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Bilby's Quest

I did this quest today for the first time. Without spoiling too much about it, I'll have to say this: Some traps appear to be almost impossible to walk around, and those very same traps are the ones that deal the most damage. As this is a quest for level 2-4 rogues, who don't often have a lot of HP to be throwing around, it seems a bit unfair - it's extremely easy to just slip onto a trap you already have flagged, and die because of it. The fact that later on in the quest certain skills are necessary, and that the DCs are fairly high for rogues who aren't 20 DEX halflings, aggravates this - you can go through the ridiculous situation of failing a check by 1, after losing a level, and having to die again on your way out, with no loot or XP reward.

My suggestion is that the damage of the traps be toned down, or alternatively, that they be made easier to walk around - you'd still need to spot them, but at least it'd be possible to do this quest without dying three times and failing it.

I once did this with a level two ranger with pathetic spot and lowish wisdom. He made it out mostly dead, but he made it out. For anyone with decent spot, this should be a cakewalk.

I do have to make a note. I did this with a dwarf rogue/fighter (Focuses in traps/locks.. was her persona) And a gnome rogue. Both actually recovered some traps.. and one even got something a bit extra... :)

dragonfire9000 I once did this with a level two ranger with pathetic spot and lowish wisdom. He made it out mostly dead, but he made it out. For anyone with decent spot, this should be a cakewalk.

Search is the skill that is factored into seeing/not seeing traps. Its modifying ability is Intelligence, not wisdom.

I died the first time I did this quest too. Since then most of my characters take this quest and I still sometimes die. Usually I slow down and put both stealth and detect on if I don't want to mess up. The delay on traps helps, so at least you don't die right on top of a trap, making it impossible to respawn to body. That would suck. Did this happen?

Bypassing some traps can be quite difficult and I recommend the 'stealth and detect' technique and also walking sideways at times. Takes a long time, but Bilby is not rewarding you for speed.

Once you've done it a few times it becomes easier.

Adjust the angle of the camera.

All the traps are pretty easy to avoid except a very small handful. The best suggestion to fixing those I think would be to actually take a screenshot of the traps in question and e-mail it to the DMs. If a very few traps need to be moved, they'll need to actually see which ones they are so they can go manually do it in the toolset.

I think the original theory was that there'd be a choice of traps you'd have to walk over, and you could examine them, and the less dangerous one is the one smart rogues would pick.

But in practice, I wouldn't mind seeing the quest completely redone.

Search is the skill that is factored into seeing/not seeing traps. Its modifying ability is Intelligence, not wisdom.

Ah yes, so sorry. It made no real difference to my point, but thanks for setting me straight.

I agree with Howland on this one though. The quest could probably use a revamp.

A mildly proficient rogue can walk out of this quest with ALOT of useful traps if he/she pays attention. I personally think the potential payout is way too high for the difficulty.

i am moth I did this quest today for the first time. Without spoiling too much about it, I'll have to say this: Some traps appear to be almost impossible to walk around, and those very same traps are the ones that deal the most damage. As this is a quest for level 2-4 rogues, who don't often have a lot of HP to be throwing around, it seems a bit unfair - it's extremely easy to just slip onto a trap you already have flagged, and die because of it.
I did too this quest first time. My character going around all traps without any problems. Only trap on door damaged me - i fail to disable...

This quest can be a bit temperamental. Sometimes, you can bypass all the traps without a problem, other times you hit every trap. This is especially terrible in lag, as you may hit a trap and it doesn't fire until, perhaps, you hit another one. Then, they both fire together, doing double the damage and, for a low HP rogue, leaving you bleeding with no way of healing yourself in between each time!

I remember the lag being so bad that once a pc triggered a trap it didn't go off, then standing outside the Rock Bottom the Trap sent magic missiles that killed the pc, it was rather amusing.