This is not a gripe, but a suggestion. My character died in PvP, but I'm cool with it and very happy with the way Deputy handled it.
However, there is an OOC element of being in a scripted quest that puts a character at a distinct disadvantage in my opinion.
To make it clear - I suck at PvP, and everytime I get pwned I say to myself, "dummy, you should have done X/Y/Z, and you would have had a chance." So that's the main reason I got pwned, but some of it is that I essentially crapped my pants due to OOC reasons - I was trying to figure out what was going on.
The DM staff can say, "Scripted quests are just as likely PvP settings as any other, so be aware," and I get that. But there is a bit of increduality and shock when you get rushed by a bunch of fully-buffed, invisible PCs when you already have your hands full with scripted quests that are carefully balanced and have been augmented significantly over the last couple of years.
When my character is in Lower, or the Underdark, or even Upper, you know that it could happen at any time.
Maybe a last minute "You feel a presence behind you" from the DM observing the PvP to at least give you a sporting chance?
We don't encourage PvP between characters with large level differences. Perhaps the fact that assassin squads already have an overwhelming advantage by hitting a character or party when they are fully engaged in a scripted quest, it might make for better PvP that is more satisfying to both parties?
On a side note, though I am fine with the death of my character, it was a bit anticlimatic to be mauled by characters that I have never Rped with in any way.
I'd also suggest to all players, that assassins give the player the opportunity to respawn after they are fugued, so that they can play out the final scene the way they want. It's a better story. It would have been much more satisfying that way, and when you play a character for months and work hard to make a difference - it would be a nice OOC courtesy.
Totally cool with the hit though, just a couple suggestions to make it more fun for the victims.
EDIT - the player of Ghyrrt graciously contacted me after the incident, and offered to talk about it in a very cool way. I have absolutely no beef with him or any of the other players. Just some suggestions I developed to make a more satisfying experience.