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Hostile at Grizabellas

Alright, I've experiensed this few times already, every time it has taken me like 10hp from death.

People seem to run away from hostile enemies and such to Grizabellas cave, and since Grizabella is neutral to them, it is rather troublesome for one that has spawnpoint there, to log in middle of group of enemies. Yesterday when I finally got away from the loading screen, I was already at 10+ / 55 hp. It feels rather weard that I am allowed to rest in her cave, but then she lets group of hostile enemies come and kill me right next to her.

Wow, that really sucks. Definitely needs to be done something about.

I bet most people don't know that Grizabella's cave is a spawn point, but leading monsters like that to a powerful NPC in the hopes that it'll attack them is lame in the extreme without DM supervision. I'm sure Grizabella would have something to say about troglodytes in her home.

(And I'm sure the monsters would not even want to enter the cave, recognizing it for what it is.)

I believe the luring of monsters into an area for the sake of killing another (NPC or PC) is considered griefing and to my understanding is not allowed on this server (or any other game server for that matter).

I think peopel run into there thinking that the NPC will deal with the beast, thus getting you out of a jam. Either way this is poor gameplaying.

Yeah. I know Grizabella is set so that she couldn't be abused like that. I totally agree with it, but that's a bit kinky if they just sit there when someone logs in at that spawn point. If there would have been a chief, I would have been so dead.

purhaps the door could be coded so that they dont folow you in, something like the sewer entrance. But then you might have a pack of unhappiness waiting for you just outside the door. No spawn point should be fatal, I dont think there are any other spawn points that I know of that have this danger.

I'll just change her faction.