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Plant Decay

With the gardening system fixed and upgraded, there is quite a bit of planting going on! This is definitely a good thing, because it means more people are outside of the city doing things which I feel is very awesome.

There is one problem however, recently I have been noticing a regular error message that states Too Many Instructions and appears to be linked to an area on exit script. It's just a guess, but I believe it may be tied to a large number of plants since the plants load when you enter the area.

I was wondering about the possibility of plants that have little or no activity over a period of time could decay and be removed.

This could Probably be added pretty easily if you consider most people dont touch the bluecaps (which are what is most usually overplanted) if the plant hits say 4 (or any other number) Growth cycles past the max of 12 seeds, it will die.