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Familliar Nerfs.

I've actually been wondering about this for awhile.

Why were the familiars nerfed to the point where they are only useful at very very low levels? Being a persistant summon, they are similar to animal companions in almost every way, except for the ability to posess them.

Wizards can be pretty powerful, yes. But there is little advantage in being able to posses them during combat, since your PC becomes 100% useless while you posess it. If anything, you are more vulnerable. I don't really see the need to nerf them any more than you would need to nerf animal companions.

There is probably something I'm missing, but I was just wondering why they were nerfed so badly, as I really can't see the justification.

Please to be giving answers.

Still waiting, Dudebros.

Primarily, it was simply felt that the Bioware familiars were too powerful. We didn't want to see Wizard's Familiars being used as combat machines, which they certainly can become, even within EfU's level range, if unnerfed.

Wizards remain quite well balanced with the other classes, largely due to this change.

I dont think they should be war machines.. but like.. 11 or lower HP at level 7? That's insanely weak,

I'd just like to see them more viable, because they can make for some awesome RP.

Combat-ineffectiveness doesn't stop you from being able to RP with them.

I think it does on quests, people are less likely to bring them out if the lame bioware AI will just have them killed in a single round. Goodbye 100 xp :/

If they can't be beefer to maybe like 20-30 hp at least, maybe a 10 xp loss when they die would beb etter , since they are utterly useless on anything harder than boggs :P

Don't take your poor little mephit questing then. =(