Fish
2005-10-20 17:12:34 UTC
#1493
Something struck me today about a certain spell, but we'll get to that in a sec.
Use this post for any spell suggestions that don't need an entire discussion, since we're lacking a sole suggesstions forum. Keeps things tidy :)
Anyway: Invisibility
I seem to remember a reading, now I may be wrong, that a character that had see invisible cast on, would be able to tell the difference between someone who is invisible and someone who is not.
Would it be worth a thought of giving an additional effect to bieng invisible, such as effect_glow_white so that when they are spotted by see invis, they glow white. That or they are somehow more distinguishable than normal non invisible people.
It would make no difference to Bob Anybody and the Invisible Goat, only Willy Wizard with See Invis cast on him would be able to tell that th Invisible Goat is actually, Invisible.
Additional spells are Improved Invisibility, and Invisibility Sphere.
On a side note, use for Arcane Defense: Illusion would be "not have glow appear when invisible"
Ladocicea
2005-10-20 17:37:42 UTC
#1494
I'm not entirely clear on the particulars of the see invisibility spell, but I was under the impression the Diviner would infact see an invisible person as indistinguishable from a visible person.
Hookswords
2005-10-20 17:37:55 UTC
#1495
Doesnt the engine account for that by having the people transparent? But what do I know, I play fightin types :D
Ladocicea
2005-10-20 17:44:42 UTC
#1496
No, it doesn't. See invis shows people as opaque.
I think the only exception is improved invisibility. I'm quite sure Concealment shows you as translucent even to someone with see invis.
Arkov
2005-10-20 18:15:15 UTC
#1498
d20 SRD
See Invisibility
Divination
Level: Brd 3, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.
PHB 3.5 says essentially the same thing.
Ladocicea
2005-10-20 19:57:54 UTC
#1503
Ah, I see. I stand corrected.
Good suggestion then.
Arkov
2005-10-26 06:59:55 UTC
#1702
Implemented! Maybe. Somebody should test this.
Fish
2005-10-26 07:15:56 UTC
#1703
I'll do it if you can send me the code, or tell me where to mlodify it. I can't do it myself, my grasp of nwnscript is limited to reading only.
Arkov
2005-10-26 07:27:05 UTC
#1704
Just pester Howland the next time that he's testing something on the server proper.
CheshireCat
2005-10-26 08:09:23 UTC
#1705
All you need to do is add
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOW_WHITE));
After the line where it says
effect eLink = EffectLinkEffects(eInvis, eDur);
//eLink = EffectLinkEffects(eLink, eVis);
Fish
2005-10-26 12:24:26 UTC
#1708
Yep, it works if you're using what Tempest quoted above. Looks kinda nice.
CheshireCat
2005-10-26 13:34:32 UTC
#1709
Keep in mind that if you do not link the glow to the spell effect, the glow won't disappear if invisibility is cancelled before its duration runs out.
Voular
2005-10-26 21:13:40 UTC
#1718
"Mommy, why is that man in that silly robe glowing? ... Mommy?"
Sturmer
2005-10-27 10:38:27 UTC
#1737
I like this idea. Now, if you could only get rid of the bow cheat.
White Cross
2005-10-27 11:08:13 UTC
#1738
I like this idea. Now, if you could only get rid of the bow cheat.
I believe Bioware handled that in one of the most recent patches.
Ladocicea
2005-10-27 16:16:00 UTC
#1741
I tried this out with invis potions and everything and it works really well, but the glow is a blue one like ghostly visage.
I think it would be better if the glow was a while glow, so it was instantly recognisable as invisbility rather than ghostly visage.
Fish
2005-10-27 16:21:52 UTC
#1742
I suggested white. Cross scripted ghostly visage but I believe he said he'd change it because he didnt think white was translucent, which it is.