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General reaction to a couple of threads.

This is a second draft of a post that is intended to address some of the concerns raised here and there in some of the more recent General Discussion posts.

The first post got into details and personal histories with individual players, so I've edited it out. I am however willing to bluntly and honestly share my opinion about the playstyle of any player who requests me to do so through PM.

Anyway, here goes.

For a long time we've had a phenomenon of decently-talented veteran roleplayers who at some stage of their NWN got positive feedback from DMs who later on get really angsty because they feel the DMs aren't treating them right. This is usually coupled with various conspiracy theories about why they aren't. It is also often coupled with jealousy about other characters that are perceived as getting more attention/loot/privileges/whatever.

Sometimes this is because we as DMs have dropped the ball. It does happen. More often it's because "veteran players" have an opinion of themselves that the DM team does not agree with. Basically, they think they are hot shit and the Dms think "lukewarm shit." And of course once the player starts becoming a conspiracy theorist and angst-machine, the DMs are going to be even less enthusiastic about playing with them and the vicious cycle continues.

If there are players out there who feel like the DM staff is really doing something wrong, I'd like to hear about it. Maybe I am missing something, but I am pretty sure the vast majority of the player base do not share these concerns. Most of the criticism I see seems to come from long-time veterans with either unrealistic expectations or a complicated history of some kind that may contribute to whatever is causing their lack of fun.

For them, my best advice if they want to recapture the awesome is to temper their expectations (you are not going to get the mood you had in alpha where a DM was constantly looking over your shoulder 24 hours a day), and say to hell with the DMs and be awesome without us. If you're really so talented, then prove us wrong and do what you need to do without us. Make your own fun. Create your own stories. Do your own thing, figure out what you enjoy, and do it.

And if there's something out there that really needs a DM, make it so we practically can't say no. If you really want a DM for your fun, make it happen. Like so -

You like to go on long, epic DM quests with tons of puzzles and challenges? Put together an amazing adventuring party chock full of interesting characters and go on SoO's Tomb of Doom quest. He's been waiting for a group of PCs to solve it forever, and the loot is better than any other loot that's been made in the history of EfU.

You like to chill out and BS with NPCs in taverns? Organize a story-telling event a couple days in advance, check with our DM staff of 10+ active Dms, and try to make sure at least one can make it. Challenge Glorblor to tell a story. Be creative and fun, and make the DM want to roleplay with you, not just feel obligated to.

You want to enact sweeping, political changes to Sanctuary? Recruit a couple of PCs, pull together some kind of political party, get them all to appeal to different demographics, take over a majority of the Council. Recruit Pcs in the Watch to your side to convince Azzam not to be too tough on you. Vote and pass whatever you want. Be awesome and creative and dynamic.

You want to be a great hero, a titanic force for good? Identify evil groups (PC and NPC). Recruit PCs to your side. Be smart and inspiring and legitimately good. Spend the effort to figure out how your enemy can be defeated, and do it. Maybe you'll fail, but anything can certainly be done, and the journey is fun either way.

You want to be a great villain, feared and hated? Figure out some kind of goal or theme, bring other PCs to your side, and go for it. There is nothing quite like a big PC villain for focusing the playerbase on the RP that EfU is about, in my opinion.

You want to solve large, DM-based meta plots? Keep your eyes open. Maybe all these old phoenix scales floating around are of some significance? They are out there for the taking.

You want to become the ultimate spy-master, aware of everything that goes on in town? Get good at persuasion, get people to trust you, recruit other spies to your side, etc.

You want to become wealthier than any other character? Become a merchant. Buy low, sell higher. Don't peddle junk, but actually make an effort to stay in stock with merchandise that PCs actually want and need. Pay guards to protect you, make deals, get underlings.

You want to claim territory? Go out, and claim it. Get other PCs to back your words. Be able to actually hold the territory IG. After a while make a post on the module change thread indicating what changes you've made to the area.

You want to become a famous, daring adventurer? Go out, adventure. Form an adventuring alliance. Go on the harder/more rewarding quests. Try new stuff, and take other PCs with you. Get good at it - teach other PCs how to share supplies, fight as a team, handle the challenges that await them. Make it public, prominent, inclusive, creative, and fun.

You like to explore, and like it even more when a DM spices your exploration? Take other PCs out with you. Publicize your efforts. Have a purpose or mission. Maybe you are doing a botanical survey of zurkhwood plants. Maybe you are searching for the mythical Deep Lurkers and its valuable spikes. Maybe you are offering UD safari tours, or searching for lost ruins. Maybe you are just going out on camping trips to tell stories around campfires. Don't just go out and hope for a DM as you wordlessly smash spawns, but make it fun for the other players involved regardless. Don't count on a DM, but often we'll show up.

You want to earn a prestige class? Figure out what the requirements are, and earn them. If you want to be an assassin, find contracts and assassinate people. If you want to be a dwarven defender, actually be an inspiring and powerful champion of the dwarven cause.

You want to establish a temple to your faith? Do more than just preach while questing, develop a flock/following. Run events. Promote the dogma so that it impacts everything that is going on.

You want to escape to the surface? Why that's easy, all you need to do is - nevermind.

I guess what I am saying, is that the server is set up so that you should not need a DM to have fun or prosper or accomplish things. I am also saying, however, that there is a style of playing that will more likely lead to very positive DM attention, if that is what you are really after.

I am enthusiastic about the idea of the playerbase stepping up their game some, and hopefully that leading to it being even more fun to DM.

I am also enthusiastic about players spending more energy on sweet IG action and less on long-winded forum posts.

A great post, many ideas and what not.

But the thing is DMs are needed alot and alot especially with the PvP Rule in Lower etc, and for the majority of the time it seems like there is about 2 active DMs, not 10. Also in my opinion (my timezone etc) I think it is extremely hard for myself and others to get DM Attention, let alone possess a NPC for a simple question.

EDIT: Not to mention that we seem to be getting more DMs, but the timezone issues are still there with DMs not being IG (as a DM) for long gaps.

There is almost always a DM on IRC available for pressing matters, MGS, and I believe most of us appreciate the urgency of PvP and try to address it if we have any chance of doing so. 10+ active DMs, which we definitely have now, does not mean there will be 10+ DMs in the client 24/7, it means that out of 10+ DMs, at least one can usually be reached at any given time. And with all that, I reckon Howland's post was less about PvP than regular play.

Oh ok yep, well I didnt mean the whole topic to be PvP just an example of when you really need a DM, and thats great to hear I look foward to seeing more DMs ig in Australia!

Know what........................

I agree with howland! Their are plenty of Ig ways to impact the server! Montezzi has acquired all they have because why? They arent lazy and acomplish their stuff Ig!

The pcs can do anything! If enough Pcs rallied! They could destroy the Sanctuary Watch. (Or at least a Dm told me.)

Dragon, you may be a... nah, you're too much fun to insult. Good youthful enthusiasm my boy. Anyways, this has the Dragonfire9000 stamp of approval, and, by extension, the Chuck Norris stamp of approval. Howland, I am frankly amazed that you continue to put up with our crap after all these ages. Kudos to you for being uber and such. We need to stop whining about how unfun the server is and pull our share of the weight. Hmm... I'm going to have to roll up a high profile character here. Hammerfist!!!!

I haven't been a member of this server for long enough to know what it was like when Dm interaction was something to be expected. But, since being here I have been involved in So Many DM quests, had so much interaction from NPC's that I can only assume that this is all a bunch of silly, and that anybody who has a serious problem should try another server for a few days, and then see how very little can be achieved, how very little PC's impact the game world and how very little DM's actually give a sh*t there, and then come back to EFU and then see if they were right to complain in the first place. EFU has a wonderful DM team, that go out of their way to add to the game experience, and do loads more than they need to. They obviously have real lives, and it's really unfair to even for a moment expect to have any serious DM attention. Everything that needs to be done IG can be done, more or less, without a DM then and there, save for pvp and such like. I think the recent Montezzi storyline has riled up some people to throw out their toys and stamp their feet, causing feelings of resentment. But to me, this story has only grounded my love of this server, and made me more than sure that my PC is able to do anything she wants, and I know that the DMs are more than fair when it comes to helping this along, as best they can with the time they are allowed. Anyhoo, just what I have found while being a member here, and such :wink:

ohno,

Why are you trying to squash a discussion that Howland and the DM team are openly cultivating?

Deputy's thread is about making suggestions, and veteran players are taking the opportunity to do so. They are damn good ones too. Yes our DM team rocks, and yes we appreciate them. The fact they want our input is impressive in and of itself.

No one is complaining, they are suggesting. We love playing EfU, and are taking advantage of their willingness to listen to us to see how it can be made even better.

I think the recent Montezzi storyline has riled up some people to throw out their toys and stamp their feet, causing feelings of resentment. But to me, this story has only grounded my love of this server, and made me more than sure that my PC is able to do anything she wants, and I know that the DMs are more than fair when it comes to helping this along, as best they can with the time they are allowed.

I had a lot to say about the part I highlighted, but I am going to condense it.

Please be considerate of others, even if their POV is different than their own.

Thank you.

Forgive me, but it seems you have taken my post as an attack, when all it was was a catch all for the recent things I have been reading. As a new player, I felt I had to put myself forward as to my opinion on the subject. The part in which you highlighted was not meant to be insulting, although, on reflection it does come across as such, and for that I am genuinely sorry, but hope that it doesn't make anybody else feel the same.

Deputy's thread is about making suggestions, and veteran players are taking the opportunity to do so. They are damn good ones too. Yes our DM team rocks, and yes we appreciate them. The fact they want our input is impressive in and of itself.

I haven't got any problem with suggestions, or anything of the sort, and I'm not really sure where you got that from. I merely meant to highlight the fact that, even without DM's being around, the game is set up to be a place that can be impacted upon, even without the need for a DM to add their stamp.

I hope that I haven't caused any unnecessary heat, or such.

Damn I'm a touchy bastard! I need to think first, post second.

No worries.

I think Mort has a great attitude about PvP, and its because he very carefully considers the POV of the "other guys" and tries to make sure it is fun for everyone.

trendymonster has done a good job of that too in my personal experience.

Ah well, I derailed this thread a bit - carry on!

I agree. It's really not difficult if you have the schwing-des-todes for it, and that's coming from a player who isn't playing much and isn't in the best timezone in the world.

Oh, just so you know, it will be immensely difficult to find a DM to DM in GMT times, and as a GMT player that tries to do some of the things mentioned, it could be very frustrating sometimes. It's not anybody's fault, but it's a big flaming loop to hop through.

Amazing topic. It's given me a lot of ideas about things to do! Thank you, Howland!

And, Earthbound, although it may seem that way you'll find DMs aren't all that hard to find in GMT! Try Dangerous Dan or Snoteye, if you can get on IRC, or just cross your fingers!

I think just about everyone knows I'm one of those vets that has lost his mojo. Just to make it clear though, I consider it no fault but my own. Please understand though, the frustration of trying and failing at something you considered yourself good at can be heartbreaking. Be it EFU or film making. My camera just isn't as groovey as it was.

I don't think any of what is going on with a few of us vets has to do with you DMs at all. You guys are great, consistently there to hear us bitch and moan and help us keep things in perspective. Kiaring had it right, "things just aren't clicking". It's something we are going to have to work through, and its always good to know that you will all be around to help. I still have plenty of DM conspiricy theories though. My most recent one involves DC in a fat suit and a multi picture deal. <_<

I've got Bernie Williams syndrom. Solid carrer, good fan base, but forced to watch a younger, hot-shot rookie eventually replace me. Such is the fate of the vet, I think, unless you happen to be Roger Clemens, but I doubt anyone wants to see me logged in on steriods. I'll take everything you've said to heart Howland, on how to get my groove back. You remain one of the smartest people I know, and I've never even met you.

It feels a bit like an uphill battle, reaching the top always is, and I don't want to settle for less, despite the warnings that I should. I'm hard-headed that way, I guess. Anyway, I've said enough.

I have a simple, but I think relevant, thought: Driven people are always trying to raise the bar. It's only gonna get more challenging for anyone who cares about what they do. I personally think that is a good thing.

P.S.- Also, every artist goes through dry spells.

Yeah. Look at Frida Kohlo... she became -barren-.

... Too soon?

That joke was lamer than FDR's legs.

Please do not derail this thread into below-the-belt jokes about one of the U.S.'s best presidents. This thread was about how players can improve themselves- and we should focus on providing the original post with the stimulus and environment needed to cultivate the Awesome.

Tangent Except Frida Kahlo became unable to reproduce through a horrific bus accident.

The key point for me in Howland's post was that the server is designed to run without a DM. Its a rich world - so use it. I'd go further and say that DM intervention IG should only be requested in extremis. For the great majority of players its better not to know there even is a DM. I've directly asked for DM support IG about ten times in 18 months of playing for two reasons (1) It breaks the spell (2) but mainly because I enjoy the efforts other players make in doing the kind of things Howland suggests. If the game doesn't work for you without a DM holding your hand go build your own.

kingcod The key point for me in Howland's post was that the server is designed to run without a DM. Its a rich world - so use it. I'd go further and say that DM intervention IG should only be requested in extremis. For the great majority of players its better not to know there even is a DM. I've directly asked for DM support IG about ten times in 18 months of playing for two reasons (1) It breaks the spell (2) but mainly because I enjoy the efforts other players make in doing the kind of things Howland suggests. If the game doesn't work for you without a DM holding your hand go build your own.

So, is it your opinion that DMs should just be administrators and adjudicators rather than storytellers?

That to ask them to tell stories is to demand them to hold your hands seems, strange to me.

Admins and adjudicators are important, if sometimes tiresome roles, but clearly I'm not advocating DMs just do this.

I'm more concerned that we often don't exploit or play within the EFU world enough without expecting a DM to be the key component to enrich it.

Its the 'DM quest Good - Scripted quest Bad' approach I'd hope we, as players, should reject, particularly when, at times, players demand a DMs attention disproportionately.

The thread seems to be about being a responsible, inventive and generous player - I'm sure the DMs will offer us their stories without them being demanded or expected.

I had a very long post (longer than this one) written up in a draft, but I decided to be more direct. I am posting this in response to the other threads, but I am placing it here because this thread obviously grew from the others.

Let me make clear where I stand: I feel that the relationship between DM's and PC's is 50 / 50. In order for the server to be the absolute best it can be both sides must somehow find a way to meet in the middle.

On the players side of things there is a ceiling as to what can be accomplished without some form of DM intervention. This may be as simple as gaining a faction area or working with the machine. You require a DM for those things and they are simply impossible to do or gain without a DM.

On the DMs side of things, short of guiding the players by the nose, unless players stand up and try to bring about change on the server it will remain stagnant. I don't think anyone, and I certainly do not, want the DMs leading the players by the nose. The strength of EfU is that the story is almost exclusively player driven.

However, what is critical is that all sides realize that what we have and need here is a partnership, and in some cases I think we have competing interests. Players are focused largely upon themselves and their individual stories while DM's are focused upon the story of the server as a whole. Sometimes those two things come into conflict.

What I think we have here is a disconnect between both sides for a number of complex reasons, that frankly aren't even as important as acknowledging the fact that this disconnect exists. We look at the same server but from completely different viewpoints. It is necessary to understand that our role is cooperative rather than competitive, and that in order to succeed in the way that we all want requires partnership and team work.

I believe with this understanding that any problem that arises on this server can be solved. I do not believe that there is malignant intentions on either side. What ever divides us as individuals and in personal philosophy does not compare to what I believe is our shared love of EfU and wish for it to succeed.

-------------

Now I want to narrow things down to specifics. I am speaking from a position as a player to areas where I would like to see the server improve.

The primary area that I feel can be improved is the serious disconnect between the players and the NPC's of the city. I speak of this from experience from running for Council. The citizens of Sanctuary often hold completely differing viewpoints than the PCs. On some issues there is such a great divide PCs seem to be living in a completely different universe, and in some cases the viewpoints held by PCs simply do not make sense given the reality and the facts.

I do not think in many cases that this is intentional on the part of PCs, but rather because of faulty OOC knowledge about the game world.

For example, everyone seems to get and understand that citizens of Lower Sanctuary hate and dislike the citizens of Upper, to the point of viewing them as tyrants. Yet, those of Upper Sanctuary seem to lack similar hatred toward those of Lower even though among the NPCs those feelings are pretty prevalent. People do not seem to OOCly understand, even though this would be common knowledge IC that everyone who has not just arrived would know, is that those of Lower Sanctuary live there by choice. They could freely enter the Canal Ward or Upper Sanctuary to live so long as they obey the law like everybody else.

However, many PCs (and I believe this is due to OOC misconceptions) believe that NPCs living in Lower Sanctuary are pretty much all the poor people of the city. They seem to think it is similar to some type of ghetto and those living there are somehow just unlucky, disenfranchised or forced to live there. The truth of the matter is that they are mostly separatists, fanatics, cultists, fringe groups, and a fair share of criminals. In other words, individuals who want to rebel against the establishment or just out right resent order all together. It is a law / chaos divide.

I do not think PCs properly understand the long standing feud between Upper and Lower, or rather, I do not think they properly understand the viewpoint of Upper Sanctuary. From the PC side of the fence the actions of NPCs sometimes do not make sense because you do not understand the motivations. However, if you understood the prevailing knowledge and opinions held by NPCs their actions would suddenly seem completely reasonable and justified.

Let me take another issue from the past. The iron shortage. I am not even sure how many characters I went through during this crisis but almost each of them wanted to find the city a new source of ore. It was mostly for selfish reasons but each time I failed. Why? Because among the players of the server there was no sense of urgency. Most simply ignored the shortage. No one payed attention. There were no serious consequences aside from some price hikes. No doubt some PCs did not even know it was going on, even though it was a central crisis to the city for quite some time. As a result of this it was nearly impossible for me to find a way to get other players involved. They simply did not feel motivated because, although it seriously impacted the NPCs and the city as a whole, it did not really impact the PCs.

Generally speaking, most PCs no doubt thought, "Well, if plate armor costs too much in Sanctuary I'll just trek on over to Fort Mur and buy it there."

Speaking of Mur this brings up another issue. How many PCs know that Fort Mur is a central hub of the slave trade in the region? It has been some time since I have visited the place, but I have never seen any NPC slaves there, yet they surely exist. How many PCs who would kill any slaver who set foot in Sanctuary, made the trek to Mur to do business?

There are other things I could mention, such as the formian invasion, but at this point things are getting redundant and the post overly long.

However, I do feel that I should offer at least some idea of a way to deal with these issues.

-------------

I think the best way to deal with these issues is to actually back them up. If there is a threat to the city let that threat be real. The iron shortage and the formian invasion did not work in my opinion because they really had no teeth. It is as if someone held a gun to your head, but you knew it was not loaded, and that even unloaded they were too afraid to pull the trigger. There was no fear behind the threat.

When introducing the iron shortage why wasn't a system introduced requiring PCs to have to repair their weapons and armor after use? It would have been good for the economy and it would have hit home more. As PCs why didn't (and why don't) we arrest people caught wearing Mur Fullplate because they are supporting and enabling the slave trade (a big no-no in Sanctuary)? As DM's why isn't more emphasis put onto Mur's slave trading ways?

Why aren't there more Upper NPC's - just common folk - who are more outspoken against Lower Sanctuary? What do the common folk think right now about the Montezzi? (They may have an opinion but I just haven't heard it because I have not been IG for some time now.) Why aren't NPC citizens more active in their government? When the Council sucks and is failing, why aren't they beating down the town hall door and shouting insults at Watchmen who try and get them to disperse? Anything that could be done to enhance the mood, the atmosphere and the flavor of the server should be done.

From a personal prospective, I'd rather see players being the proactive leaders of the city with NPC's largely there for supportive roles. If a cleric of a god is giving sermons on a frequent basis, why can't a few commoner NPC's show up and join his cult? Why don't the NPC's as a whole take a more active interest in the PC's and come to the PC's when appropriate?

While I understand that DM's want to focus their attention on groups and individuals that have the numbers because it is the most democratic thing to do... it is sometimes hard to get people interested in a concept unless they see you have some type of DM attention. If the DM's show even a remote interest it is almost guaranteed that player interest quickly follows. Having a few commoners side with a PC is a good way to not only enhance the atmosphere of the server (it will feel more dynamic and alive) but also help individuals become interested in what a player is doing.

Anyway, this post has been long enough. I think I hit on my main points.

kingcod I disagree it is not designed to be run without a DM, nearly everytime I login a DM is required for something, PvP, NPC possession etc, the only thing dms are not need for is scripted quests and they already get done alot...alot.

Even when PvP is done in non-blue NPC areas a DM is still good to have although not required.

DMs players a vital vital role in EfU they bring it more to life, sure I could play without DMs but than it would be very very hard for my character to develop.

Lets take a look at Luther Hornraven, he is getting alot of DM attention at the moment and due to this is furthering his own goals/plots.

I would really love to see DMs take more time on PCs like they are with Luther Hornraven in order to see some new exciting plots.

And no I dont just mean possess the Goblin Enchancter and try and kill us *Looks at Dangerous Dan*

I also completely agree with Meldread.

Meldread The citizens of Sanctuary often hold completely differing viewpoints than the PCs. On some issues there is such a great divide PCs seem to be living in a completely different universe, and in some cases the viewpoints held by PCs simply do not make sense given the reality and the facts.
Known bug, we have been trying to track it down for a while now.

I mean, er...

No, you are correct, and it may be that we have failed to properly communicate the severity of these crises, but more likely I think it's a case of casual/light players outnumbering the more hardcore ones (and I do not mean that in a negative way). We could easily toughen up the setting by making it more realistic, but lots of players simply wouldn't find that enjoyable. I'm sure you remember how our playerbase received the Rotting Death way back when.

I liked the rotting death I wish the city got into recognizable crisis. Such as having to eat food. I really wish their was an enforcable food drink/rest system like Arabel.

Howland the Mighty I am also enthusiastic about players spending more energy on sweet IG action and less on long-winded forum posts.

I have little to add to this thread that has not been said by Howlando, however, I would definitely prefer to see our players expending their enthusiam and vigor they have for the forums, in game as characters. Thanks for all the suggestions guys.

Dr Dragon I liked the rotting death I wish the city got into recognizable crisis. Such as having to eat food. I really wish their was an enforcable food drink/rest system like Arabel.

As a new player, whenever I come across food items like Sharp Red Cheese, I wonder, "why is this in the module? Why bother? Using it ( and thereby presumably eating it) has no benefits whatsoever."

A few days ago, someone had left heaps of sporebread at the feet of all the beggars. I smiled and thought "well, it's a nice thought," but I knew that the sporebread did absolutely nothing, since it can't be "eaten" for any benefit, even if the beggars were PCs who were aware of their surroundings.

Save it.

You may just need that food on a special DM quest.

Unless you want to end up eating your best friend...

=)

Snoteye I certainly remember the Rotting Death. I was pretty new to the server when it came about. My PC refused to leave his faction area for fear of the plague, and while it was certainly OOCly annoying it was ICly awesome.

That being said I want to refer back to the start of my post where I said that things were 50/50 between DM's and Players. It doesn't matter how awesome the DM's are if the players simply refuse to recognize or acknowledge what is going on and refuse to take a threat to the city seriously.

A specific case where I've had this happen was during the Formian Invasion. My PC at the time was a Councilor. He took the Formian Invasion very seriously, to the point he drew up evacuation plans in case the city was over run.

Putting things in prospective: The Formian out numbered Sanctuary by huge odds. Their leader had just beat the crap out of Etorix. At the time the Watch was as strong as it had been in recent memory with roughly 50ish ragtag members. The Spellguard was politically hostile toward the rest of the city and the entire city was divided on so many fronts. When looking at the massive army marching toward the city, ICly, there was no way any PC who understood the graveness of the situation would have suspected a victory. In fact, a crushing defeat - if not total annihilation - seemed likely.

This situation and my characters position as Councilor forced changes upon him that I never anticipated. When he was removed from the Council he was a completely different person because of his ordeal. Yet, it was clearly evident that the majority of the PC's throughout it all were not overly concerned. Sure, a fair number of players worked to see what could be done about it, but there really wasn't a sense of impending doom. There wasn't a sense of urgency.

This certainly wasn't the fault of the DM Team, but rather I think it is the fault of players who OOCly knew the city wouldn't be destroyed and most of the population slaughtered. It is similar to the anti-slaver character going to Mur to purchase fullplate and not really considering that they are dealing with slavers because they are NPC's.

Meldread This certainly wasn't the fault of the DM Team, but rather I think it is the fault of players who OOCly knew the city wouldn't be destroyed and most of the population slaughtered. It is similar to the anti-slaver character going to Mur to purchase fullplate and not really considering that they are dealing with slavers because they are NPC's.

*panama clears his grizzled throat, before rambling on about the old days again*

Something else that was a definite feeling in early days of the server was that the DM team would, in fact, wipe out every single person on the server if it came down to it. I'm not saying that they should now, or even ever actually did in the past, but there was certainly a feeling it could happen that no longer seems to be the case. Not sure how you could possibly change this without excersizing it for real, which, again, I am not suggesting. A major disaster or two might be fun though. Wasn't there a huge cave in at some point, before PC's roamed the streets?

The occasional chosen raid might be fun..-_-

Sslal'teesh War. Now that's a nice and good example of one of those ominous conflicts that consumed the entire player base.

Love for the Sslal'teesh War!

Short reply to an otherwise long thread.

While I'm not spectacular story-weaver/pvp'er/etc, I play as I can. I've had run-ins with the DM's and had equally great and equally low experiences, depending on the circumstances surrounding the interaction.

I still keep trying.

And more importantly, and this is a question from the application process, I "involve other players".

More can happen through that single quote than any other thing in this module.