IxTheSpeedy
2008-06-03 13:32:18 UTC
#156448
I seem to remember in the second edition D & D rules that a rogue type character would get a bonus to their skills for wearing no armor. The reasoning being that the skill levels were calibrated around the rogue wearing leather armor and the lack of it would make them more lithe.
I think this makes total sense. I realize there are clothes in EFU that offer bonuses as well but I think it would be interesting to make it so that whenever you wear something that has no AC value, then maybe you get a +1 to hide and move silently.
Thoughts?
Oona
2008-06-03 14:16:22 UTC
#156451
I can't say I agree. There are clothes out there that are bright and shiny. Why should these confer any hide bonus over something dark and that doesn't reflect light?
Why would a robe that swishes around confer any bonus over a set of tight pants that don't add any extra noise to any given movement.
The same can be said for any armor, whether that be leather or plate. These have natural penalties built into them, regardless of armor type. Anything beyond AC 2, as a matter of fact. Leather is extremely supple, it's easy to move in and if properly cared for will not creak when you move. Hide and Studded leather are thicker and have bits of metal, respectively. Thicker leather already makes it more difficult to move fluidly and has more of a chance to creak or make noise. Studs in leather, obviously, can reflect light. Some armors, which are specially crafted and prepared, offer Hide and/or Move Silently bonuses. These are generally minor and still usually result in a net negative loss of stealth.
So really, what you're asking for is already there. It's just including the two most basic and least protective armors as well as clothes. But to confer a bonus for having bright clothing and reflective material over dull clothing that absorbs light... seems a bit off. I think it's best to simply leave it as it is and let the DMs decide on a per item basis which things will effect stealth and which will not, rather than granting a bonus across the board.
Pup
2008-06-03 16:32:18 UTC
#156468
The "bonus" is the fact that you don't get any of the normal skill check penalties for wearing armor. i.e. -1 for leather, -2 for studded, etc.
IxTheSpeedy
2008-06-03 16:52:11 UTC
#156472
there is no skill check for wearing leather armor. There is a -1 for studded leather. My point is that it makes sense that if you were trying to do something that required extreme agility, then having no leather armor would make it easier to move than having leather armor. That's it
As far as bright colors, that's kind of assumed and I guess part of RP. I mean why would someone wear white when trying to hide in shadows?
Oona
2008-06-03 17:02:02 UTC
#156473
IxTheSpeedy
As far as bright colors, that's kind of assumed and I guess part of RP. I mean why would someone wear white when trying to hide in shadows?
Why not if it gives a bonus to hide? Hide/MS gear can be hard enough to find as it is, if a character, especially a low level one, is able to get even a slight bonus, they are going to take it. Even at high levels I have numerous items that only give +1 bonus.... I keep them for those times when I know that I absolutely -must not- be seen. If going naked or in cloth would improve that... by god I'm going to do it to not die.
kanrath
2008-06-04 17:49:18 UTC
#156695
Actualy I must bring up somthing a pervious server I played on discovered, and that is a sneak does not get the supposed d20 added to his hide ms check, meaning a person with 10 hide/ms against someone with no listen or spot has a 50% chance to spot or hear you at all times. Normaly this is what the math should be
1d20+Hide skill Mod+misc mods+ stat Mod
VS
1d20+spot skill mod+ misc mods+stat mod
1d20+Ms skill mod+misc Mods+stat Mod
VS
1d20+ Listen skill Mod+misc Mods+stat mod
But in reality there is no d20 added to hide/ms making it much harder to succede in sneaking then it should be.