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Halflings and Rogues

Some started a thread on dwarves, so I got thinking about halflings and rogues.

My favorite two classes are rogues and sorcerers many because these two classes seem to get by on wits and personality instead of brute force or dedication to some form of study, religious or academic. (bards are personality based also, but I just can't into them as much). But i've noticed that while many players will take a level or two of rogue simply to gain the sneak attack ability (the way people take 1 level of ranger to gain Dual Wield), but few, if any go rogue for the majority of their career. Same goes for Sorcerers.

Right now I have a halfling rogue named Tarnis Westwind.

Albiet this module's harsh enviroments are not really designed to be easy, but for these non-fighting and non-self-healing classes it's nearly impossible to go do anything without a team.

And god forbid if we descide to be a halfling on top of that. (because of the strength penalties and inability to use large weapons, heck even medium weapons have to be two handed)

So I'm looking for anyone else who plays either a halfling or a rogue and intends to stay on that path for the majority of their characters career.

I have a plot idea in mind, but would like to discuss it in game I am on around midnight GMT (which is only 6pm in Chicago), but also please respond here also if need be.

Halflings get +2 dex and not to mention a further +1 ac (that does'nt show up on your character sheet and yes I've tested this with gnomes several times it does count against all things.)

I'm going to resist the urge to mention a race that has a -2 str also but no nifty dex :P

I play Antoni Desol right now and hes done quite well for himself. I do find hins to be my favorite race, even with their 'detractions' that I really find to be ok in this server. The -2 STR is hard to deal with, but there is a nice assortment of quality small weapons on this server and weapon finess is a natural need. If you really want a hard time, try a kobold. An extra -2 to STR and CON to boot! All in all, much like their fellow small race, gnomes, halflings can work very well but do lack some of the flexibility of larger races (humans in particular, but they are famous for being so). I'm actually trying to make a non-rogue halfing right now, simply because I do want to prove they have other viable options beyond rogue. I think Toss is a dex fighter, and there was a cleric a while back too (He died though, I think). Currently I am cooking up a druid build, its really just about making the most of the DEX, and remembering few people on here can go toe to toe with everything, even the best fighters on here take a fall now and then. Given this, I now am gonna try to make this dex-druid idea work!

I found that rogues, especially halfling rogues with the +hide modifiers can do much more alone than anything else (save maybe casters with invisibility). My character is only 50% rogue and she can go virtually anywhere. (Since she's also a leadership kinda person I'm kinda interested in the plot idea, seek me out again at your earliest convenience please :) )

My friend and I are about to start up two halfling traveling companions:

He'll be playing Rudy Biscuitbarrel, the typical curious rogue.

I'll be playing Brody Buckethead, a wannabe fierce warrior who's a barbarian.

Should be interesting, playing a halfling barbarian :D

If you're thinking of a good plot, pm any details to me or just incorporate us in game.

I played a single Halfling that was a Shadowdancer in-training, a Thief, an Spy, a Druid, A Cleric, and a Bard. And then i played another that was a Barbarian. I didn't like him.

While I do agree that a halfling rogues hide bonuses and AC bonuses from the improved Dex standing are great bonuses (not to mention dex also gives nice dodge bonuses which are stackable other dodge bonus giving items, should there be any in this server), if they are detected they are screwed. Now the UMD skill is nice, but still nowhere as potent as actual spell casters nor as quick.

Just for all of you who want to help me with this plot idea the background on my character is as follows (I'll keep it short)

Tarnis Westwind..... .....was an engineer of buildings and devices in a small town called Urmn outside of Calimsham (yes Urmn is not in the FG realm book because I made it up, hey it's RP, aint it? :-P). He remembers little about what happened after a successful night at a gambling hall, only to find himself on the floor shivering in the underdark in a room full of former slaves.

He has had flashbacks that lead to a possible slave life under the Illithids, but his memory is nearly blank, leaving him with only a few scrambled and shattered memories to go on. He seeks 3 things: to discover why he was brought to the underdark, help others adjust to this realm and eventually find a way home though any means possible.

(this next part is true in the RPing of my toon while on the server) His first few weeks have been quite eventful. He has so far been targeted for two (failed) assassination attempts by agents of Bane after insulting Bane inadvertently in the presence of followers of Bane. Because of this his normal love of educational material has shifted from scientific to arcane and will at the first opportunity begin to practice magic (he has an INT of 14), to protect himself.

------

Basically he's now looking for protection and doesn't trust anyone other than other Hin's. In fact he's quite sentimental towards them since they remind him most of his home. He does have several friends among a group of Ilmater followers, and thus far have served as protectors and advisors for him.

Idealy he'd like to part of a 'special services' group of Hin, servicing other PC's in odd jobs such as 'search & rescue' operations, scouting & exploration services and the bringing down of know 'criminal' PC's, kinda like a vigilante group. And we would recieve payment from other PC's (either from the quest bonuses or from them personally) .

His ultimate goal is to repeat FB's WAY to the surface and bring that information back to the inhabitants of Sancuary. (the team would actually make the trek back to the city if the server actually does have an end-game to it of some sort).

This is what I had in mind, but of course, I can't do it alone.

Anyone who'd a Hin or a rogue let me know as we can work out details.

And for the person who wanted to be in a 'leadership' position, that would work out well for this sort of idea.

As encouragement, I play(ed) a character weaker than Halflings. He has -2 STR, -2 CON, -1 Saving Throws compared to Halflings. He multiclassed into a Rogue/ Sorcerer. Now, if this seems crazy, don't worry. If you play your cards right, it can be a rewarding build.

Here's for crazy multiclasses, unthought off before!

I am interested. All rogue halfling atm.

I play Amenien Jalin, and I play her as a pure rogue right now, and am planning to keep her on that path. I am curious to see what plot ideas the one who plays Tarnis has...come find me at the Rock, usually play anywhere after 5pm (EST).

About builds, oddly enough my rogue (Tarnis) has had an interesting change of heart. At one point he was going to learn magic. But now he's going the way of combat defense (ranger with discipline as the only skill he takes). Maybe he'll learn magic, but right now he's just a rogue with a better attack bonus.

I'll tell you in game what I have in mind for a group.

djspectre ...but for these non-fighting and non-self-healing classes it's nearly impossible to go do anything without a team.
This goes for just about every class in EfU. You won't get far as a solo fighter, solo ranger, solo paladin, solo mage, solo anything. You'll find a lot more fun, and more success, in teams and groups, so it's a great thing you are already doing that.