This is a second draft of a post that is intended to address some of the concerns raised here and there in some of the more recent General Discussion posts.
The first post got into details and personal histories with individual players, so I've edited it out. I am however willing to bluntly and honestly share my opinion about the playstyle of any player who requests me to do so through PM.
Anyway, here goes.
For a long time we've had a phenomenon of decently-talented veteran roleplayers who at some stage of their NWN got positive feedback from DMs who later on get really angsty because they feel the DMs aren't treating them right. This is usually coupled with various conspiracy theories about why they aren't. It is also often coupled with jealousy about other characters that are perceived as getting more attention/loot/privileges/whatever.
Sometimes this is because we as DMs have dropped the ball. It does happen. More often it's because "veteran players" have an opinion of themselves that the DM team does not agree with. Basically, they think they are hot shit and the Dms think "lukewarm shit." And of course once the player starts becoming a conspiracy theorist and angst-machine, the DMs are going to be even less enthusiastic about playing with them and the vicious cycle continues.
If there are players out there who feel like the DM staff is really doing something wrong, I'd like to hear about it. Maybe I am missing something, but I am pretty sure the vast majority of the player base do not share these concerns. Most of the criticism I see seems to come from long-time veterans with either unrealistic expectations or a complicated history of some kind that may contribute to whatever is causing their lack of fun.
For them, my best advice if they want to recapture the awesome is to temper their expectations (you are not going to get the mood you had in alpha where a DM was constantly looking over your shoulder 24 hours a day), and say to hell with the DMs and be awesome without us. If you're really so talented, then prove us wrong and do what you need to do without us. Make your own fun. Create your own stories. Do your own thing, figure out what you enjoy, and do it.
And if there's something out there that really needs a DM, make it so we practically can't say no. If you really want a DM for your fun, make it happen. Like so -
You like to go on long, epic DM quests with tons of puzzles and challenges? Put together an amazing adventuring party chock full of interesting characters and go on SoO's Tomb of Doom quest. He's been waiting for a group of PCs to solve it forever, and the loot is better than any other loot that's been made in the history of EfU.
You like to chill out and BS with NPCs in taverns? Organize a story-telling event a couple days in advance, check with our DM staff of 10+ active Dms, and try to make sure at least one can make it. Challenge Glorblor to tell a story. Be creative and fun, and make the DM want to roleplay with you, not just feel obligated to.
You want to enact sweeping, political changes to Sanctuary? Recruit a couple of PCs, pull together some kind of political party, get them all to appeal to different demographics, take over a majority of the Council. Recruit Pcs in the Watch to your side to convince Azzam not to be too tough on you. Vote and pass whatever you want. Be awesome and creative and dynamic.
You want to be a great hero, a titanic force for good? Identify evil groups (PC and NPC). Recruit PCs to your side. Be smart and inspiring and legitimately good. Spend the effort to figure out how your enemy can be defeated, and do it. Maybe you'll fail, but anything can certainly be done, and the journey is fun either way.
You want to be a great villain, feared and hated? Figure out some kind of goal or theme, bring other PCs to your side, and go for it. There is nothing quite like a big PC villain for focusing the playerbase on the RP that EfU is about, in my opinion.
You want to solve large, DM-based meta plots? Keep your eyes open. Maybe all these old phoenix scales floating around are of some significance? They are out there for the taking.
You want to become the ultimate spy-master, aware of everything that goes on in town? Get good at persuasion, get people to trust you, recruit other spies to your side, etc.
You want to become wealthier than any other character? Become a merchant. Buy low, sell higher. Don't peddle junk, but actually make an effort to stay in stock with merchandise that PCs actually want and need. Pay guards to protect you, make deals, get underlings.
You want to claim territory? Go out, and claim it. Get other PCs to back your words. Be able to actually hold the territory IG. After a while make a post on the module change thread indicating what changes you've made to the area.
You want to become a famous, daring adventurer? Go out, adventure. Form an adventuring alliance. Go on the harder/more rewarding quests. Try new stuff, and take other PCs with you. Get good at it - teach other PCs how to share supplies, fight as a team, handle the challenges that await them. Make it public, prominent, inclusive, creative, and fun.
You like to explore, and like it even more when a DM spices your exploration? Take other PCs out with you. Publicize your efforts. Have a purpose or mission. Maybe you are doing a botanical survey of zurkhwood plants. Maybe you are searching for the mythical Deep Lurkers and its valuable spikes. Maybe you are offering UD safari tours, or searching for lost ruins. Maybe you are just going out on camping trips to tell stories around campfires. Don't just go out and hope for a DM as you wordlessly smash spawns, but make it fun for the other players involved regardless. Don't count on a DM, but often we'll show up.
You want to earn a prestige class? Figure out what the requirements are, and earn them. If you want to be an assassin, find contracts and assassinate people. If you want to be a dwarven defender, actually be an inspiring and powerful champion of the dwarven cause.
You want to establish a temple to your faith? Do more than just preach while questing, develop a flock/following. Run events. Promote the dogma so that it impacts everything that is going on.
You want to escape to the surface? Why that's easy, all you need to do is - nevermind.
I guess what I am saying, is that the server is set up so that you should not need a DM to have fun or prosper or accomplish things. I am also saying, however, that there is a style of playing that will more likely lead to very positive DM attention, if that is what you are really after.
I am enthusiastic about the idea of the playerbase stepping up their game some, and hopefully that leading to it being even more fun to DM.
I am also enthusiastic about players spending more energy on sweet IG action and less on long-winded forum posts.