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Ultravision

Since it no longer imparts a bonus to sight in Magical Darkness, I believe Ultravision should act as something more than a glorified light source.

Perhaps add a small bonus to Spot checks? Could even make it a variable effect based on level. Like.. +2d4 to spot +1 per level? Something like that.

I'm not sure it happens with Ultravision, but by default NWN should already reduce/increase your chances of spotting someone based on how well lit the area is.

i am pretty sure that ultravision probably already affects the ability to detect stealthed mofos

there is a page with a large list of all the random modifiers on nwnwiki.org, though i am too lazy to find it

Not even the BioWare devs seem sure of how lighting and detection/stealth works anymore. :(

I also like giving away copious amounts of ultravision loot, now that it isn't so completely broken.

General belief is that a -light- worn by the stealther is an effective -10 penalty... not sure if this is effected by other peoples lights. Also, since the "light" effect of Ultravision isn't the same... It cannot be assumed that there is any real bonus.

Ultravision does not cause anyone else but the caster to see light, so no -10 hide penalty.

this is gonna sound stupid, but I don't even know what ultravision is supposed to do..

petey512 this is gonna sound stupid, but I don't even know what ultravision is supposed to do..

It used to make you immune to magical darkness. It was changed on EfU, however, to act as nothing more than a light source, allowing you to see without being seen as it casts no light like a torch.

It's a bit more complicated than that; the Darkness effect is an invisibility class (hence why it gave a whopping 50% concealment bonus and hid characters from other characters that were too far away. So, Ultravision was like a copy of See Invisibility, but specifically for Darkness invisibility. It also, luckily, is a vision class (like Low-light Vision and Darkvision, except better), so that's now the only noticable benefit of the spell.

We changed the Darkness spell to use 20% concealment, instead of the Darkness invisibility effect. Ultravision does not (and cannot) do anything against concealment (no effects interact with concealment, except maybe feats that let you reroll attacks).

So, we actually never touched Ultravision, only Darkness.

Could Ultravison grant a temporary blind fighting feat if scripted?

That wouldn't be balanced, as being able to see clearly in dark areas wouldn't really help against, for example, invisible people.

I don't want to see a relatively easy to get (lots of ambient loot) long-duration spell which significantly helps in seeing stealthed people.

Olwa That wouldn't be balanced, as being able to see clearly in dark areas wouldn't really help against, for example, invisible people.

Not necessarily. Just have Ultravision = Sonic/Bat's Vision empowering the person's awareness through sight with the prowess of a bat (although not equal and is not very potent in this effect), and able to get a feel of what surrounds them through their eyes in the darkness. A side effect is when looking directly at something close in combat with in such proximity to the weak magical version of a bat's vision through hearing although made through the eyes, one can determine something is there if vibrations are made and can increase the chances of striking something if concealed. This can be RPed as Bat's Vision by druids/rangers/nature clerics.

Why not just take blind fighting, because what you all are asking seems to me to be describing this feat.

MisterPAIN Could Ultravison grant a temporary blind fighting feat if scripted?

I'm not casting blind fight, am I?

I agree, I think ultravision should do something more than it does currently. Maybe +4 to spot

+2 to search. +4 at level 8.

Darkvision does have its uses.

I'm pretty sure it acts as a lightsource when interacting with a shealthed character (NOT having a lightsourse applys a penalty to the spot roll, at night [or underground, in this case]).

It also doesn't count as a light, when you are trying to stealth. So in a way it is a glorified lightsource, but benificial to people who also try to stealth (since no one wants that -10 to their stealth :P)

Personally I think these suggested benefits should only be implemented if the negative effects of low-light vision were also added. I.e.: Such as taking damage and or negatives to hit from light sources and spells while the ultravision spell is in effect. Otherwise the suggested bennies would be considered broken.

If you want the power, pay the price.

Turn down your gamma and ultravision is very useful.