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Poison, Alchemist Fire, Gloves

A bit of shameless self betterment here, given the fact that I am currently playing a monk, However-

[shamelessness] Poison and Alchemist Fire as they are applicable to blades, I think would be beneficial to be implemented on gloves as well, given the new glove scripts. As an unarmed fighter it is just as difficult as a fighter to be effective without those sweet, sweet Magic Weapon buffs from wizards, which are not always about, or wear off during extended use, and both of these items being applicable to gloves I think would be a helpful addition. [/shamelessness]

Alchemists fire: Ever try putting napalm on your workgloves? How about lighting the napalm while your wearing the gloves? Ouch.

Poision: I agree, this makes some sense. A monks punches are strong enough to draw blood from abrasion. Definatly support. Poison + monks Ftw.

Hammerfist0 Alchemists fire: Ever try putting napalm on your workgloves? How about lighting the napalm while your wearing the gloves? Ouch.

Well... Monks are supposed to be masters of controlling their physical body, right? Maybe make it a level activated feat, like the monk's immunity to disease which they get at level 6?

Poision: I agree, this makes some sense. A monks punches are strong enough to draw blood from abrasion. Definatly support. Poison + monks Ftw.

If we follow this logic than poison should also be able to be applied to non-slashing based weapons like spears and hammers. I do admit, though, I'm not aware of whether or not poison can already be applied to piercing and bludgeoning weapons.

AnonymousInterviewer
Hammerfist0 Alchemists fire: Ever try putting napalm on your workgloves? How about lighting the napalm while your wearing the gloves? Ouch.

Well... Monks are supposed to be masters of controlling their physical body, right? Maybe make it a level activated feat, like the monk's immunity to disease which they get at level 6?

Monks really never get immunity to fire. But, maby, they could do this, but get hit with 1d3 fire damage per round. If they take energy resistance then it wouldn't be a problem, but if they don't then it'd hurt.

It's applying Alchemist's fire to gloves, not setting your hands alight.

SkillFocuspwn It's applying Alchemist's fire to gloves, not setting your hands alight.

Gloves burn too, at least leather ones do. maybe magic ones wouldn't.

Heh. Yeah, just remember to magic weapon the gloves before you apply the alchemist's fire, not the other way around =P

Well, I see two thought processes one can follow here...

If you can put alchemist's fire on a wooden club with no problem, might as well give monks the chance to do so. I wouldn't disagree with them causing 1 damage on application though.

On the other hand, if you want to be on par damage-wise with a fighter using alchy fire, you shouldn't have become a monk! There are a lot of cool perks for being a monk already.

It isn't an issue of damage, but aesthetics. Putting alchemist fire or poison on gloves to fight, is frankly, effin' cool. It doesn't exactly break any balancing aspect of the server, and allowing a consumable to bring slight bypass of DR.

It's only "effing cool" because we reenabled the VFX. Very, very strongly against.

I was unaware that Darkfire or Poison gave any VFX to gloves.

I was only interested in the prospect of using poison in combat, for the very RP factor of my talonite coating his gloves in it, since he loves him some emulating spiders. Alchemist fire as well, for more [Cracks a vial over his gloves, throwing about flaming punches].

But alas, simply a suggestion.

If you want to be realistic, Alchemist Fire applied to weapons should also have a chance of destroying said weapon because that stuff is -extremely- corrosive.

I don't know which side I'm really arguing for here. While playing my monk I often wished to be able to use alch fire on my gloves. At the same time though, I was kicking so much ass it didn't really matter. Monks are extremely powerful on EfU, especially with the Glove changes already implemented.

And Snots is silly. Alchemist fire on weapons is effin' cool for a MUCH better reason than some cheesy VFX (although it IS incredible on a "bloddy 'uge double axe".) Alchemist fire is great for doing tons extra damage to enemies with DR. Or just about anything else, too, really.

Use a Kama for your poisoning, then drop it and punch the crap out of them.

...And Alchemist fires should not be applied on skin, or things sitting on skin. Its flaming liquid. That would burn horribly. You should be taking damage each time you punch someone with it, if not more damage then your dealing to the other person. Even if you're wearing really heavy gloves, that would be madness. The amount of coolness gained doesn't convince me, I'm opposed to this.

Ebok Use a Kama for your poisoning, then drop it and punch the crap out of them.

...And Alchemist fires should not be applied on skin, or things sitting on skin. Its flaming liquid. That would burn horribly. You should be taking damage each time you punch someone with it, if not more damage then your dealing to the other person. Even if you're wearing really heavy gloves, that would be madness. The amount of coolness gained doesn't convince me, I'm opposed to this.

Realism in NWN is difficult though.

Alchemist fire is a liquid. Would it not run down the blade and onto the hilt, then burn your hands the same as it would a man with steel or leather gloves?

Monks of Luthic coat their gloves in fetid powder, spreading disease upon the skin and open wounds. As a monk's hands are calloused and unharmed, the poison coated clothe would not seep through leather.

Random_White_Guy
Ebok Use a Kama for your poisoning, then drop it and punch the crap out of them.

...And Alchemist fires should not be applied on skin, or things sitting on skin. Its flaming liquid. That would burn horribly. You should be taking damage each time you punch someone with it, if not more damage then your dealing to the other person. Even if you're wearing really heavy gloves, that would be madness. The amount of coolness gained doesn't convince me, I'm opposed to this.

Realism in NWN is difficult though.

Alchemist fire is a liquid. Would it not run down the blade and onto the hilt, then burn your hands the same as it would a man with steel or leather gloves?

Monks of Luthic coat their gloves in fetid powder, spreading disease upon the skin and open wounds. As a monk's hands are calloused and unharmed, the poison coated clothe would not seep through leather.

Monks of Yurtrus you mean RwG. YURTRUS.

Otherwise, poison on gloves please.

Fire, no. Poison, why not? Poison actually makes a lot more sense.

Kossuth monks [coughs]

Have a will check for it.

"OH MY GOD! MY HANDS! THERE ON FIRE! Kossuth save me! GAHHH!"

Monks are not immune to pain. Will saves wont make you immune to pain. Rule one: Pain hurts. Always. Even a paladin will scream when you drive a scolding spike through their leg.

Hammerfist0 "OH MY GOD! MY HANDS! THERE ON FIRE! Kossuth save me! GAHHH!"

Monks are not immune to pain. Will saves wont make you immune to pain. Rule one: Pain hurts. Always. Even a paladin will scream when you drive a scolding spike through their leg.

Will save: He frowns at you, generally retaining his composure. Take a stab at a rogue though, and its clear that those Reflex saves are anything but helpful while dangling from the wall. You telling me that you scream like a little girl every single time your character is ever hit in combat, even by a 1hp rat nibbling? Can we have some screens from that RP session, please? 8)

Poison gloves don't make much sense to me, personally. How is it applied and, unless you draw blood, how will they be poisoned?

Generally with gloves used for combat (claws?) poison would be applied to the sharp points on the tips of the fingers or spikes. Alternatively sewing on attachments to the fingers to make some kind of poisoned claw.

No.

There are many substances that can be used as poisons which come into effect when in contact with the skin, regardless of blood contact. Besides which, it's quite easy for a punch to cause bleeding, especially on the face.

I have seen several monk only gloves that have long metal spikes on the end. Applying alchemist's fire and poison makes sense to me when you have a spiked knuckle-duster, or something similar in that regard.

I don't think its addition would be unbalancing.

You can have poison rings, which are quite a bit smaller than gloves, (the infamous Drow poison, spider ring comes to mind). A needle prick is all that is needed to introduce the poison into the blood stream.

This is a fantasy game, not reality. It isn’t a mater of justifying the reality; you need only justify the fantasy aspect. Gauntlets of flame do not have to be of alchemal fire, they can be magical fire that does not harm the person that activated the magic. It would be similar to a wizard casting a combust spell on somebody. The spell does serious fire damage to the target that is touched by the wizard yet no damage at all to the wizard casting the spell.

No. Locked.

Rawr. Johannes the fierce!