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Pot Helm Consortium

[Put up at various spots around the city]

At times, nothing will sell in the bazaar, worse, none of your friends need it! You're not a merchant, you're an adventurer!

The Pot Helm Consortium will provide for all your needs. For a mere fraction of the selling price, or even a simple flat sum, the Consortium will help you sell your goods, no matter how varied, rare or expensive!

You may reserve any item on the list for 50 gold pieces. Alternately, if you are looking for an unlisted item of specific properties, an advance reservation can be made to secure that item once it becomes available. The price paid will be the listed price. If you do not wish to pay it, you may bargain or bid for it like everyone else.

Persons interested in joining the consortium, or simply selling items through it should send letters to the Pot Helm.

-Vorlen Rawne Consortium Owner -Sinalee Hillsend Consortium Junior Merchant

All prices negotiable unless otherwise stated.

Restricted Items

Items sold here are not to be used in any fashion within the walls of Sanctuary

Bone Whip - With a handle of carved bone and a skull for a pommel, this is not for the faint hearted! Will make even bones move! 300 gold [RESERVED: Salina Marshall] 3x Animate Dead (5) //Bonus Feat Disarm

Carved Skull 2 - A Human skull etched with a rune, this magically animates into a powerful warrior 100 gold [RESERVED: Salina Marshall] Animate Dead(5)

Charms and Devices

Bounty Hunter's Belt - Festooned with ten pouches, this bag can be used to quickly draw out gear suitable for capturing criminals and bounties. 350 gold [RESERVED: Balund] //10x Tanglefoot Bag //Assasin/Rangers only(5)

Orc ear charm - Given a minor enchantment, this orc ear renders most lesser creatures to sleep 20 gold [SOLD] //Sleep(5)

Ghostly Amulet 2 - Almost hard to pick up, this amulet grants the wearer the ability to assume an almost ghost-like visage. Making him both harder to hit and see. Two Amulets available. 600 and 475 gold //5 charges and 3 charges //Ghostly Visage (3) 1 charge //Ghostly Visage (9) 3 charges

Bluefoot Tribe King's Amulet - Of some import to the Bluefoot ogre tribe, this item makes one extremely persuasive against weak minded foes. 200 gold //9 charges //Charm Person(2) 1 charge

Gem Encrusted Amulet - Encrusted with magical gems, this amulet can heal even the worst of runes, each time burning up the gem that fuels the healing. 250 gold [RESERVED: Quadra] //4 charges //Cure Critical Wounds(15) 1 charge

Snake Belt - Made from a snake, this belt seems to grant some powers against poison. Eating abit of it will even make it go away. 300 gold [RESERVED: Sergeant Greyward] //5 charges //Neutralise Poison(5) 1 charge //Improved Saving Throw Vs Poison +1 Only usable by Evil and Neutral

Virtuous Belt - This belt is enchanted, and grants its wearer a feeling of rightousness, allowing him a sense of protection against certain spells. Not only that, it is capable of fortifying its wearer, making him stronger for a time. 250 gold [SOLD] //10 charges //+1 saving throws VS divine //+1 Will save vs Fear //Cast virtue(0) 1 charge

Enchancers

Glowing Minor Amulet of Natural Armor - Enchanted with glowing light, this amulet allowed an explorer to delve farther than he should, magical protection not withstanding. 1000 gold SOLD! Almost immediately after the poster was put up! //Nat Armor +1 //Bright White Light (20ft)

Gloves

Buzzing Gloves - These gloves have been harderned to protect the wearer against electricity, a good thing, since it is also capable of throwing out a sharp electical jolt! 75 gold //1 charge //+1 saving throws electrical //cast electric jolt left

Bows

Zurkhwood Bow - Made of tough Zurkhwood, this bow adds almost 10 pounds extra pull to the bow, allowing it to send arrows faster and therefore hit harder 450 gold [SOLD] //Mighty +1

Swords

Ornate Rapier - Ornately made and carved. It seems to eminate distaste for those of mixed orcish blood 150 gold //+1 damage (piercing) vs half-orcs

Exotics

Heavy Dire Mace - Made of heavy materials, this dire mace can be used to deliver powerful and crushing blows. Not suitable for children under the age of three 500 gold, negotiable even under reservation //+1 damage (bludgeoning)

Missiles

Complicated Throwing Stars - These lightly enchanted throwing stars require constant training to use properly, and are not advisable for someone without the proper patience 10 gold each //+1d4 VS chaos //1d4 massive criticals //only useable by law

Miscellaneous

Book of Lore - An ancient book of magic, alchemy, and many other things, this book seems fit for some research still. Worn and crumbling, it will not handle much of such before beginning to come apart. 120 gold //2 charges //cast Identity (on self)

Commissions

Scroll of Identify - 100 gold to the first person who presents one to a Consortium Merchant for sale

RESERVATIONS

Quadra - Unpaid Sergeant Greyward - Unpaid Balund - Unpaid Salina Marshall - Paid Twice

Updated

*Craddoc Strongaxe stops at a sign, scratches his beard and reads the sign. After seeing it, he opens his heavy pack and notes that he has several items he'd like to sell*

Multiple updates

Written at the bottom in neat script

I want job in Pot Helm consortion! Leave note for Bzook at Crone so we can talks!

Bzook.

[Vorlen scowls darkly at the writings on his sheet of advertisements and takes the whole thing down]