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Svirfneblin Archaeology and Recovery Society.

If you have seen the svirfneblin ruins around the city, you will likely know that they are a location of both great interest to seekers of the truth about our city's past, and those with a more practical interest in the useful and valuable artifacts abandoned by the deep gnomes. However, the ruins are dangerous, infested with vermin, rogue animatrons and even Chosen, and are best tackled with a strong force.

I have located multiple entrances to the ruins thus far, and wish to investigate them in more detail. Anyone who shares an interest in exploration, svirfneblin technology, or simple treasure hunting, please leave your name and a place to contact you below. Lockpickers or casters of the Knock spell are especially welcomed, there are doors down there I can't force open.

-Egon

*A stick of charcoal on a piece of string is tacked to the wall by the poster, and there is plenty of space to add names*

[written at the bottom] I'm not going near the Machine ruins in the sewers without a war party, they're swarming with elite Chosen and flying were-bats!

There's a few ruins in Dunwarren may be worth a look though, and some more locked doors in the sewers.

-Egon