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Buff for the Sorc!

Ok! Heres the deal that has become apparent lately. Barbarians weren't so hot, they got beefed up for efu, as did rangers and to an extent druids.

I would really love to see something similiar done for sorcerers. Some special sorcerer only not usable via UMD items would be nice!

Or perhaps some free helpful feats, like I dunno maybe Spell Penetration at 3 Greater Spell Penetration at 6. Or and this may sound crazy or perhaps impossible, what about making sorcerers get INT and CHA for their DC mod. Just a few ideas I don't know really sorcerer really seems to get a bum deal in our low magic, low level server.

These suggestions are insanely good.

I would, however, support a more modest beefing up for sorcerors.

One small thing- they do get some pretty sweet +1 level 0 and level 1 spells items.

Sorcerers are rare in the first place.

Why should there be sorcerer only loot?

Wizards are by far more common!

Intelligence and Charisma both as the DC mod would be incredibly powerful. Can't say that I approve of that one. It would basically be like giving them spell focus(Or Greater Spell Focus!) in every single spell school, which they could then stack with the actual feats for even more power.

I think sorcs are fine as is.

However, if changes were made, I'd like to see them reflect more toughness over their bookish counterparts. For example, I always thought sorcs should roll d6 for hd, be able to use a few more weapons that wizards can't (without having to take a feat), and have some class skills that reflect their high charismas, ie bluff, persuade, etc. Doesn't help much, but separates them from wizards a bit more.

Leave them as they are. My first character was a sorcerer and I had little to no problem leveling up and killing stuff. (Hell I even had ease beating a paladin, and once beat Majre)

As Thomas said as well, sorcerers are rare so loot for them should be rare, although if you do make a outstanding sorcerer and the DM's take notice. Its at their discretion if they want to loot you up :D

Like Panama said, they should be a little tougher in my opinion. They gain their powers from going out and adventuring, their bound to be a little more resilient to Wizards.

They're fine for killing stuff, but mechanically they are much weaker than most other classes due to their lack of versatility!

I got a sorcerer to level 8...

Then got eaten by an orc. I am never going to get over that. Never.

:cry:

Sorcs are quite fine IMO. The thing with them is, they are either buff bots, or battle mages. They can't be both.

It's quite possible to pick up all the pertinent buffing spells required to make a party near invincible and have a shitload of castings of them.

It's also quite possible to simply take the bread and better damage spells and be a walking canon. Seven or eight fireballs a day anyone?

The issue is most people want to take all the buffing spells and the damage spells, and you simply don't learn enough spells. If you want versatility, play a wizard and learn to pick your spell load right.

If you want to play a sorc, you get to spec in one or the other, and do it very well. It's just a matter of not diluting your spell load.

Oh, and D6HD and access to more weapons and such along with arcane casting ability and a few skills like buff and persuade...umm, bard anyone?

Yes. Bard and Sorcerers to me are like cousins, except there is nothing mechanically that would suggest this relationship. Bards don't just get a few more skills, they get a wagon full of them, as well as song, armor profciencies and many more little knicks and knacks that make them very different from Sorcerers.

As it is, Wizards are mechanically more like Sorcerers then Bards are. This to me is the problem. The way D&D has it set up, Sorcerers are basically just wizards with fewer known spells and more spells per day. Nothing really sets them apart beyond this. I can't think of two classes that should be more different from an RP perspective then a Sorcerer and a Wizard.

But as I mentioned originally, they are fine to play and will survive if you play them right. This is just something that's been kicking around in my head since I read the 3.0 players handbook for the first time.

We want sorcerors to be rare, as they're meant to be. Rare, met with suspicion, all that jazz.

They won't be receiving any dramatic improvements for now. Like all other things, if someone manages to rock out with a sorceror, it will make it that much more special, though.

This thread's actually made me want to try out a sorc, so I've got one on the alt character subs bench now. I like a good challenge :).

Sorcs do get to choose what to cast on the fly, so I reckon it's possible to split your spells. If you take one good, scaleable spell for emergencies (i'm thinking Magic Missile as one of the 1st Level spells), and use the flexible casting to your advantage, you could work it like Clerics using spontaneous cast.

For offensive sorcs, I guess choice is more useful as you can fire off whatever you want at the time, but all buffers gain are more uses of spells.

A wizard with wands defeats the purpose of playing a sorcerer in mechanical regards.

I love playing sorcerers. However, they are treated exactly like wizards. If you want to make a sorcerer seem rare, give them some ability that rocks for them, but may not rock so much for the people around them. Say the sorcerer commands the air to explode into a fireball– for some reason this fireball is stronger, better, or different then a wizards– But then it has some negative effect on the people or the area.

Nothing comes to mind, but its a brainstorm. Right now, it would be hard to change peoples perception of sorcerer as a limited wizard. So they really aren't going to be met with suspicion.

Fireballs blow up anwhere they hit regardless of who casts them. I thought the "suspicion" thing was more "how come you can do that just off the top of your head? It takes a wizard years to figure that out... :? " EfU's big on team quests and making something like that would make sorcs even LESS use in a team. Plus not all are nukers anyway.

As for wizards with wands, I'll say two things to that. Wands are expensive even to buy, and a sorc or bard can do the same thing by swapping wands/scrolls with other arcanists. By that same note, wands would make my bard a better healer than a Cleric.