Home > Suggestions

Subdual and Piercing/ Slashing

Subdual and piercing/ slashing seems unacceptable to me; You should not be able to knock someone out while stabbing him in the gut, or cleaving him in half. Only bludgeoning damage should be able to knock one out, but I'm still hesitant towards Heavy Flails.

Ideally, someone should only get knocked out with a Quatterstaff, Club or fist/ feet. Is there a way to implement this?

Regardless of realism, it is by design that all forms of damage (including magic, death magic, fireballs, swords, etc.) can be effectively and consistently used as subdual or FD as the damager wishes.

Err... don't swords have blunt sides? handles? same with axes and all other weapons? As for arrows and bolts and rocks... they could be easily padded.

Magic's subdual because, I think, the caster can force his arcane powers to be limited to the point that instead of trying to kill the foe, they simply weaken him.

That's, at least, how I understand it.

Technically...there's a -4 AB penalty in pnp for subdual attacks I seem to remember, to emulate that its a hell of alot harder to hit someone with the flat of your blade and do something useful than it is to stab them and finish the buggers off.

But

This would be a pain to add to nwn so not worth it. That was just a FYI statement.

Snowy Err... don't swords have blunt sides? handles? same with axes and all other weapons? As for arrows and bolts and rocks... they could be easily padded.
However, would the blunt side of a Longsword do 1d8 19-20x2 slashing damage? Would padded bolts and rocks do the same amount of damage as well? It seems too awkward, and too farfetched for me.

Snowy

Magic's subdual because, I think, the caster can force his arcane powers to be limited to the point that instead of trying to kill the foe, they simply weaken him.

We don't support the Archmage PrC. Only they can manipulate magic as it is, otherwise the whole point for Wizards to learn spells from scrolls, when they can just invent spells on the spot, would be moot.

Fish Technically...there's a -4 AB penalty in pnp for subdual attacks I seem to remember, to emulate that its a hell of alot harder to hit someone with the flat of your blade and do something useful than it is to stab them and finish the buggers off.

But

This would be a pain to add to nwn so not worth it. That was just a FYI statement.

If this could be possible, however, I am highly in favour of it.

Please do not change the current system.

It would serve no purpose other than to annoy.

I'd like a special COMBAT widget that INSTANTLY toggles you from subdual to sparring to real damage rather than having to go through the CRAFT menu. Sometimes you want to change quickly and it's a bit slow (not to mention you cant bring the craft menu up while you're IN COMBAT)

I'd like a special COMBAT widget that INSTANTLY toggles you from subdual to sparring to real damage rather than having to go through the CRAFT menu. Sometimes you want to change quickly and it's a bit slow (not to mention you cant bring the craft menu up while you're IN COMBAT)

Check your inventory, it should be in there.

You can also use voice commands to toggle the different damage modes, which also can be hotkeyed allowing for very nice and precise damage mode control.

If you want Instant, voice commands are the fastest, the widget takes 1 turn to activate like all items.

Fish is right, originally there's a -4AB to strike for nonlethal damage (sparring or subdual) with a weapon that deals lethal damage, just like there's a -4AB to strike for lethal damage with a weapon that deals nonlethal damage. The actual damage dealt, however, is unmodified.

Ladocicea Please do not change the current system.

It would serve no purpose other than to annoy.

Agreed. If this was to ever work they'd have to add weapons dealing nonlethal damage for balancing purposes, and then there'd be a hassle with on-the-spot duels and assaults, trying to find the right weapon to negate the penalty. No, I can accept the idea of magic and whole societies several miles below the surface, I think I can live with not actually striking with the hilt of a sword whenever I'm doing nonlethal damage.

If this is really a problem for anyone - Weapon Focus: Warhammer.

OR weapon focus: Club.

chaosprism I'd like a special COMBAT widget that INSTANTLY toggles you from subdual to sparring to real damage rather than having to go through the CRAFT menu. Sometimes you want to change quickly and it's a bit slow (not to mention you cant bring the craft menu up while you're IN COMBAT)
You need to put the following in your quick slots...

/o c subdual subdual /o c subdual full /o c subdual spar

I find it MORE ridiculous you can subdue in power attack mode. So there.

Thrawn I find it MORE ridiculous you can subdue in power attack mode. So there.
I would consider that an attempt for a big knockout punch to the head.