The Count however has issued an order for all his monster slaves. They are supposed to find and slay all of your kinsmen, taking their gold and equipment and bringing them to the Fortress, where they will be piled.I encase also in this envelope a list of those retainers of the House which I am currently aware of, and their skills. Should you wish any more information, let me know somehow.
The Court
Prince Rinaldo Montezzi - The Prince is a trained warrior, and a tactically skilled general. He is trained mostly to fight with a rapier and a shield, but he is also adapt at using divine wands of many sorts, and is known of being greatly supplied with both such wands, and potions of all possible kinds, ranging from invisibility and haste, to blurring and strength.
Count Jacques Montezzi - A fierce warrior on the offense, yet a defensively vulnerable character, the Count fights with a greatsword, often wearing naught but a tunic. This tunic is highly magical, a reward from Bane himself, after a quest the House performed for him. The Count is adapt at casting many sorts of arcane magics, granted to him by shrewd rituals of blood. He can cast, amongst others, haste, blur, invisibility, strengthening, weapon enchanting and mind warding. He is capable of making use of arcane wands, and will be the prime enchanter of the forces, as his wands are those of the best qualities.
Duke Waylon - A brute with little to no brain, Waylon relies completely on his strength and savage bravery to win battles. He is using an enchanted axe, and is capable of easily dropping his foes while being guarded by magic of the Count.
Guardian Cross - Much like the Duke, Vick Cross is a brutish fighter, yet he holds intelligence beyond that of Waylon. He also fights with a greataxe, and he is the official captain of the Prince's bodyguards. You will probably have to go through him if you intend to slay the Prince.
General Nikandros - The General is a tactical mastermind, but compared to the other members of the Court, he is not one to fear when it comes to battle, personally. He is more defensively capable than the brutes, yet you should not have to fear him if you find him charging you alone. He is a priest of some god, and holds divine magic which he will use to enchant his fellows.
Pyotr Ignatiev - The Master of Whispers, this man is generally the Prince's spymaster. He is of no use in a battle, but he is currently gathering information from many parts of the city, and daily gives reports to the Prince. His information is given to him by secret informers, and I doubt even the Prince knows their names.
The Guard
Pergalush - A half-orc of little to none intelligence, he is still a very loyal warrior. He fights offensively with great strength, but without magic from others and orders from the Prince or General, he will fall easily when outnumbered.
Urok - Another half-orc, fighting with a greatsword and only slightly the greater of Pergalush when it comes to the mind. He is very easily manipulated, and holds no magic of his own, but if he is not targeted, he will easily drop any enemy quickly.
Rob - A human lowersman, fighting often with two handaxes. He is loyal, but holds deep superstition about leaving Lower. He is very tough, but should crack under tension. He does not have any magical powers.
Jack - I am unsure of this man, as I have yet to see him fight or cast any magic. He should pose little threat in a fight however, unless he proves to be a great surprise.
Elizabeth Ravenlock - An arcane caster who provides some basic enhancements to the warriors of the guard. This human female possess some offensive magics, but prefers to stay hidden and avoids engagement at all costs.
Gorgrave Blackearth - An arcane caster inspired by his music. He casts magic much like that of Ravenlock, and will pose less threat martially than through the enchantments he offers.
Keron - He is a sorcerer, identified by his ascension cloak and spear. He constantly keeps himself enchanted, and he is the one the Prince assigned to run the Shrine of the Ascension after it was sacked. He is the House's only scource of enchantments such as "Flame Weapon" or other purely arcane magics.
The Monsters
Ghyrrt - A goblin, the foremost of them all. He was the first of the monsters to enter the Prince's service, and is a very savage fighter, though easily intimidated. His meagre appearance is only a facade, behind it hides magical potential, great fighting skills, aswell as huge supplies of wands and potions which will make him a terrifying opponent in a fight.
Xiffy - A kobold, newly entered into the Prince's service. He is a self-proclaimed trap master, and will likely flee should there be a battle. I would put no weight on him, as it is best invested elsewhere.
Dekkin - A kobold, claiming to be a monk. He fights with his fists, but should pose no threat, offensively or otherwise.
I hope this information will be helpful to you in your investigation.