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IC cheating in duels

Yesterday I was fighting someone in a duel-type pvp where magic and magical items where forbidden. Yet at the end of the fight, after checking the combat logs and considering the lvl of my opponent, it became evident he was (ic I hope) cheating, as it was virtually impossible for him to have the ab he had. IC cheating was not the problem, but when I asked the player about it, he reacted defensively, not answering my question directly, acting as if I had caught him doing something bad, thus confirming my suspicions. He even said I should find this ic, as if there was any way my char could have found out ic.

My question is: I know we should always have a DM for pvp, but when there isn't any available, as it is often the case, is there anyway ic characters can know if someone is cheating? For example, by rolling a spellcraft check? And could a rule be set where players of characters that cheat must say so whenenver there are possibilities that other characters could find out? Then it would be easy to check it by looking at the combat logs.

Sending an OOC tell in that way was inappropriate and quite bad form. Although I don't know how exactly he responded, he in no way should have answered your question and you should have indeed determined this through _In Character_ methods and definitely not OOC ones such as checking the combat logs.

And setting a rule where players of characters that cheat must say so whenenver there are possibilities that other characters could find out? Then it would be easy to check it by looking at the combat logs.

I don't even understand what you're suggesting but it doesn't sound like a good idea at all.

As for finding out IC, there are IC ways to do just that. I don't think I should list them here, but they certainly exist.

Making these kinds of determinations through tells and/or the combat log is NOT acceptable though, and to even inquire OOC is frankly in bad taste.

Howland As for finding out IC, there are IC ways to do just that. I don't think I should list them here, but they certainly exist.
If there are, please give me a clue, because I have no idea how a, let's say, barbarian, could find out whether someone is buffed or not.

The only thing I can think of is a spellcasting char finding out through spellcraft checks, but how will he find out without a dm or the collaboration of the cheating character's player?

And I hope one of the ways you are speaking about is not dispel, because we all know it doesn't always work.

If a character is casting, you will know that they were casting (you can't both silence and still your spells until epic levels) and if the IC rule was "no magic" then you just saw them ICly either use magic words or make funny-looking magic gang signs. If you fail your spellcraft check, you don't know what they were casting, but you still know something weird was going on.

If a character drank a potion, you will see that they drank a strange liquid and magical stuff happened afterwards.

If they activated any other type of magic item, you will have a message along the lines of "Johnny Fighter used an item" (or maybe "Johnny Fighter used Whetstone," I can't remember). You will know an item was used, but it could be a whetstone, which isn't magical. You should infer based on what you see (did anything start glowing? exploding? floating?) You can ask ICly, "hey wait, is that thing magic?" You can ask, ICly, to see the item, and determine for yourself whether or not the item is magical in nature.

I think even a barbarian knows that when something is glowing, sparkling, exploding, or otherwise acting unusually, it's probably magic. A wizard did it. (Or any number of other magical persons...)

Now, let's say something doesn't have tell-tale signs of magic (no VFX). If what you see is what you get, and you don't see anything out of the ordinary, then you can assume nothing is out of the ordinary, unless, ICly, you're paranoid, in which case you have no evidence for your assumptions but that's just even more suspicious, isn't it?

You can wrongly assume that a machine that discharges electricity is magical. Or maybe you'll read a paper saying mechanics/physics is a form or study of magic. Or one that tries to separate magic and science. Perhaps you'll read a book that says the surface is heaven, you are a god, the gods are dead (therefore you are dead), and if you kill yourself you'll escape from Hell.

People only have their experiences to guide them, and you face the risk of being wrong. We want everyone to remain in-character regarding in-character happenings, which is part of why it is inappropriate to try to acquire information in certain OOC ways. I will repeat, this means you face the risk of being wrong. Or not knowing.

So you don't have any proof that guy was cheating, but you're ICly too proud to accept the idea that you lost? Find out if he has any mage friends, pay some shady guy to spy on him. Give him a big bonus if he reports, "yeah, that guy was thanking his sorcerer pal for the Strength of Bulls spell he cast before entering the ring!" (But can you trust your informant? Oh, the scenario never ends! Perhaps why Howl didn't want to list anything. It also might put ideas in your head - ideas which really are more satisfying to come up with on your own!)

My possible thought-hijacking aside, I hope this has helped you see that there's a reason for keeping it IC, and there are possibilities out there to approach even seemingly blurry issues ICly.