Well, I was more rfering to Use of seed spawns plants, no patch, just Boom, plant. There would be no real "Growth".
As for changes to the system, without seeing the script, I cant say this for certain,
But I assume it might go something like this - (though alot more complicated)
Item used >
> Get location, save location in database
>Spawn dirtpatch
>Start growth timer, saving in database at intervals of growth
>Plant spawns, saved in database
>Plant continues to grow, saving, etc.
Now, my suggested change would be simply cutting out the "Spanw dirtpatch" part, and go right to
Item used >
>Get location, save,
>Spawn plant, starting grwoth timer, saving in database
etc.
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This would solve the issue of the plant actually showing up.
The other solution, is a planting restriction.
A user can only plant a maximum of say.. 5-10 plants, until the plant, (or some of them) Die.
Once this sytem came out, I admit even myself - People just went crazy. There are bluecaps everywehre, and most people dont even know the uses, so they just sit there. There is TONS of bluecap fields just sitting there.
A good step would be to remove the ones that have not been touched in a few days (maybe weeks)
This would cull the database a bit, allowing for a temporary fix.