such as Inflict Minor Wounds or Ray of Frost, would be a 1d4 elemental weapon, something that's mucho powerful, and a no damage, casts a healing spell weapon would be extremely imbalanced, basically offering full health after every encounter, and offering the ability to keep a character alive for basically endless ammounts of time in combat). That said, I'm sure there are some spells that would be within the power level of the setting, such as light.
Now, what I'd really like to see, is weapons where OnHit properties are used as a balancing mod. Think a +1 sword with 2 added fire-damage, and OnHit: Shield (3), or OnHit: Flaming Weapon (5). You get a mighty powerful weapon, but you'll also buff your enemies on each and every strike. That'd be fun to see, as DM-given loot.
lovethesuit
2006-06-03 22:14:35 UTC
#22887
OnHit: Combust and Resist Elements? It lights the enemy up on fire, but doesn't damage them, unless the Resist runs out first. Makes them that much easier to follow!
Fish
2006-06-03 23:01:18 UTC
#22893
The thing is, on hit items fire a script each time they hit. Which is Alot. The bigger the script, the more work the server has to do each time the weapon contacts. This means lag in the end.
Idea is,soso on sound, but i dont think they should be anything near common.
Thrawn
2006-06-04 07:41:06 UTC
#22941
Every single suggested on-hit item I've seen listed (other than light) is abusable. I'd hit my party members for free buffs, even if I'm doing damage. Healing bags are cheap.
Wrexsoul
2006-06-04 12:18:27 UTC
#22970
Thrawn
Every single suggested on-hit item I've seen listed (other than light) is abusable. I'd hit my party members for free buffs, even if I'm doing damage. Healing bags are cheap.
The same thought struck me shortly after posting, but I forgot to edit my post adding it. :oops:
If only given to people who are known not to use them in a way like that, though, as very special rewards, it could still work. Worst case worst, an OOC tag could be added explaining how they shouldn't be abused in that way. But all in all, it's probably too much fuss for too little gain.
Arkov
2006-06-04 12:29:37 UTC
#22974
There are a lot of issues with permanent OnHit weapons, and as a result it is very unlikely that they will be appearing in the module (at least in any significant number). I suggest devoting your creative energies to figuring out other things, since I'm certain there are plenty of good possibilities that we haven't hit upon yet! :D