Thomas_Not_very_wise
2008-07-17 23:28:02 UTC
#165365
Okay, I know what you're thinking? Why make this totally unrewarding quest harder? I understand this dilemma, and I can say either add chests to the end, or make this quest 3-6.
However, for a 3-7 quest, it's insanely easy.
I am saying add more spawns, or make them tougher.
Or turn it down to a 3-6 quest.
Or, add Loot chests at the end.
derflaro
2008-07-17 23:47:25 UTC
#165369
no one ever gets to the chests
Thomas_Not_very_wise
2008-07-17 23:53:33 UTC
#165370
I don't mean the Tunnel loot, just some chests filled with gold or corpses of fallen adventurers!
The effort/loot ratio is way off. Unless you loot the tombs, which no one I traveled with has done (rarely), It just isn't worth doing this quest.
The Crimson Magician
2008-07-18 00:14:54 UTC
#165373
Do your characters really want some dead guy's stuff? It has probably been touched by their clammy, cold hands. O_o
Me likes the idea of adding more zombies. I never get enough of zombie smashing imo.
Cruzel
2008-07-18 00:53:08 UTC
#165374
If you actually get to them, The real loot chests in this quest are goddamn amazing. This quest would use some beefing up though, It's gold/potion payout remains unchanged from when an NPC gave the quest, making it mostly unworthwile since nobody goes for the chests :(
Meldread
2008-07-18 00:53:26 UTC
#165375
You can loot the graves. That's the loot. Why add more?
Luke Danger
2008-07-18 01:09:46 UTC
#165379
Meldread
You can loot the graves. That's the loot. Why add more?
Sure. . .
*it happens*
A Paladin or some cleric (like a Kelemvorite) in hte group: You looted a tomb! Prepare to be clensed feind! *attacks the person looting tombs*
Quick Edit: Basically I'm saying most characters wouldn't touch it because of the evil of looting someones grave, especially Paladins with their oaths
Thomas_Not_very_wise
2008-07-18 01:10:52 UTC
#165380
Luke Danger
Meldread
You can loot the graves. That's the loot. Why add more?
Sure. . .
*it happens*
A Paladin or some cleric (like a Kelemvorite) in hte group: You looted a tomb! Prepare to be clensed feind! *attacks the person looting tombs*
Yes, and that has remain unchanged despite the lack of quest giver.
Either increase the loot in said graves, or add more spawns that drop stuff.
Please!
djspectre
2008-07-18 02:25:28 UTC
#165387
This quest has decent rewards for it. Though the coinage is a bit short now that there isn't a quest giver any more.
However, the temple of hoar typically (or should typically) draw the holy warriors of the server. A great deal of them, ICly, should consider this task a necessity, to banish the powers of undeath is part of their duty.
Also, I've seen this quest completely own adventuring parties. I just had a group not long ago with my halfling monk, Garen, nearly get wiped out by that first hallway. Then the shadows are deadly AND lets not forget the boss can be tricky as well for it's own IC reasons.
Granted, if you have a party of 8 Clerics and Paladins with enough buff's to conquer the Roman Empire all by themselves, then, of course, the quest is going to be total cake.
I say leave this as it is or perhaps have a mid-boss randomly spawn, like a mummy or a super-zombie or something.
Egon the Monkey
2008-07-18 08:03:25 UTC
#165430
I like the quest, and I've done it a few times.
However, it does have an big jump in difficulty.
The first part's not too tough if you've got at least one Cleric for the turning, and a few buffs.
But as for the tunnels, I've only made it throught to the Death knights or whatever they're called once. In a party with multiple Clerics, and with one of them using an item to add divine damge to weapons. Soon as that ran out, we had to flee as we were doing diddly squat to the bad guys.
We actually got DM bonus XP for getting that far though.
I'd suggest making the foes in the last area ones more vulnerable to fire and standard magic weapons, so they can be beaten without a totally dedicated holy team. Yes, priests or Paladins should be practically a requirement for it, but not to that level.
The rewards could do with changing though. It's supposed to attract the good guys, but they're going to ironically get the least out of it as they won't loot the graves. I reckon that more items on the enemies, fewer in the grves would be good, *but* make the items in the graves more of the evil necromantic things of use to evil-aligned grave robbers. :twisted:
Thomas_Not_very_wise
2008-07-18 08:06:30 UTC
#165431
Egon the Monkey
I like the quest, and I've done it a few times.
However, it does have an big jump in difficulty.The first part's not too tough if you've got at least one Cleric for the turning, and a few buffs.
But as for the tunnels, I've only made it throught to the Death knights or whatever they're called once. In a party with multiple Clerics, and with one of them using an item to add divine damge to weapons. Soon as that ran out, we had to flee as we were doing diddly squat to the bad guys.
We actually got DM bonus XP for getting that far though.
I'd suggest making the foes in the last area ones more vulnerable to fire and standard magic weapons, so they can be beaten without a totally dedicated holy team. Yes, priests or Paladins should be practically a requirement for it, but not to that level.
The rewards could do with changing though. It's supposed to attract the good guys, but they're going to ironically get the least out of it as they won't loot the graves. I reckon that more items on the enemies, fewer in the grves would be good, *but* make the items in the graves more of the evil necromantic things of use to evil-aligned grave robbers. :twisted:
The tunnel is supposed to be hard as well. The loot at the end rivals that of Drow Caravan.
Thomas_Not_very_wise
2008-07-18 08:08:56 UTC
#165433
Let me clarify-
I am asking for it be harder, and more rewarding.
Wern8
2008-07-18 08:53:29 UTC
#165445
Make Leon Belmont stronger. ;) Anyway I do agree that this quest should be made harder, perhaps add the new Curst Swordmen from the recent 1.69 patch and other types of undead, like stronger zombies. As for the reward, I do not think it is too low and I do not mind it, but maybe an upgrade would be nice, however as a player who has never seen what those tombs hold, the reward might already be more than enough for those who have no qualms in opening them.
Smiting undead is more than good enough for me!
Egon the Monkey
2008-07-18 09:16:33 UTC
#165447
The tunnel is supposed to be hard as well. The loot at the end rivals that of Drow Caravan.
I'm assuming that's BIG, then :)
Hard I can live with, but when I was doing the tunnels, it seemed you have to have divine damage weapons or nothing, as even fire bounced off some of them. And I don't know any 3rd level Cleric spells that will put that on a weapon. Maybe I'm missing a trick though, but there's a difference between hard and "must have located a couple of X rare item".
Short of arming everyone with multiple Cure wands and 10-gallon kegs of Holy Water, I'm at a loss as to how you're supposed to beat the area. Unless I've got it bang on target and loading up with divine gadgetry is the only way to do it.
I'd agree that some of the early bits are very easy though. THe zombie horde is a pain and the spirits are nasty, but the Skeletons could do with a few more to make them a danger rather than a speedbump.
Note I'm not asking for a how-to here, just whether I'm mistaken in the only way to do it.
wcsherry
2008-07-18 11:42:22 UTC
#165460
There is an IC reason there is no pay anymore for this quest. Things will likely remain the same, however.
Thomas_Not_very_wise
2008-07-19 03:37:44 UTC
#165545
I wouldn't mind seeing some of the Hoaran loot dropping from time to time.