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Color Spray FTW!

Would it be posisble to reverse when you get blinded by colorspray and when you get stunned?

How does it make sense that as you gain levels, you get hurt -more- by bright lights? -_-

Once you hit level 5, doing the gnoll quest becomes a deathtrap for fighter/rogues like myself.

When you get hit by 5 overlapping colorsprays, and then they cast it again, and then spam magic missles while you're stunned for five rounds or so....you rarely live unless somehow your party members managed to escape being stunned.

Yes I know there are somewhat easy ways to avoid being hit by colorspray(with potions). But you shouldn't have to metagame to complete this quest. "Oops, no priest/wizard or potions of PVE, sorry noperz"

I've been killed in this way on this quest several times. All I really want to see different, is a reversal of blind with stun in the level order. That is all, thanks.

A sidenote: it's really not metagaming to carry around potions of protection versus evil. They're useful almost everywhere.

Your crazy dude, its impossible to protect yourself via spells from that spell until your level 5. Protection from alignment FTW!

Why are you all talking like Starry Ice? :(

You're all missing the main point. You can take potions to stop just about anything, the only thing I'm trying to point out is....why does color spray hurt you more if you gain levels? Dur dur durr.

Can't stop the blindness in colour spray with potions without wasting vastly expensive potions that are'nt even worth it since it does'nt last all that long.

Blindness is -far- less debilitating than say, five rounds of standing there motionless unable to take any potions or do anything.

Stun does'nt effect you if your under protection from alignment (which is the whole reason most casters on that qeust are designed to cast it if I'm not mistaken) Blindness will effect you regardless and if you don't like roleplaying your character has the sences of spider man and is able to run around for miles slaying enemies or watching that shadow map and running flawlessly out the door, blindness is far more dibilitating,

on this point I think that things like color spray and globe of darkness should have some way to be circumvented after they have been used. If you drink a potion after Globe of Darkness falls or after you have been blinded to remove the effect would be nice, but as previously mentioned, those potions are expensive. And do inherant abilities like Low Light Vision and Darkvision allow you to see through effects like that?

And what about the Dispel scrolls and wands and such? shouldn't those remove the darkness/blindness also?

As with the darkness spell description ONLY Ultravision can peirce the darkness.

No hes right, dispels will just, dispel it.

The DC is quite low..... darkness is a lvl 2 spell, so only dc 12 to dispel it.

Lowest lvl dispel is a lvl 2... so shouldnt it auto dispel?

Not sure if EFU ultravision still pierces darkness. Would be nice if it does, but alot of servers playing by pnp rules take the "UV doesn't pierce darkness in the books" rule. I prefer it the nwn way but I can't remember if it's still in place here.

Color spray is an incredibly useful spell that is vastly underused by the PC population, but when a rather low DC monster casts it to good effect thus providing a tough tactical environment it always seems to be looked at as overpowered by those getting hit by it. It is a low level spell, and a common one at that. An underdark adventurer keen on surviving should and in my book would plan for things like that if he has any head on his shoulders.

Every quest shouldn't be completable every time. Every character should be taxed in my opinion on quests. There are ways around the spell, very simple ones involving level one spells and or counterspelling to name some, and good tactics to name some more. I suppose I am trying to say that each class has it's strengths and weaknesses. You should expect that playing a fighter your big weakness to be will saves (magic) and plan IC accordingly.

The Beggar Color spray is an incredibly useful spell that is vastly underused by the PC population.

While this doesn't directly contribute to the discussion, I would venture to guess that this spell is highly under used becuase it is so difficult to use effectively in the first place. Cone spells in general are hard to control, becuase the enemy can move while the casting is occuring. Debilitating your own team because of this can be devastating, and also simply anger the team you're with. And believe me, I know! =]

ExileStrife
The Beggar Color spray is an incredibly useful spell that is vastly underused by the PC population.

While this doesn't directly contribute to the discussion, I would venture to guess that this spell is highly under used becuase it is so difficult to use effectively in the first place. Cone spells in general are hard to control, becuase the enemy can move while the casting is occuring. Debilitating your own team because of this can be devastating, and also simply anger the team you're with. And believe me, I know! =]

To add on this, that also doesn't contribute to the discussion, the NPC's get themself more often with this spell, than they get the PC's. It works both ways.

I think you're all missing the really only important point to this thread that I made it for.

Level 1-4: Colorpsray? Blindness isn't so bad. Level5+: OMFG colorspray hide behind the cleric!

Higher level=colors hurt the eyes more? Can't see why. Maybe it's because I'm level 1-4, and I got blinded.

Vlaid has a point. You shouldn't be effected by spells in a more harmful way in higher levels.

Can a DM switch the effects?

Yes they can. But why can't people try and maybe up their willsaves to resist it or something instead?

PfA protects against colorspray stun, it doesn't protect against blindness. Because of this, color spray is a lot more annoying (to me, at least) for a low level PC.

It's fine as it is. If anything we'd make it so it always stunned regardless of levels.

Can we make it do that? ;)

.....that was me, damnit.

It seems like half the time when I log in, I have to log in again before I am actually logged in.