Cruzel
2008-05-22 13:49:23 UTC
#154112
I've actually been wondering about this for awhile.
Why were the familiars nerfed to the point where they are only useful at very very low levels? Being a persistant summon, they are similar to animal companions in almost every way, except for the ability to posess them.
Wizards can be pretty powerful, yes. But there is little advantage in being able to posses them during combat, since your PC becomes 100% useless while you posess it. If anything, you are more vulnerable. I don't really see the need to nerf them any more than you would need to nerf animal companions.
There is probably something I'm missing, but I was just wondering why they were nerfed so badly, as I really can't see the justification.
Cruzel
2008-05-24 15:11:43 UTC
#154669
Please to be giving answers.
DeputyCool
2008-05-27 04:58:53 UTC
#155126
Primarily, it was simply felt that the Bioware familiars were too powerful. We didn't want to see Wizard's Familiars being used as combat machines, which they certainly can become, even within EfU's level range, if unnerfed.
Wizards remain quite well balanced with the other classes, largely due to this change.
Cruzel
2008-05-27 05:11:05 UTC
#155131
I dont think they should be war machines.. but like.. 11 or lower HP at level 7? That's insanely weak,
I'd just like to see them more viable, because they can make for some awesome RP.
9lives
2008-05-27 05:24:38 UTC
#155135
Combat-ineffectiveness doesn't stop you from being able to RP with them.
Cruzel
2008-05-27 06:11:57 UTC
#155141
I think it does on quests, people are less likely to bring them out if the lame bioware AI will just have them killed in a single round. Goodbye 100 xp :/
If they can't be beefer to maybe like 20-30 hp at least, maybe a 10 xp loss when they die would beb etter , since they are utterly useless on anything harder than boggs :P
DeputyCool
2008-05-27 06:15:35 UTC
#155142
Don't take your poor little mephit questing then. =(