Having played on the server a while now, I'd like to pop up a few problems as I see them, and some possible solutions and ask for discussion and input on the subject. Mostly to do with the meshing of RP and Quests.
1) Non-Repeatable quests Until server reset you cannot repeat quests, but for rp. reasons it doesnt make sense for you to have to LEAVE a party or deny or make up an excuse for NOT going with your party because you were on earlier and did it. The real reason quests arent repeated is to avoid the xp gain abuse (thats what I thought anyway) . I suggest that instead of BLOCKING people from doing quests again you simply give them no reward. (or heavily diminished returns) (though you may have to implement individual rewards rather than the give it all to one person idea) It's much easier to DENY having done the quest before than to make an excuse for why you CANT go in again.
Another possible option to allow repeatibility story line wise is to have a LIST of NAMED creatures that it goes through each time one is killed so when you kill the boss the next one that spawns has a different name. It's easier to RP repeats when there seems to be a different reason or problem at the core.
2) Quest Lockout D&Donline (some may have played this) has full instanced quests which we cant do on here, hence the locking people out of quests when other are doing them. I agree with this, as well as with the allowing others to join policy. However people not being able to do them when the partipants ARENT actually on the quest (or even online) needs to be looked at.
3) Xp rewards Quests like the pig farm have 2 types of pigs there the deep pigs which are VERY dangerous but often dont notice you. And the hungry pigs that attack on sight. The deep pigs give 1 xp per kill and the hungry pigs 6 xp , even though the deep pigs are a much more difficult to combat (when they do attack) It isnt only this quest the xp values on some creatures is disproportiately low or high based on their ACTUAL challenge.
4) Level Ranges Modules in D&D have always had level ranges, for balance reasons mostly. But this in itself is a thorny issue to RP, because rp tries to do away with levels, it's the duality of the game. I dont know if theres a solution to this one that makes it easier, parties with disproportionate ability levels (either due to real level, skill level or players, builds of characters etc) end up causing the game to be either too hard, too easy for some members of the party. This problem has been across PnP games from day one, the d.m in pnp has always been there to address it, and put balance in there where it might be lacking. They can make things EASIER or HARDER so that the players in general all have a fun time. I only brought this last one up as a point to discuss but I'm not sure there is a solution. I think maybe the best one is to have a lot of missions for all level ranges. 1-4 missions, 2-5, 3-6, 4-7, 5-8 etc ECL characters also rate a mention here because they're UNDER level usually.
Also keep in mind the VAST majority of the server is in the level 2-6 range so more quests should be for people in this range. (at most times due to inevitable death dropping xp down into that range) (also due to new characters being made all the time, permadeaths, preludes making more characters)
p.s. on a side note I personally LIKE this part of the server , lots of new things/characters all the time keeps things fresh, so I'd personally like to see more stuff at the low end of the game for when d.m's arent on or dont have time to entertain everyone :D This is one of the MAIN things about this server that it has over so many other RP servers out there, theres always something to do when d.ms arent around and it also occupies people when you cant be everywhere at once (as a d.m) Roleplay in it's pure form doesnt need anything (even props) when the people in it are skilled enough, but not everyone is (and I include myself in this not-so skilled basket) and props definitely help, and interactivity more so. And apart from that sometimes I'm really not in the mood for circular conversations and just want some action, there IS room for both.
Anyway comment away on the above 4 sub-topics , I'm getting sidetracked as usual :D