Username.Taken
2008-03-05 17:33:40 UTC
#137323
Ok, I just looked at Champion of Torm and my hair stood on end. If its being used as divine champion, then can we possibly do away with the Good requirement and add smite infidel? Im not sure how Nwscript works, but since you can modify summoning spells, couldn't you do a similar thing to the smite evil to make it smite all creatures with over 2 int and a god that isn't the same as the char?
Not sure how scripting works, so maybe both of these are impossible. I don't know. But if they are possible, Divine Champions would feel like divine champions again.
Side Note: Perhaps also hit the Divine Champions Lay on hands ability with a self-only property?
AScottBay
2008-03-05 18:08:40 UTC
#137330
Smite Good/Evil are hardcoded feats, more similar to Knockdown than any spell. The closest we could get to Smite Infidel is a very brief weapon enchantment (like the True Strike duration) vs. the offending alignment.
It would be possible to alter the class.2da to allow all alignments to take Champion of Torm. Of course, rules for PrC applications still apply. Do not take Champion of Torm if you're at risk for heart disease, bowel cancer, or alzheimer's. Some side effects include nausea, urinary infection, cataracts and death.
ExileStrife
2008-03-05 21:36:39 UTC
#137389
We can easily allow evil PCs to take the class by briefly modifying their alignment before taking the level.