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Spell Suggestion: Invisibility

Something struck me today about a certain spell, but we'll get to that in a sec.

Use this post for any spell suggestions that don't need an entire discussion, since we're lacking a sole suggesstions forum. Keeps things tidy :)

Anyway: Invisibility I seem to remember a reading, now I may be wrong, that a character that had see invisible cast on, would be able to tell the difference between someone who is invisible and someone who is not.

Would it be worth a thought of giving an additional effect to bieng invisible, such as effect_glow_white so that when they are spotted by see invis, they glow white. That or they are somehow more distinguishable than normal non invisible people.

It would make no difference to Bob Anybody and the Invisible Goat, only Willy Wizard with See Invis cast on him would be able to tell that th Invisible Goat is actually, Invisible.

Additional spells are Improved Invisibility, and Invisibility Sphere.

On a side note, use for Arcane Defense: Illusion would be "not have glow appear when invisible"

I'm not entirely clear on the particulars of the see invisibility spell, but I was under the impression the Diviner would infact see an invisible person as indistinguishable from a visible person.

Doesnt the engine account for that by having the people transparent? But what do I know, I play fightin types :D

No, it doesn't. See invis shows people as opaque.

I think the only exception is improved invisibility. I'm quite sure Concealment shows you as translucent even to someone with see invis.

d20 SRD See Invisibility Divination Level: Brd 3, Sor/Wiz 2 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level (D)

You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.

The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.

PHB 3.5 says essentially the same thing.

Hence the suggestion :)

Ah, I see. I stand corrected.

Good suggestion then.

Seems good.

Implemented! Maybe. Somebody should test this.

I'll do it if you can send me the code, or tell me where to mlodify it. I can't do it myself, my grasp of nwnscript is limited to reading only.

Just pester Howland the next time that he's testing something on the server proper.

All you need to do is add

eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOW_WHITE));

After the line where it says

effect eLink = EffectLinkEffects(eInvis, eDur);
//eLink = EffectLinkEffects(eLink, eVis);

Yep, it works if you're using what Tempest quoted above. Looks kinda nice.

Keep in mind that if you do not link the glow to the spell effect, the glow won't disappear if invisibility is cancelled before its duration runs out.

"Mommy, why is that man in that silly robe glowing? ... Mommy?"

I like this idea. Now, if you could only get rid of the bow cheat.

I like this idea. Now, if you could only get rid of the bow cheat.
I believe Bioware handled that in one of the most recent patches.

I tried this out with invis potions and everything and it works really well, but the glow is a blue one like ghostly visage.

I think it would be better if the glow was a while glow, so it was instantly recognisable as invisbility rather than ghostly visage.

I suggested white. Cross scripted ghostly visage but I believe he said he'd change it because he didnt think white was translucent, which it is.

Fixed and implemented.