Primotris
2008-03-05 16:12:48 UTC
#137294
I'd like to see some weapon buffs similar to alchemists fire. objects (rare or not) that when used on weapons apply different effects.
Charged spheres - applies an energy charge to your weapon for a shart time (1d4 electric)
Acid flasks - coat your weapon in acid, making corrosive burns (1d4 acid)
Chilling something - Applies a frozen touch to your weapon (1d4 cold)
Holy water - blesses your weapon against undead (1d4 vs undead divine)
---
Bow/arrow buffs.
This has probably been brought up a lot of times. But i've noticed things like chosen and such, Archers are pretty much out of luck unless they have a lot of gold to spend or are lucky enough to get their hands on a +1 bow.
Melee fighters have wizards. I can understand there is a minor balance issue with being able to enchant ranged weapons like you can melee - But having it so unless you are A) wealthy enough to afford enchanted arrows or B) lucky enough to find a nice bow - Archers generally lose their usefulness when fighting thigns with DR.
djspectre
2008-03-05 16:56:39 UTC
#137309
I like the idea of electrical damage and ice damage.
I think the acid one may already exist though.
I'd like to add one:
Ressonance Stone: 1d4 Sonic
Username.Taken
2008-03-05 17:23:54 UTC
#137317
Acid damage should be the biggest bonus, but afterwards due to coating SUPER-CORROSIVE ACID on the blade, the blade gets the no damage property.
djspectre
2008-03-05 18:22:49 UTC
#137340
Username.Taken
Acid damage should be the biggest bonus, but afterwards due to coating SUPER-CORROSIVE ACID on the blade, the blade gets the no damage property.
I agree there should be a penalty, but not as extreme as no damage. Maybe -1 to damage for every application.
Though, honestly, I suppose the same rationale could be applied to any of the effects: ice makes it brittle, fire makes it soft, etc...
Fish
2008-03-05 19:29:31 UTC
#137357
And would thus render each item useless because the penalty outweighs the bonus
IxTheSpeedy
2008-03-05 19:45:03 UTC
#137361
I actually once used a knife IRL to open a bottle of sulphuric acid and the edge was lost forever, the knife was ruined. I like all these ideas other than the acid one, unless it ruined any bladed weapon after using it.
My 2 cents.
IxTheSpeedy
2008-03-05 19:46:03 UTC
#137362
I actually once used a knife IRL to open a bottle of sulphuric acid and the edge was lost forever, the knife was ruined. I like all these ideas other than the acid one, unless it ruined any bladed weapon after using it.
My 2 cents.
Ebok
2008-03-05 21:34:40 UTC
#137387
Twice even.
Though it would be nice to be able to hand a caster a quiver and allow them to temp cast it to +1 as per the spell. <_<;
dragonfire9000
2008-03-05 23:18:04 UTC
#137414
Yeah, the acid arrow thing could work, just no sword. Not sure how you'd implement it though.
Relinquish
2008-03-05 23:19:45 UTC
#137415
On another random note, the throwables that say they do d4 damage always, -always- do 1 damage.
Mystic_warden
2008-03-06 18:00:05 UTC
#137581
In PnP Magic Weapon lets you enchant arrows and bolts.
Cruzel
2008-03-06 18:45:38 UTC
#137591
I think that it should enchant the -bow- because if they enchant you, you may have a quiver with only 3 arrwos left, thus wasting hte buff.
djspectre
2008-03-06 19:31:29 UTC
#137611
Cruzel
I think that it should enchant the -bow- because if they enchant you, you may have a quiver with only 3 arrwos left, thus wasting hte buff.
then don't be a stupid archer and let your arrows run low!
Ebok
2008-03-06 20:44:26 UTC
#137660
Dj, when your quiver runs out, it auto equips another one. So having 3 arrows left in one of ten quivers has no bearing on your status as an archer.
However, since you can cast magic weapon on gloves- I assumed they might have the ability to cast it on a quiver in their own inventory. Then hand it to the archer- and tada.
Its longer then weapon use, but I think it would be more appropriate considering the number of items getting the bonus.
ItalianStallion
2008-03-07 18:42:30 UTC
#137900
Acid damage should be the biggest bonus, but afterwards due to coating SUPER-CORROSIVE ACID on the blade, the blade gets the no damage property.
I'm sorry. Are we arguing for realism in a game with elves, fairies, dragons and magic?
Kotenku
2008-03-08 06:33:44 UTC
#138020
I wholeheartedly support the first half of the OP's suggestions.