I figure, since there's so many Kobold PCs running around, we should give a nod to the scaly little bastards and bring in Kobold Ditherbombs.
What are Kobold Ditherbombs?
Races of the Dragon, p.122 These are spherical explosive devices created by Kobold alchemists to reduce large boulders to rubble during mining operations. They have also been adapted for military purposes. Activating a ditherbomb is a move action that involves violently shaking the device, which explodes 1d3 rounds later. (Violently shaking the bearer of the ditherbomb often sets off the bomb as well.) Throwing a ditherbomb is a standard action.Ditherbombs come in three different varieties, each of which deals a different amount of damage and has a different blast radius:
Weak ditherbombs deal 1d6 points of acid damage to creatures and objects in a 5-foot-radius burst (Reflex DC 10 half).
Strong ditherbombs deal 1d4x1d6 points of acid damage (Reflex DC 12 half) in a 10-foot-radius burst.
The most potent of ditherbombs, called wyrm ditherbombs, deal 1d6x1d8 points of acid damage in a 15-foot-radius burst (Reflex DC 15 half). The damage dealt by a ditherbomb ignores the hardness of stone.
The more powerful ditherbombs are inherently unpredictable, as reflected in their damage values. To determine the damage dealt by a strong or wyrm ditherbomb, roll two different dice and multiply the results. For example, a strong ditherbomb deals 1d4x1d6 points of damage, which means that you roll 1d4 and 1d6 and multiply the result together to determine the damage it deals when it explodes. The strong ditherbomb is thus just as likely to deal 1 point of damage as it is likely to deal 24 points of damage (but it is most likely to deal somewhere around 9 points of damage). A wyrm ditherbomb's average damage is about 16 points.
What do you guys think? Would it be possible to code in something like this?