Icky
2006-05-07 09:51:15 UTC
#18191
Item says infinite uses/day, but the item is single use.
Additionally, an issue exists for the blue healing paste from the Blue Mushroom. While it says it promotes healing, there is no effect - use simply removes a healing bag from inventory and normal heal check is done (w. normal effects).
By design or bugs?
Linelle
2006-05-07 09:58:56 UTC
#18192
Well I have kinda expected poisons to be single use..
And the other thing, the healing paste probably has the same effect as a healing bag, and, ever noticed how you do not always use exact the healing bag you were clicking? This is probably similar matter, you just expend one item that has the same effect, it's the same for lizardfolk healing charms or "Duergar healing herbs". They all do the same as healing bags so you might use any of those items at random. I doubt htat is much of an issue though.
Icky
2006-05-07 14:42:09 UTC
#18203
Linelle,
No, I meant that the description for the blue paste needs to be changed to single use. Or the script modified so it eats the blue paste bag instead of a standard healing bag.
Though it's a minor point even if it's left as is.
Poison - ya, I expect it to be single use - but again the description doesn't match.
ExileStrife
2006-05-07 14:50:00 UTC
#18204
The healing kits, blue healing kits, and at least one other item you may find are simply linked together with the same healing script. Their effects are the same, so it just takes whichever one it wants from your inventory.
Honestly, I'm not sure that I like that, or not, but it's simple, and to my knowledge works just like that. :)
Naga
2006-05-07 16:02:41 UTC
#18211
Same with medicine bags. if you remove the unlimited use. You'll have a situation where you'll have to quickslot EACH INDIVIDUAL MEDICINE BAG. You dn't want that oh dear god no.
Howland
2006-05-07 16:18:21 UTC
#18214
This is by design, all the different medicine bags work off of the same script and the names are just flavor.