I think there is no point in having them. I mean, you are talking with some guy, you try to persuade him, and suddenly your character does as if he was picking a lock ... in the middle of a conversation. Yeah, because the animation is not even that of a roll dice, it just shows you picking a lock. I think this is pretty much, how is it called? Immersion breaking.
Remove dice rolls animations
Disagree. The animation is an additional safeguard against people who would fake die rolls. I've never found it immersion breaking in the least, and I think a change such as this is probably too minor to bother with.
Rolling a dice tends to be pretty immersion breaking by itself. :S
There aren't any animations associated with the dice /c commands are there?
Yes. Just testing this, by rolling 1d6.
And tested again, just in case it wasn't the case for saves, etc and it still played the "lock picking" animaton.
Without the animation, this is really easy to abuse.
It still shows up in the combat menu if it's a real roll.
No animation required.
Persuade checks should not really be done, unless with a DM or mutually agreed. It's horribly immersion breaking for someone to say "They're at the Canal Ward" *Roll Bluff*, or giving a blatantly terrible argument but rolling a high persuade.
Dan is wrong, don't believe him.
*roll bluff check (0 + 20 = 20 vs DC -5)*
I'm rather fond of the dice roll animation, actually :wink: