I find it odd that people often run when blind and can do things such as run really quickly to an intended place. Also have you ever tried running to an intended destination without running into something with your eyes closed?
Changes to blindness.
What suggestions do you have to rectify this, The Good Doctor.
If people ingore the effects of blindness when we're around, we pull them up on it.
Daze on top of the effects?
Couldn't you just apply the encumbered effect to blind? Force those cheaters to walk.
Meanwhile, I flee into the darkness.
I personally either think put the dazed Affect to. TO force blind people to walk.
You certainly can run blind, but into things probably.
Relinquish You certainly can run blind, but into things probably.
I don't know how hard it would be to script....but they could make it so if you run while under the effects of blindness it makes a 'fall prone' check like the grease spell.
Blindness is useful already, extremely so against specific classes. I don't see a need for it.
For rp reasons Relinquish, there so so so many things that come into OOC context when they should should be played out IC, changing them one by one makes the server feel more dynamic.
Against. This totally would ruin the rp of blind fighting feat / any blind swordsman characters. I doubt anyone would lose their footing all of a sudden with running their eyes closed (unless they trip which seems acceptable in non-underwater areas as something to be done) or become physically slower why should our characters?
A penalty to skills, a dex penalty, and maybe an AC bonus may be possible.
Like I said try running from point a to Point B Irl and see what happens.
You bump into a lot of things. If you're armored, that's less a problem for you and more for whatever you bump into.
Although it may not be a perfect system, (I agree with PAIN), blind fighting and other variables such as the darkness spell, infra (and all the other visions) put a change to this on the next to impossible to please everybody level. Then there are ranged weapons; don’t you love seeing blind people with ranged weapons? The fixes would go on and on and still be inadequate.
Consider it as part of life in the Underdark, where you are almost always blind anyway and are just use to darkness in such a manner, that blindness is not as bad as if you lived in the sunlight.
Blindness does not need to be changed. You will find that some people (such as myself) often drop everything in the middle of a dangerous situation to act as though they're blinded. If other people decide to run towards the sound of battle and keep fighting, or run away down the hallway, that's fine. We can't exactly make the models feel around with their hands when they get near a wall, so it's implied. At least you can't detect traps/monsters when blind, so there's certainly a danger when you start running around.
Yeah. The problem isn't that Blindness/Deafness isn't OK. The problem is there may be some players who 'don't care' and just run around with it trying to escape. Fortunately, DMs are oft available at our humblest disposal, and they can act when this happens. It's really nothing which can be enforced without a DMs' presence though, I think. Dazing the victim won't work either, because fighting back while blinded is always still an option and that shouldn't be taken away.
I like Vlaid's idea.
VlaidI don't know how hard it would be to script....but they could make it so if you run while under the effects of blindness it makes a 'fall prone' check like the grease spell.
Some sort of reflex save to stay on your feet, but only if you try to run. With a bonus added if you have blind-fighting. Probably impossible to script....
ECL 5 Fortunately, DMs are often available at our humblest disposal, and they can act when this happens.
Moar disposable DMs.
Blindness is already a very very strong spell If used in proper situations, You blind a fighter with blind fight and you expect him to what? Well- I would expect him to drink some potion invisibility or remove blindness and proceed to kick your but.
Just to point out - Blind Fight doesn't allow you to circumnavigate the world whilst wearing a blindfold. It just allows your character to be that extra bit aware of their surroundings while momentarily blinded.
Just like to add this one last snipet to the discussion of being blind and continuing to run.
The elevation changes in the ground is what really messes you up. The angle of the ground abruptly changes, and it'll end with you on your face without having to bump into anything. That's why I suggested the reflex save thing while running blind. Reflex save can more fully encompass all the things that can go wrong while trying to run blind, and might not be as hard to script save bonus's to that check based on spells/feats.
My only worry with that is that people will use the feat and high saves as justification for more-or-less ignoring the spell.
Flexibility is no excuse to run blind. I bet an acrobat or type rope walker would be tripping and bumping into stuff if they where blind.
9lives My only worry with that is that people will use the feat and high saves as justification for more-or-less ignoring the spell.
Well, are people supposed to -never- run while blind? If that's the case, seems like it would be a good argument for adding a hard-coded mechanic so you can't run while blind. Feats and spells don't HAVE to influence how adept you are at running while blind. But if the stance is that you should never run while blind, there's no reason not to script it that way (aside from the obvious roadblocks in what you CAN script).
I'm not ruling being able to run out, however it is expected that people will roleplay the effects of the spell while under its influence. This means not running to safety as if unhindered.
Ignore for a moment whether we want it or not, and let us know if the difficulty in this alone would make it undesirable. Would hampering movement be something that could easily be scripted on to this effect?
Should that be a yes, I would be in favor of this suggestion. Movement penalty while blinded sounds very reasonable to me. Especially since there is never a reason someone should be able to run while blind.
Ebok Ignore for a moment whether we want it or not, and let us know if the difficulty in this alone would make it undesirable. Would hampering movement be something that could easily be scripted on to this effect?Should that be a yes, I would be in favor of this suggestion. Movement penalty while blinded sounds very reasonable to me. Especially since there is never a reason someone should be able to run while blind.
Kinda what I think. As it is, blindfighting/spells do not enable you to move about while blind anymore than anyone else. So having it not affect the penalty, would remain the same, and likely remove a lot of the butthurt feelings people sometimes get when their victim just runs about like nothing is wrong.
That said, you'd think people that have to work in near pitch black caverns a lot of the time would be more than well adjusted to the lack of light. But then, you'd have to wonder why, so many denizens of the pitch black Underdark, developed the ability to create even more darkness.
Go with the first paragraph, it's far more helpful.
Edit: First sentence was horrid.
I think that should be easy enough. Just have the spell apply some sort of lessened Slow modifier, ala the spell.