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[Turned in to Officer Barkely in person]

Officer Barkely, the guidelines, as you've requested.

Proper Laboratory Procedure

When a wizard enters the laboratory, it is no different than when a warrior steps onto a battlefield. Caution in the utmost is required at all times, because a mistake can be lethal. A mistake can be lethal to the researcher, a mistake can be lethal to assistants, and under circumstances in which a wizard does not have the proper safety procedures fully ingrained in his head, mistakes can be lethal to unwitting citizens in the vicinity of the laboratory.

A laboratory door should be sealed after entry so that nothing can escape. No fumes, residue, or creatures are to pass through the door once experimentation has begun, unless they are the product of that experimentation's successful conclusion.

When a wizard is working with materials that have not been thoroughly researched before, combining reagents for which reactions have not been documented, it is important that any reaction taking place be terminated before it enters a phase in which it might pose a threat not containable by the means at hand.

When materials are not in use, they should be stored in sealed containers so that it is impossible for them to interact with one another.

Proper safety gear should be worn when handling dangerous materials. Gloves, a labcoat, and goggles are standard. In some cases, it may be necessary to wear a breathing apparatus or some other form of protection to prevent harm to the researcher and assistants.

All changes made to equipment or materials in the lab should be documented so that others who use the facility are aware of potential differences from what they are accustomed to.

Again, it is important that the workplace is sealed, that nothing can pass into it or out of it without the wizard's will. In the event that an experiment goes awry, a wizard should not flee his lab area if doing so will cause a breach in containment. If a breach in containment will not result from his or her flight, the wizard is permitted to flee, but only a the last possible option. Resolution to problems that arise in the laboratory before they exceed the capacity of the wizard to deal with them is to be a priority.

If an experiment does not produce a result immediately recognizable as beneficial, and appears to be progressing towards being out of hand, terminate the experiment. Do not wait to see how it develops. Knowledge can be gleaned piece by piece, the enigma of the universe chipped away at like rock clinging to a fossil. Sacrificing the potential to gain much of it at once in order to reduce damages and health hazards is the preferable course of action.

When one is engaged in a highly dangerous experiment, it is good to inform someone on the outside, so that if something goes awry, help can be sought. Keep a method of contact with this person close at hand.

If these guidelines are to your satisfaction, Officer Barkely, I will begin committing them to memory. If further revision is required, I will see to it.

-Akhil Ramana, Last Stand

[There is a smudge beneath the k in "Akhil" in the signature, where the letter "g" appears to have been rubbed out.]