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Question about a new character

So far during my time here, I've been playing a PC called Garet Myers. Thing is, I just didn't make him particularly interesting, so he hasn't been great to play. I've been thinking about making a new PC; specifically, I was thinking about re-creating a character, with some changes, that I have on another server.

This character was captured by drow while I was playing this server and is currently held in slavery, and while she's going to escape on that server, I thought it would be interesting to put her in Sanctuary as an alternate future for her.

I'm just wondering if re-creating her here would be a problem for any reason; also, I have no idea whether the city she's enslaved in is anywhere near Sanctuary (it's sort of near the Sword Coast, I believe). However, as I'd play her here, this would probably be some years after the events on that server, so she'd have had some time to change hands and move from city to city. Any comments would be appreciated.

Unless there is a portal connecting the two servers... I'd say not.

Consider it like a Sliders episode. :wink:

Remakes of other characters from other servers are not forbidden, but it is discouraged. There's plenty of good concepts out there.

Welcome to the server though!

One other question; I've thought over some character concepts. Are non-fighting characters viable in EFU, given the harsh environment? I'm just wondering how possible it is to play a very weak character here.

This is one of my favorite things in the server - mages don't have much problem completeing delivery quests, so they gain an extra level quickly. People need mages to enchant them and be supportive, so they take them to quests - and voila! since most of the betters quests/harder quests in the server require a party of X players, mages are joining groups and survive via tactics or whatever, naturally not ganging characters from the front. :)

I will, however, say that non-fighterish characters will still higher-than-fighter chance of dying even in level 5-6, if they don't play their cards right. You need to roleplay your intelligence as a wizard if you're to play one without ending as a mindflayer's dinner :wink: .

Sorry, didn't make that clear. I meant characters who don't really have any combat or adventuring skills at all.

Then what skills do they have that you are worried about?

Remember, the whole idea is that you are an escaped slave, or grew up in an environment many miles below the surface, surrounded by things that live in the dark (not usually a good sign). So, you are going to need to develop whatever skills are appropriate for you to survive in this environment. You start at level 2, so I think you'll figure it out and determine what you need for skills and feats to hang around and be productive as you gain XP.

Follow the force...Hammered

It's near impossible to build a character that literally has no skills or abilities whatsoever in NWN, but EfU is challenging and I'm not sure I would recommend a non-adventuring character for your first major PC.

There's lots of kinds of things to do on EfU, but going out on adventures and quests is a major component. This is done in groups, with all kinds of different builds and characters, but if you just want to RP a citizen that stays in safe areas I think you would end up missing out on a lot that the server has to offer.

Um, fighters die more then wizards......

Wizards never frontline, they are basically support for the fighters who are taking all the damage.

Wizards are cowards atleast in my opinion, unless you play a wizard obsessed with honour....

The only situations where a wizard dies is when a he is either by himself or caught in an area effect spell...or shot.....or killed by lag :roll:

I'll have to agree with that, actually. Especially when venturing becomes an expense rather than a profit. My character has not died for a while, but he has been more than close due to lack of healing potions and/or herbs, and I'm actually struggling hard to avoid having to use them all.

So, don't go on a quest without a healer of some sort. :)

In the moronic D&D system we are forced to use, there's an idiotic thing called Hit Dice. (But I've gotten used to it, so I can try and forget how much it sucks.) This brings us the fact that most 6th level magic-users have about the same amount of hit points than 3rd lvl warrior types, if they are lucky. One critical hit and you're down to Badly Wounded, when it's just basically one or two more hits, and you're down, period. Especially bows are nasty, because the AI can shoot from a longer distance than a human player can, and if they score that critical... Also, a lot of nasties in EfU use poison. Mages don't usually have that high Fortitude scores, so when they get poisoned, they get hurt. Usually poison decreases either Strenght or Constitution, which for mages are low to begin with, so they can easily find themselves either with even less hitpoints, or burdened, and not able to keep the distance to the enemy they need. All of this equals (relatively) easy death.

I'm not so sure about warrior types dying more. Sure, they take a lot more damage, but they usually have a load of healing supplies, and every healer in the group tries to keep the frontliners alive, the selfish bastards... :twisted: And warrior's who are Badly Wounded usually still have more hitpoints than the mage five metres behind them.

I'm not saying mages die all the time, but they have to extra careful to survive. Surviving is not cowardice. Getting killed for no reason is stupidity.

Well Tristan, I think you are right to a point. However, some of us healer types...not that Kor'rsus is a healer type...take a bit of pity on those poor mages. The HPs suck and it can be a tough time living at lower levels. You see, Darwin is hard at work at low levels, still doing his best to kill off the weak and the foolish. Until your mage has lived past this crucial low to low-mid level spot you are at quite a high risk. As we all know, there's a hard coded "there he is get him!" AI thing about wizards in there as well.

As far as frontlining goes, there are a few wizards that do that as well. No..no, not up there asking to die frontlining, rather fighting the run of the mill baddies frontlining. I have even seen a few that did a fair job at it. Some, are even quite good at it when able to use the right spells to do it.

I know, as do many of the DMs here that a good cleric or wizard can make a skilled fighter a nearly unstoppable one man army. Take for instance Howland. Howland is a very good player, whos character...a weapon master, had another great player, Nuclear Catastrophe (another of our DMs), who played a wizard that accompanied him constantly. Howlands character was -very- capable in his own right, but with Nuke Cat by his side, he was nigh unstoppable. All this duo needed to work was a skilled rogue and no quest was out of his league. Both Howland and Nuke Cat lived, and prospered because they knew how important they were to each others survival. Further, together they could do quests with the addition of a rogue that swallowed whole parties of characters who hadn't the teamwork nor skill. I bet neither Howland, nor Nuke Cat ever forgot they both had weaknesses...Howland to mind affecting spells and Nuke Cat the usual low HP bane. But to any that saw the duo in action, it was quite a spectacle to behold. My message here is simple; support one another and mind your weaknesses and there is no limit to what you may achieve.

And for the naysayers; Howland and Nuke Cat made their sucess on a server that was low level, low magic...just like it is here. Granted the average level there was a bit higher than here, but skill, knowledge and tactic prevailed as it should here as well.

Hwaet! Nay be it impossible to do so! Just play the cards right, like everyone says. Sure, you can make a physically weak character, which will be represented by your Character Sheet, but even the strongest characters will die without using their head. I have played a Cleric, who was almost unable to do anything herself, but who played the cards right and never died. It is possible, it just takes more OOC skill than IC skill.

In response to Sedarine's comments about a balanced party, I would totally agree.

I am new to the Persistant World type of server gameplay. Plus I come from heavy experience with the City of Heroes MMO. In City of Heroes, the missions (quests) can be ridiculously long and nearly impossible for any single character type to try and solo. But when a balanced team comes together, it's like watching the Four Horseman of the Apocalypse (the biblical figures, that is) ride across the land with a swath of destruction behind them.

I like rogues personally. So when I joined EfU, I made a rogue. While he's got lots of nifty tricks up his sleeve (20 dex, 14 int, 12 con, with skills to take advantage of these), he's both weak (6 str) and he's a halfling so large (typically more powerful) weapons are out of the question.

I found a sorceress who helped me with some low level quests (she was just starting out as well) and we adventured for a bit, but we still struggled. Her spells were strong for her level, but she ran out fast. And since I couldn't get my sneak-attack in very often (unless the enemies went for her direcly which is bad news since she had only like 8 hp), we had problems.

Luckly we ran into a cleric that had managed to find a good shield and a good longsword. This is what sealed the deal for us.

The cleric could become a frontliner, and withstand a few hits while I would sneak up behind them and smash them with a sneak-attack (my dex and dodge bonus' kept me from being hit also). The sorceress then dished out her magic from a safe distance and we did very well since the cleric could heal and rez as well.

So you don't even need to have a typical fighter/mage combo to do well. it's a matter of knowing what your character is best at and what you need to compensate for it.

I had a great time when I let myself fall into the story and let the concepts of real life carry me through since this world was built apparently just for that.

djspectre The cleric could heal and rez as well.
Are you sure this happened on EFU? :D

But I agree to this - Balance parties make things safe.

The downside to this, though, is a 'perfect-balance' group. EFU is indeed, so very, very, very hard, perhaps even impossible, if you don't have a balanced group to take with you on scripted quests. My fear is that people get excluded from groups when they don't fit into the balance.

There's always a catch to everything, but I am long glad such things did not occur yet, at least to my knowledge.

Coldburn
djspectre The cleric could heal and rez as well.
Are you sure this happened on EFU? :D

My rogue bit it a couple of times when we went up against an Earth Elemental a bit prematurely in our campaign. I know that the 'dead and dying' rules are being applied so it's possible that she simply used a heal spell on me and so since my hp rose above 0 it looked as if I had been rezzed.

That or she had a whole crapload of Rez scrolls.....tough to believe at only level 3.

I suspect the former reason as to the real culprit.