I have stepped out of Kiaring’s post, for fear of derailing it. But reading Kiaring, Oro’s and Panama’s words inspired a sense of deja vu. For I am struggling in a similar fashion.
I have read other peoples helpful hints and advice on how Kiaring can overcome her difficulties. Honestly Kiaring doesn’t lack the capacity, ingenuity or talent to make these things happen. I have had the honour of playing next to, opposed to and around several of her characters over the ages, and her characters are interesting, motivated and edgy almost without exception.
So I don’t think that Kiaring is at all to blame, I am more from the Panama school of thought: “I feel like the game has become more static then it used to be”. I would like to be as positive as Panama and attribute this to my own change of perspective - the length I have been playing, the familiarity of the game world etc. But I cannot. I honestly think a significant portion of the responsibility lies with the ‘second wave’ of EfU DMs. I think the server has taken a shift for the worse in ways that make it harder to do awesome, server rocking things.
The ‘first wave’ of DMs were eager to squeeze every last drop of creative talent out of their players. They actively sought out the goals and dreams of players and went out of their way to make them possible. If you had an idea, it was almost certainly doable if you showed some pluck and verve. I didn’t need to be server-rocking awesome in a big way (say replacing Azzam with a kobold president), it could be awesome in a practically insignificant way (like breeding rats in an obscure corner of the sewers), but it was a good idea, and usually even if it wasn’t, the DM’d wanted to make it happen. I suspect they wanted to make it happen because encouraging creativity sponsored more spontaneous creativity from the player base.
It also made the server feel alive in a way no other online server has even been. The world was constantly changing from the moves and plays of the PCs within it.
I cannot but feel that this initial DM culture of nurture and support has been slowly extinguished. The ‘second wave’ of DMs have less desire to engage players in a challenge of creative possibilities, and have replaced this rapport with an Us/Them and Perform/Reward dialectic. By this I mean that the standard PC to DM relation is now much more power imbalanced, it feels more like children performing to please adults than a cooperative storytelling exercise.
This is very noticeable in terms of DM recognition. If you do roll up something pretty fly, the DM’s do of course take notice. Next thing you know you have a tangential DM quest and your very own piece of customised loot. Where as once your creativity was rewarded by the change in the game world and the NPC’s within it, now you get a ring with a bonus to search. Frankly I would pile all my customised loot in a big IG fire and burn it for the chance to sell my soul to one measly quasi-demon, or better yet, just get an NPC to publicly write a letter supporting an idea a character I rolled has espoused. What I really want is for NPCs to come alive, not just to answer some question in three terse lines, but to initiate their own actions and plays, to respond to the players in an interesting and in depth fashion. Spending time making custom loot and quests takes time away from what made the server great in the first place – a rich and in depth world filled with engrossing characters and complex factions.
Oro: “I've not felt like my PCs can get things accomplished or influence much at all.” Kia “finding things excessively static for one reason or another, or obstacles that present themselves again and again (not necessarily the same, or in the same form) and stop their characters from succeeding.”
Oh yes, yes and double yes. This is part of the change, to my eye. Once if you had a nifty character and a set of goals then the sky was your limit. This is not to say that everything was easy or laid out on a silver platter, it’s just that anything was theoretically possible. You had big dreams, you just needed to spend more time, gold and people to work towards it. Now I feel that the standard is to throw up endless hoops to jump through for the smallest change, and that the standard DM response, both IC and OOC, is ‘no’ not ‘yes’. For a quick demonstration of this, if you have a character in a long term, formative faction, spend half an hour reading the current DM posts in the forum, then page back to the start and read half an hour there. There is a vivid change in style.
As a final point, every once in a while a character does come along and make me reconsider. They rock the server, shifting paradigms and turning established notions on their heads. I am impressed and inspired… right up until the point I inevitably realise the character was played by a DM all along.
I acknowledge I am going to rub some folk the wrong way with this post, and I apologise. Obviously there have been some great DMs in the last few years. But I do wish to express my opinion, not least in hope that the recent crop of new DM’s, the ‘third wave’, can create their own DM culture, different and perhaps more progressive than those of the recent past.