Something that imo should be able to be bought by any good smith.
This video explains it all:
http://www.metmuseum.org/explore/knights/tournaments_6.html
Simply a gauntlet with Immunity disarm, although it takes a moment to equip or unequip.
Something that imo should be able to be bought by any good smith.
This video explains it all:
http://www.metmuseum.org/explore/knights/tournaments_6.html
Simply a gauntlet with Immunity disarm, although it takes a moment to equip or unequip.
Meh, why not. Seems perfectly reasonable and realistic.
Only NPCs can be made immune to Disarm. There is no "Immunity: Disarm" item property, nor is there a function to change the Disarmable flag of a creature (even an NPC).
Also in PNP Locking gauntlets did exist but gave a bonus vs Disarm not immunity. Plus I"m sure Dms wouldn't mind you Rping having Locked gauntlets rather then being DMS CANZ IS PLEASE BE IMMUNE TEH DISARM CUZ ME UBERR WIT DA GUNTLETS!
LOI.
+10 against Disarming, and its a full-round action to lock a weapon into place. How though will you work with 1 vs 2 hands? Maybe for dual wielders it can fall to only +4 per hand... Or we could just make it +4 to start with, and disperse +6-8s as 'a fortune apiece'/drop only rarities. You'd often be happy just to find something that works in this blasted hole. 8)
They just said they cannot script this.
IMO RP a metal 10ft pole up your hankey for Knockdown immunity.
Locked gauntlets give +10 against disarm checks. This can be redone to be a minor discipline bonus, because it would also produce overwhelming knockdown immunity.
Original idea is unimplementable and undesirable. Discipline loot already exists if you're after it. This thread has worn out its usefulness.
Locked.