Home > Suggestions

Arcane Spell: Mage Hand

http://www.d20srd.org/srd/spells/mageHand.htm

Basically, this could be considered a brainstorm session to see if this can be a scripted Cantrip for wizard/sorcs/Bards, how to do it and if it is possible. *No flame, plox.*

Hrm... not sure if completely new spells can be scripted so easily. If it can be done, probably end up something like you have a spell with 15' range, that will transport items of up to 5lbs into your inventory, or if cast on an item in your inventory, will transport it up to 15' in front of you.

I don't think that could easily take pathing into account, ie you could move items through barred doors or possibly even walls, which might be a problem in situations such as scripted quests, where players aren't supposed to actually be able to get to an item yet. (Can't think of any off hand, but it's possible.)

Now... generally speaking, I think the DMs don't mind you simply emoting and RPing these sort of cantrips, so long as it is within reason. I think there was a thread where they were discussing a minor mage cantrip that could do things such as change a small item's color, clean a small item, etc.

Alrighty, if pathing is a problem, then we just make it where it can bring those items to you, but not put them back... The developers, if they find this interesting enough (And have enough other materials to go with it) Could put the spell in the next override download...

How would one go about it, if they wanted to do this?

-edit-

You could probably do something that checks the item for a "Mage hand tag" of sorts... (Is not a developer, so sorry if my lingo is off.)

If I found something like this interesting, and if I were a DM, I would probably instead incorporate it into quests as an alternative solution in certain situations. Like a lever across a chasm that lowers a bridge... Your side has a placable you can talk to, that offers a number of options to try and get across... you attempt to climb over (tumble and armor weight check, with a nasty fall if you fail) and lower it for the rest of the party... or if you have mage levels and cantrips, it empties a slot and you hit the lever and lower the bridge through magic.

Or covertly using it to levitate a vial of poison into an ogre warlord's goblet as he's boasting in front of the party during the conversation.

I like seeing alternative options in quests...

Or, how about:

*You lose a cantrip* *Penelope Krystalkin squeaks loudly as an unseen hand slaps her rear*

:lol:

Custom spell overrides have been scripted, tested and deliberated on. Our current stance is they just don't look or work well enough to be worth cleaning up and releasing. We like to make things work fairly, work consistently, and work well, and we can't ensure that with a spells override at this time.

However, MrGrendel's suggestion about having magical spell-burning situations on scripted quests has some merit (similar feat-burning situations for Barbarians, Bards, etc. are equally plausible). Just, please, don't get caught up in real D&D rules when discussing this.

I get what you are saying sir, and I actually like Grendal's idea because it is simpler... And, it would add more use to spellcaster classes besides just "Enchant my sword!" Or "Joo mukin' swurd fiery nows, punies hue-mon!".

-Later addition-

While on the subject of spell burning Context sensitives and class abilites, just something I found which could be interesting, something that could be used by Earth Domains Clerics and Druids level 10+.

Wall of Stone Conjuration (Creation) [Earth] Level: Clr 5, Drd 6, Earth 5, Sor/Wiz 5 Components: V, S, M/DF Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: Stone wall whose area is up to one 5-ft. square/level (S) Duration: Instantaneous Saving Throw: See text Spell Resistance: No

This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level. You can double the wall’s area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object.

Unlike a wall of iron, you can create a wall of stone in almost any shape you desire. The wall created need not be vertical, nor rest upon any firm foundation; however, it must merge with and be solidly supported by existing stone. It can be used to bridge a chasm, for instance, or as a ramp. For this use, if the span is more than 20 feet, the wall must be arched and buttressed. This requirement reduces the spell’s area by half. The wall can be crudely shaped to allow crenellations, battlements, and so forth by likewise reducing the area.

Like any other stone wall, this one can be destroyed by a disintegrate spell or by normal means such as breaking and chipping. Each 5-foot square of the wall has 15 hit points per inch of thickness and hardness 8. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness.

It is possible, but difficult, to trap mobile opponents within or under a wall of stone, provided the wall is shaped so it can hold the creatures. Creatures can avoid entrapment with successful Reflex saves.

That would be the inspiration for it, but basically, you get the material component for the spell (A small cube of granite, which would probably be sold at the temple of Grumbar or a Druid like place for ... I would think 100-300 gold, or a rare loot drop). Then, you press the crafting menu thing, under the place where other clerical/druid abilities would be. Position yourself infront of where you want to use it, then click it, it burns one spell from one of the appropriate spell slots (I think you get circle five spells at level 10) and infront of you, you make a wall consisting of five interactable boulder placables named "Stone Wall". They would be spread across the space required to bridge it between two walls. If it is cast in a open area, it forms a normal stone wall. If used in a cramped space that is to small to fit it all, they get cramped together tighter I.E. making the wall thicker.

The 'segments' of the wall would have 15 hp each, and for balance sake, 10/- to physical damage. The uses of this wall could be to block off a pathway, and if used multiple times, make sort of a makeshift structure... or use your imagination.

*Yes, moar brainstorming. Don't get mad at me!*