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[A list of things, apparently for sale]

These are items that have found their way to the hands of one who has little need of such. Leave your price for such items at the city inn of the Crone or Last Stand and one will attempt to pick it up. Leave the name titled Charity.

-Ratskin Cloak ((Armor Bonus vs. Animal +1 [def], Skill Bonus: +2 Animal empathy, +1 Bluff, +2 Hides))

Filthy smelling cloak that oddly aids its user in many ways.

-Fancy Cloak ((Hide +3, Perform +3, 2 charges of Eagle Splendor (3) left))

Unnecessarily gaudy but nonetheless it brings about a certain feeling yet it can aid in quietly fading out of spot light.

XDrow LongswordX

-Ranger's Band ((Bonus Spell slot: Ranger Level 1, Only useable by ranger))

-Gleam Gem ((Light (5) 4 uses/day))

-3 Ring of Bard ((Bonus Spell Slot: Bard Level 3, +2 perform, Only useable by Bard))

Powerful rings to increase the musical talents and spells that the morale keepers harness.

-Dancer's Boots ((Reflex +1, Perform +2, Tumble +2))

Made to keep nimble.

XRogue's amuletX

-Lesser Sturdy Soul Ring (( +1 Death, Fear, Negative Energy, Poison))

Partially strengthens that which one should understand best.

XNature's GiftX

-Underdark Belt of Will ((+1 Will))

Empowers your sense of self slightly.

-Animal Training Kit ((Belt: +3 Animal Empathy))

The little trinkets used are removed by instructions on how to soothe the wild beasts fears.

-Evil's Bane ((Longbow: +1 AB vs. Evil, Massive Criticals 1d4, +1 Search, Ultravision (3) 1/day, Dmg Vulnerability 50% Divine, Only useable by Elf, Bard, Good, Chaotic))

If you wish to slay the foul you see and keep a clear target even in the darkness, this is the (albeit unnecessary) tool.

-Human Hating Blade ((Dagger: AB +1 vs Human, 1d4 piercing dmg bonus vs. Human))

For those with opposition to humans and wishing to shorten their already short lives.

-Arcane Healing Wand ((Moderate healing, 25 charges))

-Goblin Pan Pipes ((Summon Creature 2 (3) 1/day))

-Greater Ratskin Gloves ((+3 Animal Empathy, +3 Disable Trap, +3 Open Lock, +3 Set Trap, 1 charge of Summon 1))

Gloves for those with skills in the more intricate ways of life.

-Scrolls of Summoning: Summon 1, Summon 2, Summon 3

-Spider Charm ((6 charges of Summon Creature 1[5]))

Quite simply able to call aid to your side.

-Pants of Jubal ((Dmg Resistance Cold 10/-, Dmg Vulnerability Fire 100%, +2 Perform, +2 Spellcraft, 1 charge of either Balagarn's Iron Horn, Lesser Dispel, or Tasha's Hideous Laughter))

Pants, some magic within them.

-Molly's Very Special Amulet ((+3 Animal empathy, +1 Search, +1 Spot, Immunity to Disease, Summon creature 1 1/day, Summon Creature 2 1/day, Summon Creatuer 3 1/day))

A very fine piece enchantmented with many aidf-ul magics.

[Crossed off on the list]

Drow Longsword Rogue's Amulet Nature's Gift