BrittanyPanthas
2008-07-15 05:18:55 UTC
#164889
Nearly all wands have a command word to activate. I recommend that while invisible, if someone is buffing with a wand, then a message appears, much like the chanting from a spell.
'You hear an Arcane/Divine Command Word being spoken aloud.'
An exception might be, in fact, wands of invisibility themselves, for the reapplication of invisibility, but even that might just unnecessarily complicate the script. So in general I would say it should apply to all wands.
I would want this to apply to potions too, but for the sake of realism, I don't think you would hear someone drinking a potion unless they were being a sloppy mess about it, so I don't think that could be justified!
Wern8
2008-07-15 05:24:47 UTC
#164891
Very good suggestion I say, I think every wand should have it, but not potions.
BrittanyPanthas
2008-07-15 06:11:32 UTC
#164899
Another possible suggestion is that most wands actually have to be equipped, in order to make use of them.
Cruzel
2008-07-15 06:22:31 UTC
#164903
You can't equip wands.
But hearing the usage makes sense.
BrittanyPanthas
2008-07-15 06:35:10 UTC
#164904
I've seen many servers where wands are equippable. I'm not sure if its an actual .hak required or not.
Egon the Monkey
2008-07-15 08:28:24 UTC
#164936
That could get complicated, possibly.
You'd have to make Silence block wanding too. And then would that mean you should be able to use Still Spell when creating a wand to make one triggered by gestures alone? What about UMD? Could you use that to figure a way to activate a wand silently?
wcsherry
2008-07-15 08:48:39 UTC
#164939
I'm not sure how easy to script this is, but the suggestion does have merit. Maybe one of our script masters will chime in.
Goblin Butcher
2008-07-15 13:45:49 UTC
#164967
Doesn't this also mean that wands should be unusable while under the "Silence" spell?
xxWhisperingWindsxx
2008-07-15 15:06:08 UTC
#164976
The assumption is being made that you're actually able to hear them to start with. Just because a spell (or wand or what-have-you) has a verbal component, it doesn't necessarily mean it needs to be spoken loudly enough for others around to hear. It could be mumbled, whispered, spoken under their breath, etc. There could be many reasons why you wouldn't be able to hear them.
It's my understanding that unless the person is under an impr invis, the minute they take action they'll be visible anyway. Isn't this kind of like asking for a hint someone's there?
Goblin Butcher
2008-07-15 16:40:13 UTC
#164984
Only aggressive actions will remove invisibility. Buffing and summoning monsters don't count!
_trendymonster_
2008-07-15 16:54:18 UTC
#164986
I dislike this. You can already hear the spell effects. There has never been any mention that 'wands need a verbal component', and should not be changed. Even if they do need a verbal component, it should not always need to be as strongly said as a spell which requires manipulation of the arcane, rather just activating a wand. Having silence block all wand use is also ridiculous, because it's never been put in in the past. While this suggestion might have merit if it had been a rule that wands require an 'activation word', this is the first time I've ever heard of this.
BrittanyPanthas
2008-07-15 18:33:22 UTC
#164999
From the 3.5 SRD Hypertext Web-Book.
Activation
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.
Spell Trigger
Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
_trendymonster_
2008-07-15 20:41:48 UTC
#165024
NwN uses 3, not 3.5, AFAIK, and unless you are also proposing to impliment 4 to 'keep current', it doesn't seem viable!
Meldread
2008-07-15 21:39:14 UTC
#165036
How would this work if you used UMD to activate a wand? I always just assumed you waved it around and didn't say anything.
BrittanyPanthas
2008-07-15 21:47:48 UTC
#165038
In UMD you're basically saying nonsensical words that sound Arcane, and waving it around, and by force of presence and will power the wand works because it is 'fooled'.
Meldread
2008-07-15 21:53:47 UTC
#165039
How do you 'fool' an enchanted stick? :P
On every PC that I've played that could use wands, I've always RPed it was them lightly tapping someone or something with the wand.
Anyway, I don't think this suggestion really adds all that much. I mean, if you're invisible and using a wand you're obviously trying to hide. If you can 'fool' a magic stick I doubt it'll care much that you whisper the word. So all you have to do is stand outside of whisper range (very easy) and use the wand.
Thus, I don't think this would be very useful.
MadCaddies
2008-07-15 22:09:13 UTC
#165043
You could just whisper the activation word to yourself so others can't hear it, so this suggestion isn't really viable.
I do like the notion of equipping wands, though. Not sure if its possible however.
BrittanyPanthas
2008-07-15 22:10:59 UTC
#165044
You could try whispering the words of a spell as well, but usually Arcane Command words and spells require them to be pronounced prominently, else they don't function as well.
MadCaddies
2008-07-15 22:22:04 UTC
#165047
I would disagree. Speaking an entire arcane phrase forcefully in order to manipulate the Weave (casting a spell) is alot different than just sliding out a wand and speaking a singular word to activate it. Anyways, I do not think this suggestion is desired- you can already hear the spell effects anyway, so putting in a scripted solution is fairly redundant.
Howland
2008-07-15 22:54:13 UTC
#165052
We're not playing PnP DnD, we're playing EfU. There aren't any command words.