Cruzel
2008-05-31 16:31:32 UTC
#155929
What I'm suggesting here is a few positive energy spells. NWN has a diverse amount of spells, but aside from a select few, none are really positive based.
I understand fully there is a concern of balance, because pos energy cannot be blocked. During my pondering on this I thought carefully on how to balance them. I'd really like to see some variety in some of the spell schools, otherwise I find people just cling to stereotypes because certain spells are stronger, rarely taking them for the RP reasons.
I've taken the liberty to start making the following.
Positive energy ray. (VFX same as searing light)
Level 1 Spell,
Wizard, Sorcerer, Cleric.
Range; Medium
Saves; Will 1/2
School ; Necromancy (Conjuration if DMs want to make itm esh with the other 'positive' spells)
Damage; 1d4 positive + 1d4/2 caster levels
Positive Energy Burst; (VFX Summon Celestial)
Level 3 spell
Wiz, sorc, cleric
Range; Medium
Saves; Will 1/2
School; Same as above
Damage; 1d8 + 1 /caster level
Positive Energy Protection; (VfX Same as "aid")
Level 3 spell
Cleric
Duration ; Turn/level
Range; Short
Saves; None
School; as above
Effect; Target is immune to positive energy. (effect is removed on logout due to possible complications this could cause)
Just wondering what you dudes think.
_trendymonster_
2008-05-31 16:45:20 UTC
#155930
It is not possible unless you modify current spells.
Luke Danger
2008-05-31 16:46:51 UTC
#155931
Besides, they have few uses, only undead do those spells work to the way you want.
Snoteye
2008-05-31 18:31:16 UTC
#155938
Positive energy damage will hurt you no matter what. That said, too many headaches.
Denko
2008-06-02 19:12:45 UTC
#156246
If you say NWN spells need variety, then I don't know what variety is for you, considering the dozens of spells that are available to casters. There is no need to add more.
The only thing that would really need to be done is a spell of protection from neutrality.
pyth
2008-06-02 19:36:38 UTC
#156250
There are potions IG that do neutrality protection. I'm fairly certain anyways.
Ommadawn
2008-06-02 23:13:07 UTC
#156316
On a related note I'd really, really like to see spellcasters be able to cast protection from neutral, either as spells or for potions etc.
Denko
2008-06-02 23:58:38 UTC
#156341
pyth
There are potions IG that do neutrality protection. I'm fairly certain anyways.
I know, but I was talking about spells.
Oona
2008-06-03 12:06:34 UTC
#156439
Spell variety is always nice, and anyone who says otherwise is silly. For instance, in PnP it was possible to tweak spells for flavor... Like Fireball, could be frost ball, lightning (which we have, yest), acid. Or whatever element. Why? So you could make a really cool frost focused mage! That's why. Obviously this couldn't be done on the fly, that requires an Epic Feat. (ie. Oh all I have is frost bolt memorized and here comes a merry band of trolls to eat us! I'll just change it to FIREBALL!) But you could learn a spell that behaved exactly like fireball but dealt a different kind of damage no problem.
In NWN, your options for such are extremely limited. If you want to make a frost themed evoker, your options are Ray of Frost, Ice Dagger, nothing at 3rd circle, Ice Storm and maybe Elemental shield, although this manifests as fire in game, and Cone of Cold. Anything beyond that is quite out of reach. Not that there are even any spells beyond that that are frost based anyway...
Denko
2008-06-03 19:47:08 UTC
#156497
Oona
Spell variety is always nice, and anyone who says otherwise is silly.
Except, I repeat, that the spells in NWN are varied enough as it is. I know it would be awesome to have 50 spells of cold, fire, electricity, necromancy, and whatnot, but I suspect nor the developers nor the EFU DMS (or any DM for that matter) would spend countless hours scripting for a handful of people who want to play a pyromancer, a frost evoker, or whatever.
Daemonic Daz
2008-06-03 20:26:45 UTC
#156505
Back to the original suggestion, if you want ran around using positive energy, make a cleric or a druid or even a bard.
Anonymous
2008-06-04 10:49:23 UTC
#156649
Denko
Oona
Spell variety is always nice, and anyone who says otherwise is silly.
Except, I repeat, that the spells in NWN are varied enough as it is. I know it would be awesome to have 50 spells of cold, fire, electricity, necromancy, and whatnot, but I suspect nor the developers nor the EFU DMS (or any DM for that matter) would spend countless hours scripting for a handful of people who want to play a pyromancer, a frost evoker, or whatever.
Creating a spell, really is not very hard at all. Nor does it take hours. a basic spell script can be written in under twnety minutes, bugtested, and whatnot. Adding the spell to the game? Another ten twenty minutes editing the .2das.
These three spells I created, and (loosely) bugtested, in under an hour and a half. Its not really a question of how much time it takes, because that is in fact, very low.
That being said -
Back to the original suggestion, if you want ran around using positive energy, make a cleric or a druid or even a bard.
There is only that I can think of, one spell which inflicts positive energy damage universally. Greater ruin, which is an epic spell. Healing spells are able to do positive to undead, but are conjuration in NWN. The reason for this suggestion is there is an Assload of negative energy spells, fire spells, earthy spells, some ice spells, but no positive energy spells.
Please to be considering, DMS.
AScottBay
2008-06-05 19:49:28 UTC
#156860
Specifically, everyone would need to download the spells.2da for the visual effects and spellcraft checks to work properly. EFU will never require downloads to experience the "same" EFU as everyone else. (This means, everyone should be able to see what other people see in-game.)
However, Protection from Law/Chaos, as radials of Protection from Alignment (and BioWare-official deleted spells) can be added, and should be available for download following the release of patch 1.69.