Watch Recruitment
Lately the Watch has been a bit low on actively playing members, and has a few open slots to be filled. There are plenty of perks involved, and while there are downsides to the Watch, they're easily outweighed. That said, on joining the Watch you'll get a number of bonuses. Including:
- Free Resting, You can rest any time you want in a secure area, completely for free.
- Persistant Storage, Carrying capacity a problem? Not in the Watch! Each member gets their own storage chest, capable of holding up to 20 items, regardless of size or weight.
- Free Equipment, On joining the Watch you are supplied with a suit of armor, helmet, shield, and magical amulet, each with special properties, which you can't acquire elsewhere.
- Cheap Supplies, Watchmen are allowed to purchase supplies at almost base cost, to aid in their duties. This includes Medicinal herbs, Medicines, multiple sorts of potions, shackles, etc
- Fat pay check, Watchmen are regularly paid a small sum in the line of their work, and while small, enough playtime, and the money quickly adds up, to better keep you stocked for catching criminals
- Good people, OOCly, the Watch is full of fine, friendly people. While it may not hold true 100% of the time, ICly, the Watchmen tend to get along well, and even if they don't, always have a good reason to quest together.
We are a heavily DM supported faction. Eccentric NPC members often make their presence known, and offer their assistance or opinion, to help guide your actions. Help is usually freely available, but each NPC has their own personality and possible reaction to individual requests and situations. Some may be helpful and approachable, while others are sarcastic and forbidding.
And while it should be noted that we do get the support of DMs, members are still expected to carry their share of the load. The DMs are intended to be boosters, to help encourage us along, rather than do everything for us. This is just as true in every other faction, I'm sure, and even with casual players. If you want to get something done, show that you're interested in doing it, and put forth the effort to get it started. When a DM sees what you're doing, they'll usually be very inclined to help out.
Acquiring help is typically very easy, and your superiors may quite commonly be willing to provide you with a little boost to help get your plans going.
Requirements Any race is allowed, and while just about any class can join, some may have some serious (IC) difficulties, in going about their duty. Paladins, and most spellcasters especially will have trouble carrying out their duties. I expect monks would be basically incapable of joining.
[edit:]Apparently it says right on the website, Requirements: Non-cleric, non-wizard, non-sorceror, non-druid.[/edit]
There are no real equipment restrictions. You can use any sort of weapon you like, no limits. However, you will need to be able to use at least light armor.
Alignments aren't restricted to anything, as the Watch takes all sorts, lawful or chaotic, corrupt or not. Some alignments may make your job a lot easier, others may make it substantially more difficult. It's been said before that "Good" aligned Watchmen will have a hard time. Regardless of your alignment though, what it comes down to are actions, and actions that may be acceptable with one of your superiors might be deplorable to another.
In being in the Watch, you're bound to have to deal with the occasional OOC incident, or general mistakes. You need to always be able to handle things calmly and expect to deal with some annoyances. Very commonly, new players will show up, and it's often up to the Watch to take them aside and explain things.
Good filing and writing skills are helpful, because while OOC duty is generally minimal, you may find yourself having to write a substantial amount of reports. Failing to do so, can sometimes have IC repercussions, but shouldn't be anything too serious.
As always, OOC consideration is important, especially so in the Watch, because while in a straight PvP fight, you may not always win. But by proper IC channels, your actions can completely end another player's character, so it's important to remember that there is a player on the other end, too.
Joining Like any faction or special privilege, joining the Watch will require an OOC application. In joining, you're encouraged to start your character, before you even get your application approved, as the In-Character steps toward getting accepted into the Watch can take some time. The best way to take them is generally to seek out a Watchman In-game and find out what it takes.
Conclusion Hopefully this may have piqued some peoples' interest. If you need any help with concepts, you're always welcome to talk to me in IRC, and the DM's have shown to be nothing but receptive about these things as well. I'd be glad to answer any questions you might have, provided they aren't too much of a spoiler. And even if you're not sure, you're welcome to ask.