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New Spells.

What I'm suggesting here is a few positive energy spells. NWN has a diverse amount of spells, but aside from a select few, none are really positive based.

I understand fully there is a concern of balance, because pos energy cannot be blocked. During my pondering on this I thought carefully on how to balance them. I'd really like to see some variety in some of the spell schools, otherwise I find people just cling to stereotypes because certain spells are stronger, rarely taking them for the RP reasons.

I've taken the liberty to start making the following.

Positive energy ray. (VFX same as searing light) Level 1 Spell, Wizard, Sorcerer, Cleric. Range; Medium Saves; Will 1/2 School ; Necromancy (Conjuration if DMs want to make itm esh with the other 'positive' spells) Damage; 1d4 positive + 1d4/2 caster levels

Positive Energy Burst; (VFX Summon Celestial) Level 3 spell Wiz, sorc, cleric Range; Medium Saves; Will 1/2 School; Same as above Damage; 1d8 + 1 /caster level

Positive Energy Protection; (VfX Same as "aid") Level 3 spell Cleric Duration ; Turn/level Range; Short Saves; None School; as above Effect; Target is immune to positive energy. (effect is removed on logout due to possible complications this could cause)

Just wondering what you dudes think.

It is not possible unless you modify current spells.

Besides, they have few uses, only undead do those spells work to the way you want.

Positive energy damage will hurt you no matter what. That said, too many headaches.

If you say NWN spells need variety, then I don't know what variety is for you, considering the dozens of spells that are available to casters. There is no need to add more.

The only thing that would really need to be done is a spell of protection from neutrality.

There are potions IG that do neutrality protection. I'm fairly certain anyways.

On a related note I'd really, really like to see spellcasters be able to cast protection from neutral, either as spells or for potions etc.

pyth There are potions IG that do neutrality protection. I'm fairly certain anyways.
I know, but I was talking about spells.

Spell variety is always nice, and anyone who says otherwise is silly. For instance, in PnP it was possible to tweak spells for flavor... Like Fireball, could be frost ball, lightning (which we have, yest), acid. Or whatever element. Why? So you could make a really cool frost focused mage! That's why. Obviously this couldn't be done on the fly, that requires an Epic Feat. (ie. Oh all I have is frost bolt memorized and here comes a merry band of trolls to eat us! I'll just change it to FIREBALL!) But you could learn a spell that behaved exactly like fireball but dealt a different kind of damage no problem.

In NWN, your options for such are extremely limited. If you want to make a frost themed evoker, your options are Ray of Frost, Ice Dagger, nothing at 3rd circle, Ice Storm and maybe Elemental shield, although this manifests as fire in game, and Cone of Cold. Anything beyond that is quite out of reach. Not that there are even any spells beyond that that are frost based anyway...

Oona Spell variety is always nice, and anyone who says otherwise is silly.
Except, I repeat, that the spells in NWN are varied enough as it is. I know it would be awesome to have 50 spells of cold, fire, electricity, necromancy, and whatnot, but I suspect nor the developers nor the EFU DMS (or any DM for that matter) would spend countless hours scripting for a handful of people who want to play a pyromancer, a frost evoker, or whatever.

Back to the original suggestion, if you want ran around using positive energy, make a cleric or a druid or even a bard.

Denko
Oona Spell variety is always nice, and anyone who says otherwise is silly.
Except, I repeat, that the spells in NWN are varied enough as it is. I know it would be awesome to have 50 spells of cold, fire, electricity, necromancy, and whatnot, but I suspect nor the developers nor the EFU DMS (or any DM for that matter) would spend countless hours scripting for a handful of people who want to play a pyromancer, a frost evoker, or whatever.

Creating a spell, really is not very hard at all. Nor does it take hours. a basic spell script can be written in under twnety minutes, bugtested, and whatnot. Adding the spell to the game? Another ten twenty minutes editing the .2das.

These three spells I created, and (loosely) bugtested, in under an hour and a half. Its not really a question of how much time it takes, because that is in fact, very low.

That being said -

Back to the original suggestion, if you want ran around using positive energy, make a cleric or a druid or even a bard.

There is only that I can think of, one spell which inflicts positive energy damage universally. Greater ruin, which is an epic spell. Healing spells are able to do positive to undead, but are conjuration in NWN. The reason for this suggestion is there is an Assload of negative energy spells, fire spells, earthy spells, some ice spells, but no positive energy spells.

Please to be considering, DMS.

Not happening.

Specifically, everyone would need to download the spells.2da for the visual effects and spellcraft checks to work properly. EFU will never require downloads to experience the "same" EFU as everyone else. (This means, everyone should be able to see what other people see in-game.)

However, Protection from Law/Chaos, as radials of Protection from Alignment (and BioWare-official deleted spells) can be added, and should be available for download following the release of patch 1.69.